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Axes' Critical Strikes now uses the rank system
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@ -26,10 +26,16 @@ public class ArcheryManager extends SkillManager {
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}
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public boolean canDaze(LivingEntity target) {
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if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.ARCHERY_DAZE))
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return false;
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return target instanceof Player && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.ARCHERY_DAZE);
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}
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public boolean canSkillShot() {
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if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.ARCHERY_SKILL_SHOT))
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return false;
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return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.ARCHERY_SKILL_SHOT);
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}
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