Fixed bug where the wrong flag was being set when taking damage.

This commit is contained in:
GJ
2013-03-02 20:59:29 -05:00
parent 2feba8f64c
commit 0d2b87834c
2 changed files with 2 additions and 1 deletions

View File

@ -915,7 +915,7 @@ public class PlayerProfile {
}
public void actualizeRecentlyHurt() {
respawnATS = (int) (System.currentTimeMillis() / Misc.TIME_CONVERSION_FACTOR);
recentlyHurt = (int) (System.currentTimeMillis() / Misc.TIME_CONVERSION_FACTOR);
}
/*