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Merge pull request #3131 from TheComputerGeek2/master
Prevent disarming, bleed, and axe passives when dealing thorns damage
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commit
133281faaa
@ -55,6 +55,10 @@ public final class CombatUtils {
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private CombatUtils() {}
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private static void processSwordCombat(LivingEntity target, Player player, EntityDamageByEntityEvent event) {
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if (event.getCause() == DamageCause.THORNS) {
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return;
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}
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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SwordsManager swordsManager = mcMMOPlayer.getSwordsManager();
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double initialDamage = event.getDamage();
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@ -76,6 +80,10 @@ public final class CombatUtils {
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}
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private static void processAxeCombat(LivingEntity target, Player player, EntityDamageByEntityEvent event) {
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if (event.getCause() == DamageCause.THORNS) {
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return;
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}
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double initialDamage = event.getDamage();
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double finalDamage = initialDamage;
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Map<DamageModifier, Double> modifiers = getModifiers(event);
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@ -111,6 +119,10 @@ public final class CombatUtils {
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}
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private static void processUnarmedCombat(LivingEntity target, Player player, EntityDamageByEntityEvent event) {
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if (event.getCause() == DamageCause.THORNS) {
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return;
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}
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double initialDamage = event.getDamage();
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double finalDamage = initialDamage;
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