Adding AdvancedConfig

This commit is contained in:
TfT_02
2012-11-21 21:49:54 +01:00
parent 8e3320ad72
commit 0d2abb95b5
37 changed files with 910 additions and 442 deletions

View File

@ -2,16 +2,20 @@ package com.gmail.nossr50.skills.swords;
import java.util.Random;
import com.gmail.nossr50.config.AdvancedConfig;
public class Swords {
public static final int BLEED_MAX_BONUS_LEVEL = 750;
public static final int MAX_BLEED_TICKS = 3;
public static final int BASE_BLEED_TICKS = 2;
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
public static final int BLEED_MAX_BONUS_LEVEL = advancedConfig.getBleedMaxBonusLevel();
public static final int MAX_BLEED_TICKS = advancedConfig.getBleedMaxTicks();
public static final int BASE_BLEED_TICKS = advancedConfig.getBleedBaseTicks();
public static final int COUNTER_ATTACK_MAX_BONUS_LEVEL = 600;
public static final int COUNTER_ATTACK_MODIFIER = 2;
public static final int COUNTER_ATTACK_MAX_BONUS_LEVEL = advancedConfig.getCounterMaxBonusLevel();
public static final int COUNTER_ATTACK_MODIFIER = advancedConfig.getCounterModifier();
public static final int SERRATED_STRIKES_MODIFIER = 4;
public static final int SERRATED_STRIKES_BLEED_TICKS = 5;
public static final int SERRATED_STRIKES_MODIFIER = advancedConfig.getSerratedStrikesModifier();
public static final int SERRATED_STRIKES_BLEED_TICKS = advancedConfig.getSerratedStrikesTicks();
private static Random random = new Random();

View File

@ -3,6 +3,7 @@ package com.gmail.nossr50.skills.swords;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.util.Combat;
@ -41,13 +42,16 @@ public class SwordsManager {
if (Combat.shouldBeAffected(player, defender)) {
BleedEventHandler eventHandler = new BleedEventHandler(this, defender);
int randomChance = 1000;
int bleedChanceMax = AdvancedConfig.getInstance().getBleedChanceMax();
int bleedMaxLevel = AdvancedConfig.getInstance().getBleedMaxBonusLevel();
int randomChance = 100;
if (player.hasPermission("mcmmo.perks.lucky.swords")) {
randomChance = (int) (randomChance * 0.75);
}
if (Swords.getRandom().nextInt(randomChance) < eventHandler.skillModifier) {
final float chance = (bleedChanceMax / bleedMaxLevel) * skillLevel;
if (chance > Swords.getRandom().nextInt(randomChance)) {
eventHandler.addBleedTicks();
eventHandler.sendAbilityMessages();
}
@ -69,14 +73,16 @@ public class SwordsManager {
if (eventHandler.isHoldingSword()) {
eventHandler.calculateSkillModifier();
int randomChance = 2000;
int counterChanceMax = AdvancedConfig.getInstance().getCounterChanceMax();
int counterMaxLevel = AdvancedConfig.getInstance().getCounterMaxBonusLevel();
int randomChance = 100;
if (player.hasPermission("mcmmo.perks.lucky.swords")) {
randomChance = (int) (randomChance * 0.75);
}
if (Swords.getRandom().nextInt(randomChance) < eventHandler.skillModifier) {
final float chance = (counterChanceMax / counterMaxLevel) * skillLevel;
if (chance > Swords.getRandom().nextInt(randomChance)) {
eventHandler.dealDamage();
eventHandler.sendAbilityMessages();
}