Attempt clean recovery from an unloaded PlayerProfile

This change should cause McMMOPlayer to create a graceful recovery when the database is temporarily unavailable.
When a McMMOPlayer is constructed and recieves an unloaded PlayerProfile, it schedules a task to re-attempt profile retrieval. This task can run for a maximum of 5 seconds, after which a second warning is printed indicating that it has given up (and a message given to the user).
This commit is contained in:
riking 2013-10-05 15:43:14 -07:00 committed by TfT_02
parent c9858dfd49
commit 14ae1a69c4
2 changed files with 71 additions and 0 deletions

View File

@ -4,10 +4,13 @@ import java.util.HashMap;
import java.util.Map;
import java.util.Set;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Server;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitRunnable;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.Config;
@ -123,6 +126,68 @@ public class McMMOPlayer {
toolMode.put(toolType, false);
toolATS.put(toolType, 0);
}
if (!profile.isLoaded()) {
mcMMO.p.getLogger().warning("Unable to load the PlayerProfile for " + playerName + ". Will retry over the next several seconds.");
new RetryProfileLoadingTask().runTaskTimerAsynchronously(mcMMO.p, 11L, 31L);
}
}
private class RetryProfileLoadingTask extends BukkitRunnable {
private static final int MAX_TRIES = 5;
private final String playerName = McMMOPlayer.this.player.getName();
private int attempt = 0;
// WARNING: ASYNC TASK
// DO NOT MODIFY THE McMMOPLAYER FROM THIS CODE
@Override
public void run() {
// Quit if they logged out
if (!player.isOnline()) {
mcMMO.p.getLogger().info("Aborting profile loading recovery for " + playerName + " - player logged out");
this.cancel();
return;
}
// Send the message that we're doing the recovery
if (attempt == 0) {
player.sendMessage(LocaleLoader.getString("Recovery.Notice"));
}
// Increment attempt counter and try
attempt++;
PlayerProfile profile = mcMMO.getDatabaseManager().loadPlayerProfile(playerName, true);
// If successful, schedule the apply
if (profile.isLoaded()) {
new ApplySuccessfulProfile(profile).runTask(mcMMO.p);
player.sendMessage(LocaleLoader.getString("Recovery.Success"));
this.cancel();
return;
}
// If we've failed five times, give up
if (attempt >= MAX_TRIES) {
mcMMO.p.getLogger().severe("Giving up on attempting to load the PlayerProfile for " + playerName);
Bukkit.broadcast(LocaleLoader.getString("Recovery.AdminFailureNotice", playerName), Server.BROADCAST_CHANNEL_ADMINISTRATIVE);
player.sendMessage(LocaleLoader.getString("Recovery.Failure").split("\n"));
this.cancel();
return;
}
}
}
private class ApplySuccessfulProfile extends BukkitRunnable {
private final PlayerProfile profile;
private ApplySuccessfulProfile(PlayerProfile profile) {
this.profile = profile;
}
// Synchronized task
// No database access permitted
@Override
public void run() {
McMMOPlayer.this.profile = profile;
}
}
public AcrobaticsManager getAcrobaticsManager() {

View File

@ -772,3 +772,9 @@ Scoreboard.Misc.Level=Level
Scoreboard.Misc.CurrentXP=Current XP
Scoreboard.Misc.RemainingXP=Remaining XP
Scoreboard.Misc.Overall=Overall
#DATABASE RECOVERY
Recovery.Notice=[[RED]]Notice: mcMMO was [[DARK_RED]]unable to load your data.[[RED]] Retrying 5 times...
Recovery.Success=[[GREEN]]Success! Your mcMMO data was loaded.
Recovery.Failure=[[RED]]mcMMO still cannot load your data. You may want to [[AQUA]]contact the server owner.\n[[YELLOW]]You can still play on the server, but you will have [[BOLD]]no mcMMO levels[[YELLOW]] and any XP you get [[BOLD]]will not be saved[[YELLOW]].
Recovery.AdminFailureNotice=[[DARK_RED]][A][[RED]] mcMMO was unable to load the player data for [[YELLOW]]{0}[[RED]]. [[LIGHT_PURPLE]]Please inspect your database setup.