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Fix for issue #85: Mining procs from odd blocks
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@ -251,6 +251,7 @@ public class Mining
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break;
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break;
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}
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}
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if(canBeSuperBroken(block))
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blockProcCheck(block, player);
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blockProcCheck(block, player);
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PP.addXP(SkillType.MINING, xp, player);
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PP.addXP(SkillType.MINING, xp, player);
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Skills.XpCheckSkill(SkillType.MINING, player);
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Skills.XpCheckSkill(SkillType.MINING, player);
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