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Added checks when moving a player to their home to make sure they even have a home first. This should take care of some onHealthChange error hooks I got earlier.
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@ -95,9 +95,10 @@ public class vMinecraftListener extends PluginListener {
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if(vMinecraftSettings.getInstance().playerspawn())
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if(vMinecraftSettings.getInstance().playerspawn())
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{
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{
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Warp home = null;
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Warp home = null;
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if (etc.getDataSource().getHome(player.getName()) != null){
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home = etc.getDataSource().getHome(player.getName());
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home = etc.getDataSource().getHome(player.getName());
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if(home.Location != null)
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player.teleportTo(home.Location);
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player.teleportTo(home.Location);
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}
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//Makes sure the player has a custom home before telling them about /myspawn
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//Makes sure the player has a custom home before telling them about /myspawn
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if(etc.getServer().getSpawnLocation() != etc.getDataSource().getHome(player.getName()).Location){
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if(etc.getServer().getSpawnLocation() != etc.getDataSource().getHome(player.getName()).Location){
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vMinecraftChat.sendMessage(player, Colors.DarkPurple + "Return here with /myspawn, the penalty for returning is the complete loss of inventory");
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vMinecraftChat.sendMessage(player, Colors.DarkPurple + "Return here with /myspawn, the penalty for returning is the complete loss of inventory");
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