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	Add randomized Horse appearance to Call Of The Wild
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		| @@ -5,6 +5,7 @@ import org.bukkit.entity.EntityType; | ||||
| import org.bukkit.entity.LivingEntity; | ||||
| import org.bukkit.entity.Ocelot; | ||||
| import org.bukkit.entity.Player; | ||||
| import org.bukkit.entity.Horse; | ||||
| import org.bukkit.entity.Tameable; | ||||
| import org.bukkit.entity.Wolf; | ||||
| import org.bukkit.inventory.ItemStack; | ||||
| @@ -232,6 +233,13 @@ public class TamingManager extends SkillManager { | ||||
|                     entity.setHealth(entity.getMaxHealth()); | ||||
|                     break; | ||||
|  | ||||
|                 case HORSE: | ||||
|                     entity.setMaxHealth(15 + Misc.getRandom().nextInt(16)); | ||||
|                     entity.setHealth(entity.getMaxHealth()); | ||||
|                     ((Horse) entity).setColor(Horse.Color.values()[Misc.getRandom().nextInt(Horse.Color.values().length)]); | ||||
|                     ((Horse) entity).setStyle(Horse.Style.values()[Misc.getRandom().nextInt(Horse.Style.values().length)]); | ||||
|                     break; | ||||
|  | ||||
|                 default: | ||||
|                     break; | ||||
|             } | ||||
|   | ||||
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