Axes' Critical Strikes now uses the rank system

This commit is contained in:
nossr50 2019-01-26 10:55:16 -08:00
parent 9ff8692625
commit 105a81aede
4 changed files with 28 additions and 5 deletions

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@ -22,7 +22,7 @@ public enum SubSkillType {
/* Axes */
AXES_ARMOR_IMPACT(20),
AXES_AXE_MASTERY(4),
AXES_CRITICAL_STRIKES,
AXES_CRITICAL_STRIKES(1),
AXES_GREATER_IMPACT,
AXES_SKULL_SPLITTER(1),

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@ -26,10 +26,16 @@ public class ArcheryManager extends SkillManager {
}
public boolean canDaze(LivingEntity target) {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.ARCHERY_DAZE))
return false;
return target instanceof Player && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.ARCHERY_DAZE);
}
public boolean canSkillShot() {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.ARCHERY_SKILL_SHOT))
return false;
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.ARCHERY_SKILL_SHOT);
}

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@ -12,10 +12,7 @@ import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.ParticleEffectUtils;
import com.gmail.nossr50.util.skills.SkillActivationType;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.skills.*;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageEvent.DamageModifier;
@ -29,22 +26,37 @@ public class AxesManager extends SkillManager {
}
public boolean canUseAxeMastery() {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.AXES_AXE_MASTERY))
return false;
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.AXES_AXE_MASTERY);
}
public boolean canCriticalHit(LivingEntity target) {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.AXES_CRITICAL_STRIKES))
return false;
return target.isValid() && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.AXES_CRITICAL_STRIKES);
}
public boolean canImpact(LivingEntity target) {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.AXES_ARMOR_IMPACT))
return false;
return target.isValid() && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.AXES_ARMOR_IMPACT) && Axes.hasArmor(target);
}
public boolean canGreaterImpact(LivingEntity target) {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.AXES_GREATER_IMPACT))
return false;
return target.isValid() && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.AXES_GREATER_IMPACT) && !Axes.hasArmor(target);
}
public boolean canUseSkullSplitter(LivingEntity target) {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.AXES_SKULL_SPLITTER))
return false;
return target.isValid() && mcMMOPlayer.getAbilityMode(SuperAbilityType.SKULL_SPLITTER) && Permissions.skullSplitter(getPlayer());
}

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@ -91,6 +91,11 @@ Axes:
Rank_1: 5
RetroMode:
Rank_1: 50
CriticalStrikes:
Standard:
Rank_1: 2
RetroMode:
Rank_1: 20
ArmorImpact:
Standard:
Rank_1: 5