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Accidentally left in some debug stuff.
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@ -120,7 +120,6 @@ public class Staves {
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duration = (TICKS_PER_SECOND * MAX_SPEED_DURATION_SECONDS);
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}
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shooter.setLevel(shooter.getLevel() - 2);
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target.addPotionEffect(new PotionEffect(type, duration, amplifier));
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if (type.equals(PotionEffectType.SLOW)) {
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