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Bleed doesn't suck anymore.
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@@ -4,6 +4,7 @@ import com.gmail.nossr50.config.experience.ExperienceConfig;
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import com.gmail.nossr50.datatypes.interactions.NotificationType;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.datatypes.skills.XPGainReason;
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import com.gmail.nossr50.events.fake.FakeEntityDamageByEntityEvent;
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import com.gmail.nossr50.events.fake.FakeEntityDamageEvent;
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@@ -375,6 +376,18 @@ public final class CombatUtils {
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target.damage(callFakeDamageEvent(attacker, target, cause, damage));
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}
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public static void dealNoInvulnerabilityTickDamage(LivingEntity target, double damage, Entity attacker) {
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if (target.isDead()) {
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return;
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}
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//target.damage(callFakeDamageEvent(attacker, target, cause, damage));
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double incDmg = callFakeDamageEvent(attacker, target, DamageCause.CUSTOM, damage);
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if(incDmg > 0)
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target.setHealth(incDmg);
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}
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/**
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* Apply Area-of-Effect ability actions.
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*
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@@ -405,7 +418,7 @@ public final class CombatUtils {
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NotificationManager.sendPlayerInformation((Player)entity, NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.SS.Struck");
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}
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BleedTimerTask.add(livingEntity, Swords.serratedStrikesBleedTicks);
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BleedTimerTask.add(livingEntity, Swords.serratedStrikesBleedTicks, RankUtils.getRank(attacker, SubSkillType.SWORDS_RUPTURE));
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break;
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case AXES:
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