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https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-27 11:14:44 +02:00
Bleed doesn't suck anymore.
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@ -7,6 +7,7 @@ import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.swords.Swords;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.TextComponentFactory;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.skills.RankUtils;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.entity.Player;
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@ -40,11 +41,11 @@ public class SwordsCommand extends SkillCommand {
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serratedStrikesLengthEndurance = serratedStrikesStrings[1];
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}
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// SWORDS_BLEED
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// SWORDS_RUPTURE
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if (canBleed) {
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bleedLength = (skillValue >= AdvancedConfig.getInstance().getMaxBonusLevel(SubSkillType.SWORDS_BLEED)) ? Swords.bleedMaxTicks : Swords.bleedBaseTicks;
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bleedLength = (skillValue >= AdvancedConfig.getInstance().getMaxBonusLevel(SubSkillType.SWORDS_RUPTURE)) ? Swords.bleedMaxTicks : Swords.bleedBaseTicks;
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String[] bleedStrings = calculateAbilityDisplayValues(skillValue, SubSkillType.SWORDS_BLEED, isLucky);
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String[] bleedStrings = calculateAbilityDisplayValues(skillValue, SubSkillType.SWORDS_RUPTURE, isLucky);
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bleedChance = bleedStrings[0];
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bleedChanceLucky = bleedStrings[1];
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}
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@ -59,7 +60,7 @@ public class SwordsCommand extends SkillCommand {
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@Override
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protected void permissionsCheck(Player player) {
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canBleed = canUseSubskill(player, SubSkillType.SWORDS_BLEED);
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canBleed = canUseSubskill(player, SubSkillType.SWORDS_RUPTURE);
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canCounter = canUseSubskill(player, SubSkillType.SWORDS_COUNTER_ATTACK);
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canSerratedStrike = RankUtils.hasUnlockedSubskill(player, SubSkillType.SWORDS_SERRATED_STRIKES) && Permissions.serratedStrikes(player);
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}
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@ -88,17 +89,24 @@ public class SwordsCommand extends SkillCommand {
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protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
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List<String> messages = new ArrayList<String>();
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int ruptureTicks = UserManager.getPlayer(player).getSwordsManager().getBleedTicks();
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double ruptureDamagePlayers = RankUtils.getRank(player, SubSkillType.SWORDS_RUPTURE) >= 3 ? AdvancedConfig.getInstance().getRuptureDamagePlayer() * 1.5D : AdvancedConfig.getInstance().getRuptureDamagePlayer();
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double ruptureDamageMobs = RankUtils.getRank(player, SubSkillType.SWORDS_RUPTURE) >= 3 ? AdvancedConfig.getInstance().getRuptureDamageMobs() * 1.5D : AdvancedConfig.getInstance().getRuptureDamageMobs();
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if (canCounter) {
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messages.add(getStatMessage(SubSkillType.SWORDS_COUNTER_ATTACK, counterChance)
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", counterChanceLucky) : ""));
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}
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if (canBleed) {
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messages.add(getStatMessage(SubSkillType.SWORDS_BLEED, bleedChance)
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messages.add(getStatMessage(SubSkillType.SWORDS_RUPTURE, bleedChance)
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", bleedChanceLucky) : ""));
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messages.add(getStatMessage(true, true, SubSkillType.SWORDS_BLEED, String.valueOf(bleedLength)));
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messages.add(getStatMessage(true, true, SubSkillType.SWORDS_RUPTURE,
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String.valueOf(ruptureTicks),
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String.valueOf(ruptureDamagePlayers),
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String.valueOf(ruptureDamageMobs)));
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messages.add(LocaleLoader.getString("Swords.Combat.Bleed.Note"));
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messages.add(LocaleLoader.getString("Swords.Combat.Rupture.Note"));
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}
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if (canSerratedStrike) {
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