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Cooldowns messages need to be affected by perks too
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@ -11,6 +11,7 @@ import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.events.skills.abilities.McMMOPlayerAbilityDeactivateEvent;
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import com.gmail.nossr50.events.skills.abilities.McMMOPlayerAbilityDeactivateEvent;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.skills.ParticleEffectUtils;
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import com.gmail.nossr50.util.skills.ParticleEffectUtils;
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import com.gmail.nossr50.util.skills.PerksUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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public class AbilityDisableTask extends BukkitRunnable {
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public class AbilityDisableTask extends BukkitRunnable {
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@ -59,6 +60,6 @@ public class AbilityDisableTask extends BukkitRunnable {
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}
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}
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SkillUtils.sendSkillMessage(player, ability.getAbilityPlayerOff(player));
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SkillUtils.sendSkillMessage(player, ability.getAbilityPlayerOff(player));
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new AbilityCooldownTask(mcMMOPlayer, ability).runTaskLaterAsynchronously(mcMMO.p, ability.getCooldown() * 20);
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new AbilityCooldownTask(mcMMOPlayer, ability).runTaskLaterAsynchronously(mcMMO.p, PerksUtils.handleCooldownPerks(player, ability.getCooldown()) * 20);
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}
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}
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}
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}
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