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Attempt clean recovery from an unloaded PlayerProfile
This change should cause McMMOPlayer to create a graceful recovery when the database is temporarily unavailable. When a McMMOPlayer is constructed and recieves an unloaded PlayerProfile, it schedules a task to re-attempt profile retrieval. This task can run for a maximum of 5 seconds, after which a second warning is printed indicating that it has given up (and a message given to the user).
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@ -4,10 +4,13 @@ import java.util.HashMap;
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import java.util.Map;
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import java.util.Map;
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import java.util.Set;
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import java.util.Set;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.Server;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitRunnable;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.config.Config;
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@ -123,6 +126,68 @@ public class McMMOPlayer {
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toolMode.put(toolType, false);
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toolMode.put(toolType, false);
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toolATS.put(toolType, 0);
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toolATS.put(toolType, 0);
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}
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}
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if (!profile.isLoaded()) {
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mcMMO.p.getLogger().warning("Unable to load the PlayerProfile for " + playerName + ". Will retry over the next several seconds.");
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new RetryProfileLoadingTask().runTaskTimerAsynchronously(mcMMO.p, 11L, 31L);
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}
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}
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private class RetryProfileLoadingTask extends BukkitRunnable {
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private static final int MAX_TRIES = 5;
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private final String playerName = McMMOPlayer.this.player.getName();
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private int attempt = 0;
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// WARNING: ASYNC TASK
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// DO NOT MODIFY THE McMMOPLAYER FROM THIS CODE
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@Override
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public void run() {
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// Quit if they logged out
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if (!player.isOnline()) {
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mcMMO.p.getLogger().info("Aborting profile loading recovery for " + playerName + " - player logged out");
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this.cancel();
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return;
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}
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// Send the message that we're doing the recovery
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if (attempt == 0) {
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player.sendMessage(LocaleLoader.getString("Recovery.Notice"));
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}
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// Increment attempt counter and try
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attempt++;
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PlayerProfile profile = mcMMO.getDatabaseManager().loadPlayerProfile(playerName, true);
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// If successful, schedule the apply
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if (profile.isLoaded()) {
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new ApplySuccessfulProfile(profile).runTask(mcMMO.p);
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player.sendMessage(LocaleLoader.getString("Recovery.Success"));
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this.cancel();
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return;
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}
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// If we've failed five times, give up
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if (attempt >= MAX_TRIES) {
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mcMMO.p.getLogger().severe("Giving up on attempting to load the PlayerProfile for " + playerName);
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Bukkit.broadcast(LocaleLoader.getString("Recovery.AdminFailureNotice", playerName), Server.BROADCAST_CHANNEL_ADMINISTRATIVE);
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player.sendMessage(LocaleLoader.getString("Recovery.Failure").split("\n"));
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this.cancel();
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return;
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}
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}
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}
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private class ApplySuccessfulProfile extends BukkitRunnable {
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private final PlayerProfile profile;
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private ApplySuccessfulProfile(PlayerProfile profile) {
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this.profile = profile;
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}
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// Synchronized task
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// No database access permitted
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@Override
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public void run() {
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McMMOPlayer.this.profile = profile;
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}
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}
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}
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public AcrobaticsManager getAcrobaticsManager() {
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public AcrobaticsManager getAcrobaticsManager() {
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@ -772,3 +772,9 @@ Scoreboard.Misc.Level=Level
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Scoreboard.Misc.CurrentXP=Current XP
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Scoreboard.Misc.CurrentXP=Current XP
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Scoreboard.Misc.RemainingXP=Remaining XP
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Scoreboard.Misc.RemainingXP=Remaining XP
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Scoreboard.Misc.Overall=Overall
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Scoreboard.Misc.Overall=Overall
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#DATABASE RECOVERY
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Recovery.Notice=[[RED]]Notice: mcMMO was [[DARK_RED]]unable to load your data.[[RED]] Retrying 5 times...
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Recovery.Success=[[GREEN]]Success! Your mcMMO data was loaded.
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Recovery.Failure=[[RED]]mcMMO still cannot load your data. You may want to [[AQUA]]contact the server owner.\n[[YELLOW]]You can still play on the server, but you will have [[BOLD]]no mcMMO levels[[YELLOW]] and any XP you get [[BOLD]]will not be saved[[YELLOW]].
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Recovery.AdminFailureNotice=[[DARK_RED]][A][[RED]] mcMMO was unable to load the player data for [[YELLOW]]{0}[[RED]]. [[LIGHT_PURPLE]]Please inspect your database setup.
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