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Minor Fishing "cleanup"
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@ -2,6 +2,7 @@ package com.gmail.nossr50.listeners;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventHandler;
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@ -91,8 +92,8 @@ public class PlayerListener implements Listener {
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switch (event.getState()) {
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switch (event.getState()) {
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case CAUGHT_FISH:
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case CAUGHT_FISH:
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Fishing.beginFishing(player, skillLevel, event);
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Fishing.beginFishing(player, skillLevel, (Item) event.getCaught());
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Fishing.awardAdditionalVanillaXP(skillLevel, event);
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event.setExpToDrop(event.getExpToDrop() * Fishing.getVanillaXpMultiplier(skillLevel));
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break;
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break;
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case CAUGHT_ENTITY:
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case CAUGHT_ENTITY:
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@ -9,7 +9,6 @@ import org.bukkit.entity.Item;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.FoodLevelChangeEvent;
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import org.bukkit.event.entity.FoodLevelChangeEvent;
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import org.bukkit.event.player.PlayerFishEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.AdvancedConfig;
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@ -27,7 +26,7 @@ import com.gmail.nossr50.util.Users;
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public final class Fishing {
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public final class Fishing {
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static final AdvancedConfig ADVANCED_CONFIG = AdvancedConfig.getInstance();
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static final AdvancedConfig ADVANCED_CONFIG = AdvancedConfig.getInstance();
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// The order of the values is extremely important, Fishing.getLootTier() and ShakeMob.getShakeChance() depend on it to work properly
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// The order of the values is extremely important, a few methods depend on it to work properly
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protected enum Tier {
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protected enum Tier {
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FIVE(5) {
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FIVE(5) {
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@Override public int getLevel() {return ADVANCED_CONFIG.getFishingTierLevelsTier5();}
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@Override public int getLevel() {return ADVANCED_CONFIG.getFishingTierLevelsTier5();}
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@ -105,17 +104,16 @@ public final class Fishing {
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*
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*
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* @param player Player fishing
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* @param player Player fishing
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* @param skillLevel Fishing level of the player
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* @param skillLevel Fishing level of the player
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* @param event Event to process
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* @param caught Item reeled
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*/
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*/
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public static void beginFishing(Player player, int skillLevel, PlayerFishEvent event) {
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public static void beginFishing(Player player, int skillLevel, Item caught) {
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// TODO: Find a way to not pass the event directly
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int treasureXp = 0;
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int xp = 0;
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FishingTreasure treasure = checkForTreasure(player, skillLevel);
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FishingTreasure treasure = checkForTreasure(player, skillLevel);
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if (treasure != null) {
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if (treasure != null) {
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player.sendMessage(LocaleLoader.getString("Fishing.ItemFound"));
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player.sendMessage(LocaleLoader.getString("Fishing.ItemFound"));
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xp += treasure.getXp();
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treasureXp = treasure.getXp();
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ItemStack treasureDrop = treasure.getDrop();
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ItemStack treasureDrop = treasure.getDrop();
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if (Permissions.fishingMagic(player) && beginMagicHunter(player, skillLevel, treasureDrop, player.getWorld().hasStorm())) {
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if (Permissions.fishingMagic(player) && beginMagicHunter(player, skillLevel, treasureDrop, player.getWorld().hasStorm())) {
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@ -123,17 +121,11 @@ public final class Fishing {
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}
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}
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// Drop the original catch at the feet of the player and set the treasure as the real catch
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// Drop the original catch at the feet of the player and set the treasure as the real catch
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Item caught = (Item) event.getCaught();
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Misc.dropItem(player.getEyeLocation(), caught.getItemStack());
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Misc.dropItem(player.getEyeLocation(), caught.getItemStack());
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caught.setItemStack(treasureDrop);
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caught.setItemStack(treasureDrop);
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}
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}
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SkillTools.xpProcessing(player, Users.getProfile(player), SkillType.FISHING, Config.getInstance().getFishingBaseXP() + xp);
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SkillTools.xpProcessing(player, Users.getProfile(player), SkillType.FISHING, Config.getInstance().getFishingBaseXP() + treasureXp);
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}
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public static void awardAdditionalVanillaXP(int skillLevel, PlayerFishEvent event) {
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int xp = event.getExpToDrop();
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event.setExpToDrop(xp * getVanillaXPMultiplier(skillLevel));
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}
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}
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/**
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/**
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@ -256,12 +248,12 @@ public final class Fishing {
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}
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}
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/**
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/**
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* Gets the Shake Mob probability for a given skill level
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* Gets the vanilla xp multiplier for a given skill level
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*
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*
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* @param skillLevel Fishing skill level
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* @param skillLevel Fishing skill level
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* @return Shake Mob probability
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* @return Shake Mob probability
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*/
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*/
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public static int getVanillaXPMultiplier(int skillLevel) {
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public static int getVanillaXpMultiplier(int skillLevel) {
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for (Tier tier : Tier.values()) {
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for (Tier tier : Tier.values()) {
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if (skillLevel >= tier.getLevel()) {
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if (skillLevel >= tier.getLevel()) {
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return tier.getVanillaXPBoostModifier();
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return tier.getVanillaXPBoostModifier();
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