Cooldowns messages need to be affected by perks too

This commit is contained in:
T00thpick1 2013-05-20 18:15:17 -04:00
parent 23b1518dc0
commit 12e70490d8

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@ -11,6 +11,7 @@ import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.events.skills.abilities.McMMOPlayerAbilityDeactivateEvent; import com.gmail.nossr50.events.skills.abilities.McMMOPlayerAbilityDeactivateEvent;
import com.gmail.nossr50.util.Misc; import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.skills.ParticleEffectUtils; import com.gmail.nossr50.util.skills.ParticleEffectUtils;
import com.gmail.nossr50.util.skills.PerksUtils;
import com.gmail.nossr50.util.skills.SkillUtils; import com.gmail.nossr50.util.skills.SkillUtils;
public class AbilityDisableTask extends BukkitRunnable { public class AbilityDisableTask extends BukkitRunnable {
@ -59,6 +60,6 @@ public class AbilityDisableTask extends BukkitRunnable {
} }
SkillUtils.sendSkillMessage(player, ability.getAbilityPlayerOff(player)); SkillUtils.sendSkillMessage(player, ability.getAbilityPlayerOff(player));
new AbilityCooldownTask(mcMMOPlayer, ability).runTaskLaterAsynchronously(mcMMO.p, ability.getCooldown() * 20); new AbilityCooldownTask(mcMMOPlayer, ability).runTaskLaterAsynchronously(mcMMO.p, PerksUtils.handleCooldownPerks(player, ability.getCooldown()) * 20);
} }
} }