Adding AdvancedConfig

This commit is contained in:
TfT_02
2012-11-21 21:49:54 +01:00
parent 8e3320ad72
commit 0d2abb95b5
37 changed files with 910 additions and 442 deletions

View File

@ -1,80 +1,99 @@
package com.gmail.nossr50.commands.skills;
import java.text.DecimalFormat;
import com.gmail.nossr50.commands.SkillCommand;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
public class ArcheryCommand extends SkillCommand {
private String skillShotBonus;
private String dazeChance;
private String retrieveChance;
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
private boolean canSkillShot;
private boolean canDaze;
private boolean canRetrieve;
private String skillShotBonus;
private String dazeChance;
private String retrieveChance;
public ArcheryCommand() {
super(SkillType.ARCHERY);
}
private int skillShotIncreaseLevel = advancedConfig.getSkillShotIncreaseLevel();
private double skillShotIncreasePercentage = advancedConfig.getSkillShotIncreasePercentage();
private double skillShotBonusMax = advancedConfig.getSkillShotBonusMax();
@Override
protected void dataCalculations() {
if (skillValue >= 1000) {
skillShotBonus = "200.00%";
dazeChance = "50.00%";
retrieveChance = "100.00%";
}
else {
skillShotBonus = percent.format(((int) skillValue / 50) * 0.1D); //TODO: Not sure if this is the best way to calculate this or not...
dazeChance = percent.format(skillValue / 2000);
retrieveChance = percent.format(skillValue / 1000);
}
}
private float dazeBonusMax = advancedConfig.getDazeBonusMax();
private float dazeMaxBonusLevel = advancedConfig.getDazeMaxBonusLevel();
@Override
protected void permissionsCheck() {
canSkillShot = permInstance.archeryBonus(player);
canDaze = permInstance.daze(player);
canRetrieve = permInstance.trackArrows(player);
}
private float retrieveBonusMax = advancedConfig.getRetrieveBonusMax();
private float retrieveMaxBonusLevel = advancedConfig.getRetrieveMaxBonusLevel();
@Override
protected boolean effectsHeaderPermissions() {
return canSkillShot || canDaze || canRetrieve;
}
@Override
protected void effectsDisplay() {
if (canSkillShot) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.0"), LocaleLoader.getString("Archery.Effect.1") }));
}
private boolean canSkillShot;
private boolean canDaze;
private boolean canRetrieve;
if (canDaze) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.2"), LocaleLoader.getString("Archery.Effect.3") }));
}
public ArcheryCommand() {
super(SkillType.ARCHERY);
}
if (canRetrieve) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.4"), LocaleLoader.getString("Archery.Effect.5") }));
}
}
@Override
protected void dataCalculations() {
DecimalFormat df = new DecimalFormat("#.0");
// SkillShot
double bonus = (int)(skillValue / skillShotIncreaseLevel) * skillShotIncreasePercentage;
if (bonus > skillShotBonusMax) skillShotBonus = percent.format(skillShotBonusMax);
else skillShotBonus = percent.format(bonus);
// Daze
if(skillValue >= dazeMaxBonusLevel) dazeChance = df.format(dazeBonusMax);
else dazeChance = df.format((dazeBonusMax / dazeMaxBonusLevel) * skillValue);
@Override
protected boolean statsHeaderPermissions() {
return canSkillShot || canDaze || canRetrieve;
}
// Retrieve
if(skillValue >= retrieveMaxBonusLevel) retrieveChance = df.format(retrieveBonusMax);
else retrieveChance = df.format((retrieveBonusMax / retrieveMaxBonusLevel) * skillValue);
}
@Override
protected void statsDisplay() {
if (canSkillShot) {
player.sendMessage(LocaleLoader.getString("Archery.Combat.SkillshotBonus", new Object[] { skillShotBonus }));
}
@Override
protected void permissionsCheck() {
canSkillShot = permInstance.archeryBonus(player);
canDaze = permInstance.daze(player);
canRetrieve = permInstance.trackArrows(player);
}
if (canDaze) {
player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }));
}
@Override
protected boolean effectsHeaderPermissions() {
return canSkillShot || canDaze || canRetrieve;
}
if (canRetrieve) {
player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }));
}
}
@Override
protected void effectsDisplay() {
if (canSkillShot) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.0"), LocaleLoader.getString("Archery.Effect.1") }));
}
if (canDaze) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.2"), LocaleLoader.getString("Archery.Effect.3") }));
}
if (canRetrieve) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.4"), LocaleLoader.getString("Archery.Effect.5") }));
}
}
@Override
protected boolean statsHeaderPermissions() {
return canSkillShot || canDaze || canRetrieve;
}
@Override
protected void statsDisplay() {
if (canSkillShot) {
player.sendMessage(LocaleLoader.getString("Archery.Combat.SkillshotBonus", new Object[] { skillShotBonus }));
}
if (canDaze) {
player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }));
}
if (canRetrieve) {
player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }));
}
}
}