Reduce default volume of level up sound

This commit is contained in:
nossr50
2021-12-11 21:19:30 -08:00
parent 11245e87ef
commit 10470dde13
3 changed files with 20 additions and 38 deletions

View File

@ -66,43 +66,22 @@ public class SoundManager {
private static Sound getSound(SoundType soundType)
{
switch(soundType)
{
case ANVIL:
return Sound.BLOCK_ANVIL_PLACE;
case ITEM_BREAK:
return Sound.ENTITY_ITEM_BREAK;
case POP:
return Sound.ENTITY_ITEM_PICKUP;
case CHIMAERA_WING:
return Sound.ENTITY_BAT_TAKEOFF;
case LEVEL_UP:
return Sound.ENTITY_PLAYER_LEVELUP;
case FIZZ:
return Sound.BLOCK_FIRE_EXTINGUISH;
case TOOL_READY:
return Sound.ITEM_ARMOR_EQUIP_GOLD;
case ROLL_ACTIVATED:
return Sound.ENTITY_LLAMA_SWAG;
case SKILL_UNLOCKED:
return Sound.UI_TOAST_CHALLENGE_COMPLETE;
case ABILITY_ACTIVATED_BERSERK:
return Sound.BLOCK_CONDUIT_AMBIENT;
case ABILITY_ACTIVATED_GENERIC:
return Sound.ITEM_TRIDENT_RIPTIDE_3;
case DEFLECT_ARROWS:
return Sound.ENTITY_ENDER_EYE_DEATH;
case TIRED:
return Sound.BLOCK_CONDUIT_AMBIENT;
case BLEED:
return Sound.ENTITY_ENDER_EYE_DEATH;
case GLASS:
return Sound.BLOCK_GLASS_BREAK;
case ITEM_CONSUMED:
return Sound.ITEM_BOTTLE_EMPTY;
default:
return null;
}
return switch (soundType) {
case ANVIL -> Sound.BLOCK_ANVIL_PLACE;
case ITEM_BREAK -> Sound.ENTITY_ITEM_BREAK;
case POP -> Sound.ENTITY_ITEM_PICKUP;
case CHIMAERA_WING -> Sound.ENTITY_BAT_TAKEOFF;
case LEVEL_UP -> Sound.ENTITY_PLAYER_LEVELUP;
case FIZZ -> Sound.BLOCK_FIRE_EXTINGUISH;
case TOOL_READY -> Sound.ITEM_ARMOR_EQUIP_GOLD;
case ROLL_ACTIVATED -> Sound.ENTITY_LLAMA_SWAG;
case SKILL_UNLOCKED -> Sound.UI_TOAST_CHALLENGE_COMPLETE;
case ABILITY_ACTIVATED_BERSERK, TIRED -> Sound.BLOCK_CONDUIT_AMBIENT;
case ABILITY_ACTIVATED_GENERIC -> Sound.ITEM_TRIDENT_RIPTIDE_3;
case DEFLECT_ARROWS, BLEED -> Sound.ENTITY_ENDER_EYE_DEATH;
case GLASS -> Sound.BLOCK_GLASS_BREAK;
case ITEM_CONSUMED -> Sound.ITEM_BOTTLE_EMPTY;
};
}
public static float getFizzPitch() {

View File

@ -22,7 +22,7 @@ Sounds:
Volume: 0.5
LEVEL_UP:
Enable: true
Volume: 0.75
Volume: 0.3
Pitch: 0.5
ITEM_BREAK:
Enable: true