Axes' Critical Strikes now uses the rank system

This commit is contained in:
nossr50
2019-01-26 10:55:16 -08:00
parent 9ff8692625
commit 105a81aede
4 changed files with 28 additions and 5 deletions

View File

@ -26,10 +26,16 @@ public class ArcheryManager extends SkillManager {
}
public boolean canDaze(LivingEntity target) {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.ARCHERY_DAZE))
return false;
return target instanceof Player && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.ARCHERY_DAZE);
}
public boolean canSkillShot() {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.ARCHERY_SKILL_SHOT))
return false;
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.ARCHERY_SKILL_SHOT);
}