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These duplicate checks are handled in config validation.
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@ -16,10 +16,6 @@ public final class HardcoreManager {
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public static void invokeStatPenalty(Player player) {
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public static void invokeStatPenalty(Player player) {
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double statLossPercentage = Config.getInstance().getHardcoreDeathStatPenaltyPercentage();
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double statLossPercentage = Config.getInstance().getHardcoreDeathStatPenaltyPercentage();
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if (statLossPercentage <= 0 || statLossPercentage > 100) {
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return;
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}
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McMMOPlayerDeathPenaltyEvent eventToFire = new McMMOPlayerDeathPenaltyEvent(player);
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McMMOPlayerDeathPenaltyEvent eventToFire = new McMMOPlayerDeathPenaltyEvent(player);
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mcMMO.p.getServer().getPluginManager().callEvent(eventToFire);
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mcMMO.p.getServer().getPluginManager().callEvent(eventToFire);
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@ -49,10 +45,6 @@ public final class HardcoreManager {
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public static void invokeVampirism(Player killer, Player victim) {
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public static void invokeVampirism(Player killer, Player victim) {
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double vampirismStatLeechPercentage = Config.getInstance().getHardcoreVampirismStatLeechPercentage();
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double vampirismStatLeechPercentage = Config.getInstance().getHardcoreVampirismStatLeechPercentage();
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if (vampirismStatLeechPercentage <= 0 || vampirismStatLeechPercentage > 100) {
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return;
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}
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McMMOPlayerDeathPenaltyEvent eventToFire = new McMMOPlayerDeathPenaltyEvent(victim);
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McMMOPlayerDeathPenaltyEvent eventToFire = new McMMOPlayerDeathPenaltyEvent(victim);
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mcMMO.p.getServer().getPluginManager().callEvent(eventToFire);
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mcMMO.p.getServer().getPluginManager().callEvent(eventToFire);
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