Bleed doesn't suck anymore.

This commit is contained in:
nossr50
2019-01-21 15:14:01 -08:00
parent 848cee18a9
commit 11c8374f6c
18 changed files with 137 additions and 60 deletions

View File

@ -486,24 +486,24 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
}*/
/* SWORDS */
if (getMaxChance(SubSkillType.SWORDS_BLEED) < 1) {
reason.add("Skills.Swords.Bleed.ChanceMax should be at least 1!");
if (getMaxChance(SubSkillType.SWORDS_RUPTURE) < 1) {
reason.add("Skills.Swords.Rupture.ChanceMax should be at least 1!");
}
if (getMaxBonusLevel(SubSkillType.SWORDS_BLEED) < 1) {
reason.add("Skills.Swords.Bleed.MaxBonusLevel should be at least 1!");
if (getMaxBonusLevel(SubSkillType.SWORDS_RUPTURE) < 1) {
reason.add("Skills.Swords.Rupture.MaxBonusLevel should be at least 1!");
}
if (getBleedMaxTicks() < 1) {
reason.add("Skills.Swords.Bleed.MaxTicks should be at least 1!");
if (getRuptureMaxTicks() < 1) {
reason.add("Skills.Swords.Rupture.MaxTicks should be at least 1!");
}
if (getBleedMaxTicks() < getBleedBaseTicks()) {
reason.add("Skills.Swords.Bleed.MaxTicks should be at least Skills.Swords.Bleed.BaseTicks!");
if (getRuptureMaxTicks() < getRuptureBaseTicks()) {
reason.add("Skills.Swords.Rupture.MaxTicks should be at least Skills.Swords.Rupture.BaseTicks!");
}
if (getBleedBaseTicks() < 1) {
reason.add("Skills.Swords.Bleed.BaseTicks should be at least 1!");
if (getRuptureBaseTicks() < 1) {
reason.add("Skills.Swords.Rupture.BaseTicks should be at least 1!");
}
if (getMaxChance(SubSkillType.SWORDS_COUNTER_ATTACK) < 1) {
@ -523,7 +523,7 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
}
if (getSerratedStrikesTicks() < 1) {
reason.add("Skills.Swords.SerratedStrikes.BleedTicks should be at least 1!");
reason.add("Skills.Swords.SerratedStrikes.RuptureTicks should be at least 1!");
}
/* TAMING */
@ -536,8 +536,8 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
reason.add("Skills.Taming.Gore.MaxBonusLevel should be at least 1!");
}
if (getGoreBleedTicks() < 1) {
reason.add("Skills.Taming.Gore.BleedTicks should be at least 1!");
if (getGoreRuptureTicks() < 1) {
reason.add("Skills.Taming.Gore.RuptureTicks should be at least 1!");
}
if (getGoreModifier() < 1) {
@ -922,19 +922,19 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
public int getSmeltingVanillaXPBoostMultiplier(int rank) { return config.getInt("Skills.Smelting.VanillaXPMultiplier.Rank_" + rank); }
/* SWORDS */
public double getBleedDamagePlayer() { return config.getDouble("Skills.Swords.Bleed.DamagePlayer", 1.0); }
public double getBleedDamageMobs() { return config.getDouble("Skills.Swords.Bleed.DamageMobs", 2.0); }
public double getRuptureDamagePlayer() { return config.getDouble("Skills.Swords.Rupture.DamagePlayer", 1.0); }
public double getRuptureDamageMobs() { return config.getDouble("Skills.Swords.Rupture.DamageMobs", 2.0); }
public int getBleedMaxTicks() { return config.getInt("Skills.Swords.Bleed.MaxTicks", 3); }
public int getBleedBaseTicks() { return config.getInt("Skills.Swords.Bleed.BaseTicks", 2); }
public int getRuptureMaxTicks() { return config.getInt("Skills.Swords.Rupture.MaxTicks", 3); }
public int getRuptureBaseTicks() { return config.getInt("Skills.Swords.Rupture.BaseTicks", 2); }
public double getCounterModifier() { return config.getDouble("Skills.Swords.CounterAttack.DamageModifier", 2.0D); }
public double getSerratedStrikesModifier() { return config.getDouble("Skills.Swords.SerratedStrikes.DamageModifier", 4.0D); }
public int getSerratedStrikesTicks() { return config.getInt("Skills.Swords.SerratedStrikes.BleedTicks", 5); }
public int getSerratedStrikesTicks() { return config.getInt("Skills.Swords.SerratedStrikes.RuptureTicks", 5); }
/* TAMING */
public int getGoreBleedTicks() { return config.getInt("Skills.Taming.Gore.BleedTicks", 2); }
public int getGoreRuptureTicks() { return config.getInt("Skills.Taming.Gore.RuptureTicks", 2); }
public double getGoreModifier() { return config.getDouble("Skills.Taming.Gore.Modifier", 2.0D); }
/*public int getFastFoodUnlock() { return config.getInt("Skills.Taming.FastFood.UnlockLevel", 50); }*/