Adding AdvancedConfig

This commit is contained in:
TfT_02
2012-11-21 21:49:54 +01:00
parent 8e3320ad72
commit 0d2abb95b5
37 changed files with 910 additions and 442 deletions

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@ -0,0 +1,116 @@
#
# Advanced configuration
#
# For advanced users only! There is no need to change anything here.
#
# You can customize almost every aspect of every skill here.
# Its mainly here if you've changed "Experience.Formula.Curve_Modifier"
# Configure at what level you get better with certain abilities.
#
#####
#
# Settings for the Skills
###
Skills:
General:
Ability_IncreaseLevel: 50
Acrobatics:
Dodge_ChanceMax: 20
Dodge_MaxBonusLevel: 800
Roll_ChanceMax: 100
Roll_MaxBonusLevel: 1000
GracefulRoll_ChanceMax: 100
GracefulRoll_MaxBonusLevel: 500
Dodge_XP_Modifier: 120
Roll_XP_Modifier: 80
Fall_XP_Modifier: 120
Archery:
SkillShot_IncreaseLevel: 50
SkillShot_IncreasePercentage: 0.1D
SkillShot_MaxBonus: 2.0D
Daze_MaxChance: 50
Daze_MaxBonusLevel: 1000
Daze_Modifier: 4
Retrieve_MaxBonus: 100
Retrieve_MaxBonusLevel: 1000
Axes:
DamageIncrease_MaxBonus: 4
DamageIncrease_MaxBonusLevel: 200
AxesCritical_MaxChance: 37.50
AxesCritical_MaxBonusLevel: 750
AxesCritical_PVP_Modifier: 1.5
AxesCritical_PVE_Modifier: 2
GreaterImpact_Chance: 25
GreaterImpact_IncreaseLevel: 50
GreaterImpact_KnockbackModifier: 1.5
GreaterImpact_BonusDamage: 2
Fishing:
Shake_UnlockLevel: 150
Enchantment_Chance: 10
Herbalism:
Food_RankChange: 200
GreenThumb_StageChange: 200
GreenThumb_ChanceMax: 100
GreenThumb_MaxBonusLevel: 1500
DoubleDrops_ChanceMax: 100
DoubleDrops_MaxBonusLevel: 1000
Mining:
DoubleDrops_ChanceMax: 100
DoubleDrops_MaxBonusLevel: 1000
BlastMining_Rank1: 125
BlastMining_Rank2: 250
BlastMining_Rank3: 375
BlastMining_Rank4: 500
BlastMining_Rank5: 625
BlastMining_Rank6: 750
BlastMining_Rank7: 875
BlastMining_Rank8: 1000
Repair:
RepairMastery_ChanceMax: 200
RepairMastery_MaxBonusLevel: 1000
SuperRepair_ChanceMax: 100
SuperRepair_MaxBonusLevel: 1000
Swords:
Bleed_ChanceMax: 75
Bleed_MaxBonusLevel: 750
Bleed_MaxTicks: 3
Bleed_BaseTicks: 2
CounterAttack_ChanceMax: 30
CounterAttack_MaxBonusLevel: 600
Counter_DamageModifier: 2
SerratedStrikes_DamageModifier: 4
SerratedStrikes_BleedTicks: 5
Taming:
Gore_ChanceMax: 100
Gore_MaxBonusLevel: 1000
Gore_BleedTicks: 2
Gore_Modifier: 2
FastFood_UnlockLevel: 50
FastFood_Chance: 50
EnvironmentallyAware_UnlockLevel: 100
ThickFur_UnlockLevel: 250
ThickFur_Modifier: 2
ShockProof_UnlockLevel: 500
ShockProof_Modifier: 6
SharpenedClaws_UnlockLevel: 750
SharpenedClaws_Bonus: 2
Unarmed:
Disarm_ChanceMax: 33
Disarm_MaxBonusLevel: 1000
Deflect_ChanceMax: 50
Deflect_MaxBonusLevel: 1000
IronGrip_ChanceMax: 100
IronGrip_MaxBonusLevel: 1000
IronArmBonus: 8
IronArm_IncreaseLevel: 50
Woodcutting:
LeafBlower_UnlockLevel: 100
DoubleDrops_ChanceMax: 100
DoubleDrops_MaxBonusLevel: 1000
Spout:
Notifications:
Tier1: 200
Tier2: 400
Tier3: 600
Tier4: 800

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@ -18,7 +18,7 @@
# ACROBATICS
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
Acrobatics.Effect.0=Roll
Acrobatics.Effect.1=Reduces or Negates fall damage
Acrobatics.Effect.2=Graceful Roll
@ -26,15 +26,15 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
Acrobatics.Effect.4=Dodge
Acrobatics.Effect.5=Reduce attack damage by half
Acrobatics.Listener=Acrobatics:
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
Acrobatics.Roll.Text=**Rolled**
Acrobatics.SkillName=ACROBATICS
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
#ARCHERY
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
Archery.Effect.0=Skill Shot
Archery.Effect.1=Increases damage done with bows
@ -100,7 +100,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
#FISHING
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
Fishing.Effect.0=Treasure Hunter (Passive)
@ -109,7 +109,7 @@ Fishing.Effect.2=Magic Hunter
Fishing.Effect.3=Find Enchanted Items
Fishing.Effect.4=Shake (vs. Entities)
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}%
Fishing.ItemFound=[[GRAY]]Treasure found!
Fishing.Listener=Fishing:
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
@ -117,10 +117,10 @@ Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
#HERBALISM
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
@ -147,9 +147,9 @@ Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
#MINING
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING)
Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
Mining.Ability.Ready=[[GREEN]]**YOU READY YOUR PICKAXE**
Mining.Effect.0=Super Breaker (ABILITY)
@ -163,7 +163,7 @@ Mining.Effect.7=Increases TNT explosion radius
Mining.Effect.8=Demolitions Expertise
Mining.Effect.9=Decreases damage from TNT explosions
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
Mining.Listener=Mining:
Mining.SkillName=MINING
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
@ -221,9 +221,9 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
Repair.Skills.StackedItems=[[DARK_RED]]You can't repair stacked items.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
##Arcane Forging
@ -238,13 +238,13 @@ Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
#SWORDS
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
Swords.Combat.Bleeding.Started=[[DARK_RED]] You're bleeding!
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
@ -276,13 +276,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
Taming.Ability.Bonus.6=Sharpened Claws
Taming.Ability.Bonus.7=+2 Damage
Taming.Ability.Bonus.8=Fast Food Service
Taming.Ability.Bonus.9=50% Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
Taming.Ability.Bonus.9={0}% Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
Taming.Effect.0=Beast Lore
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
Taming.Effect.10=Shock Proof
@ -313,8 +313,8 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
Unarmed.Effect.0=Berserk (ABILITY)
@ -337,9 +337,9 @@ Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
#WOODCUTTING
Woodcutting.Ability.0=Leaf Blower
Woodcutting.Ability.1=Blow away leaves
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
Woodcutting.Effect.0=Tree Feller (ABILITY)
Woodcutting.Effect.1=Make trees explode
Woodcutting.Effect.2=Leaf Blower