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https://github.com/mcMMO-Dev/mcMMO.git
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Bleed doesn't suck anymore.
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@ -5,6 +5,8 @@ import com.gmail.nossr50.datatypes.interactions.NotificationType;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.skills.CombatUtils;
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import com.gmail.nossr50.util.skills.ParticleEffectUtils;
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import com.gmail.nossr50.util.sounds.SoundManager;
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import com.gmail.nossr50.util.sounds.SoundType;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitRunnable;
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@ -17,6 +19,7 @@ import java.util.Map.Entry;
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public class BleedTimerTask extends BukkitRunnable {
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private final static int MAX_BLEED_TICKS = 10;
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private static Map<LivingEntity, Integer> bleedList = new HashMap<LivingEntity, Integer>();
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private static Map<LivingEntity, Integer> bleedDamage = new HashMap<LivingEntity, Integer>();
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@Override
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public void run() {
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@ -31,8 +34,16 @@ public class BleedTimerTask extends BukkitRunnable {
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double damage;
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//Play Bleed Sound
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SoundManager.worldSendSound(entity.getWorld(), entity.getLocation(), SoundType.BLEED);
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if (entity instanceof Player) {
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damage = AdvancedConfig.getInstance().getBleedDamagePlayer();
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damage = AdvancedConfig.getInstance().getRuptureDamagePlayer();
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//Above Bleed Rank 3 deals 50% more damage
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if(bleedDamage.get(entity) >= 3)
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damage = damage * 1.5;
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Player player = (Player) entity;
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if (!player.isOnline()) {
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@ -52,7 +63,7 @@ public class BleedTimerTask extends BukkitRunnable {
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}
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}
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else {
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damage = AdvancedConfig.getInstance().getBleedDamageMobs();
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damage = AdvancedConfig.getInstance().getRuptureDamageMobs();
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// Anticipate the entity's death to prevent CME because of our EntityDeathEvent listener
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if (entity.getHealth() - damage > 0) {
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@ -75,8 +86,9 @@ public class BleedTimerTask extends BukkitRunnable {
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*/
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public static void bleedOut(LivingEntity entity) {
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if (bleedList.containsKey(entity)) {
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CombatUtils.dealDamage(entity, bleedList.get(entity) * 2);
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CombatUtils.dealNoInvulnerabilityTickDamage(entity, bleedList.get(entity) * 2, null);
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bleedList.remove(entity);
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bleedDamage.remove(entity);
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}
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}
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@ -88,6 +100,7 @@ public class BleedTimerTask extends BukkitRunnable {
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public static void remove(LivingEntity entity) {
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if (bleedList.containsKey(entity)) {
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bleedList.remove(entity);
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bleedDamage.remove(entity);
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}
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}
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@ -97,15 +110,20 @@ public class BleedTimerTask extends BukkitRunnable {
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* @param entity LivingEntity to add
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* @param ticks Number of bleeding ticks
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*/
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public static void add(LivingEntity entity, int ticks) {
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public static void add(LivingEntity entity, int ticks, int bleedRank) {
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int newTicks = ticks;
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if (bleedList.containsKey(entity)) {
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newTicks += bleedList.get(entity);
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bleedList.put(entity, Math.min(newTicks, MAX_BLEED_TICKS));
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//Override the current bleed rank only if this one is higher
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if(bleedDamage.get(entity) < bleedRank)
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bleedDamage.put(entity, bleedRank);
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}
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else {
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bleedList.put(entity, Math.min(newTicks, MAX_BLEED_TICKS));
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bleedDamage.put(entity, bleedRank);
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}
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}
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