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mcMMO 1.0.05
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Changelog:
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Changelog:
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#Versions without changelogs probably had very small misc fixes, like tweaks to the source code
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#Versions without changelogs probably had very small misc fixes, like tweaks to the source code
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Version 1.0.05
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PVP interactions now check for permissions before handing out any experience
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Many skill abilities now check for permissions correctly
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All interactions with Taming now check for permissions
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mcMMO now checks for its pvp flag being true before handling pvp interactions
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Version 1.0.04
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Version 1.0.04
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Fixed bug where players would be informed incorrectly when their cooldowns refreshed
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Fixed bug where players would be informed incorrectly when their cooldowns refreshed
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Fixed exploit where players could reconnect to reset their cooldowns
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Fixed exploit where players could reconnect to reset their cooldowns
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@ -60,10 +60,11 @@ public class Combat {
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combatAbilityChecks(attacker, PPa, pluginx);
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combatAbilityChecks(attacker, PPa, pluginx);
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//Check for offensive procs
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//Check for offensive procs
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if(mcPermissions.getInstance().axes(attacker))
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Axes.axeCriticalCheck(attacker, eventb, pluginx); //Axe Criticals
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Axes.axeCriticalCheck(attacker, eventb, pluginx); //Axe Criticals
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if(!Config.getInstance().isBleedTracked(event.getEntity())) //Swords Bleed
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if(!Config.getInstance().isBleedTracked(event.getEntity())) //Swords Bleed
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Swords.bleedCheck(attacker, event.getEntity(), pluginx);
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Swords.bleedCheck(attacker, event.getEntity(), pluginx);
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if(event.getEntity() instanceof Player){
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if(event.getEntity() instanceof Player && mcPermissions.getInstance().unarmed(attacker)){
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Player defender = (Player)event.getEntity();
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Player defender = (Player)event.getEntity();
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Unarmed.disarmProcCheck(attacker, defender);
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Unarmed.disarmProcCheck(attacker, defender);
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}
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}
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@ -88,11 +89,11 @@ public class Combat {
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{
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{
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if(System.currentTimeMillis() >= PPd.getRespawnATS() + 5000 && defender.getHealth() >= 1)
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if(System.currentTimeMillis() >= PPd.getRespawnATS() + 5000 && defender.getHealth() >= 1)
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{
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{
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if(m.isAxes(attacker.getItemInHand()))
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if(m.isAxes(attacker.getItemInHand()) && mcPermissions.getInstance().axes(attacker))
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PPa.addAxesXP((event.getDamage() * 3) * LoadProperties.pvpxprewardmodifier);
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PPa.addAxesXP((event.getDamage() * 3) * LoadProperties.pvpxprewardmodifier);
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if(m.isSwords(attacker.getItemInHand()))
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if(m.isSwords(attacker.getItemInHand()) && mcPermissions.getInstance().swords(attacker))
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PPa.addSwordsXP((event.getDamage() * 3) * LoadProperties.pvpxprewardmodifier);
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PPa.addSwordsXP((event.getDamage() * 3) * LoadProperties.pvpxprewardmodifier);
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if(attacker.getItemInHand().getTypeId() == 0)
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if(attacker.getItemInHand().getTypeId() == 0 && mcPermissions.getInstance().unarmed(attacker))
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PPa.addUnarmedXP((event.getDamage() * 3) * LoadProperties.pvpxprewardmodifier);
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PPa.addUnarmedXP((event.getDamage() * 3) * LoadProperties.pvpxprewardmodifier);
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}
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}
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}
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}
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@ -148,7 +149,7 @@ public class Combat {
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{
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{
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Player master = Taming.getOwner(eventb.getDamager(), pluginx);
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Player master = Taming.getOwner(eventb.getDamager(), pluginx);
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PlayerProfile PPo = Users.getProfile(master);
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PlayerProfile PPo = Users.getProfile(master);
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if(mcPermissions.getInstance().taming(master)){
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//Sharpened Claws
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//Sharpened Claws
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if(PPo.getTamingInt() >= 750)
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if(PPo.getTamingInt() >= 750)
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{
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{
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@ -173,6 +174,7 @@ public class Combat {
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}
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}
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}
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}
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}
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}
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}
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//Another offensive check for Archery
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//Another offensive check for Archery
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if(event instanceof EntityDamageByProjectileEvent)
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if(event instanceof EntityDamageByProjectileEvent)
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archeryCheck((EntityDamageByProjectileEvent) event);
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archeryCheck((EntityDamageByProjectileEvent) event);
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@ -195,7 +197,8 @@ public class Combat {
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{
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{
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Player master = Taming.getOwner(event.getEntity(), pluginx);
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Player master = Taming.getOwner(event.getEntity(), pluginx);
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PlayerProfile PPo = Users.getProfile(master);
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PlayerProfile PPo = Users.getProfile(master);
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if(mcPermissions.getInstance().taming(master))
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{
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/*
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/*
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* TEMPORARY FIX AS WOLVES AREN'T TRIGGERING DAMAGE EVENTS WHEN ATTACKING NON PLAYERS AT THE TIME OF WRITING
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* TEMPORARY FIX AS WOLVES AREN'T TRIGGERING DAMAGE EVENTS WHEN ATTACKING NON PLAYERS AT THE TIME OF WRITING
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*/
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*/
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@ -216,6 +219,7 @@ public class Combat {
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}
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}
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}
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}
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}
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}
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}
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public static void combatAbilityChecks(Player attacker, PlayerProfile PPa, Plugin pluginx)
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public static void combatAbilityChecks(Player attacker, PlayerProfile PPa, Plugin pluginx)
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{
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{
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@ -50,6 +50,15 @@ public class mcEntityListener extends EntityListener {
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public void onEntityDamage(EntityDamageEvent event) {
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public void onEntityDamage(EntityDamageEvent event) {
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if(event.isCancelled())
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if(event.isCancelled())
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return;
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return;
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/*
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* CHECK FOR mcMMO PVP FLAG
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*/
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if(event instanceof EntityDamageByEntityEvent)
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{
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EntityDamageByEntityEvent eventb = (EntityDamageByEntityEvent)event;
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if(eventb.getEntity() instanceof Player && eventb.getDamager() instanceof Player && !LoadProperties.pvp)
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return;
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}
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/*
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/*
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* CHECK FOR INVULNERABILITY
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* CHECK FOR INVULNERABILITY
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*/
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*/
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@ -1,3 +1,3 @@
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name: mcMMO
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name: mcMMO
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main: com.gmail.nossr50.mcMMO
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main: com.gmail.nossr50.mcMMO
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version: 1.0.04
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version: 1.0.05
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