mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-08-03 21:15:28 +02:00
Refactoring to make my life easier
This commit is contained in:
@@ -4,6 +4,7 @@ import java.util.EnumMap;
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import java.util.HashMap;
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import java.util.Map;
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import com.gmail.nossr50.datatypes.skills.PrimarySkill;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.entity.AnimalTamer;
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@@ -11,12 +12,10 @@ import org.bukkit.entity.Animals;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Guardian;
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import org.bukkit.entity.IronGolem;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Monster;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Skeleton;
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import org.bukkit.entity.Tameable;
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import org.bukkit.entity.Wolf;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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@@ -29,7 +28,6 @@ import org.bukkit.projectiles.ProjectileSource;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.experience.ExperienceConfig;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.datatypes.skills.XPGainReason;
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import com.gmail.nossr50.events.fake.FakeEntityDamageByEntityEvent;
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import com.gmail.nossr50.events.fake.FakeEntityDamageEvent;
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@@ -66,7 +64,7 @@ public final class CombatUtils {
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Map<DamageModifier, Double> modifiers = getModifiers(event);
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if (swordsManager.canActivateAbility()) {
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mcMMOPlayer.checkAbilityActivation(SkillType.SWORDS);
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mcMMOPlayer.checkAbilityActivation(PrimarySkill.SWORDS);
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}
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if (swordsManager.canUseBleed()) {
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@@ -77,7 +75,7 @@ public final class CombatUtils {
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swordsManager.serratedStrikes(target, initialDamage, modifiers);
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}
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startGainXp(mcMMOPlayer, target, SkillType.SWORDS);
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startGainXp(mcMMOPlayer, target, PrimarySkill.SWORDS);
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}
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private static void processAxeCombat(LivingEntity target, Player player, EntityDamageByEntityEvent event) {
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@@ -93,7 +91,7 @@ public final class CombatUtils {
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AxesManager axesManager = mcMMOPlayer.getAxesManager();
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if (axesManager.canActivateAbility()) {
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mcMMOPlayer.checkAbilityActivation(SkillType.AXES);
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mcMMOPlayer.checkAbilityActivation(PrimarySkill.AXES);
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}
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if (axesManager.canUseAxeMastery()) {
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@@ -116,7 +114,7 @@ public final class CombatUtils {
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}
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applyScaledModifiers(initialDamage, finalDamage, event);
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startGainXp(mcMMOPlayer, target, SkillType.AXES);
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startGainXp(mcMMOPlayer, target, PrimarySkill.AXES);
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}
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private static void processUnarmedCombat(LivingEntity target, Player player, EntityDamageByEntityEvent event) {
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@@ -131,7 +129,7 @@ public final class CombatUtils {
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UnarmedManager unarmedManager = mcMMOPlayer.getUnarmedManager();
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if (unarmedManager.canActivateAbility()) {
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mcMMOPlayer.checkAbilityActivation(SkillType.UNARMED);
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mcMMOPlayer.checkAbilityActivation(PrimarySkill.UNARMED);
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}
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if (unarmedManager.canUseIronArm()) {
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@@ -147,7 +145,7 @@ public final class CombatUtils {
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}
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applyScaledModifiers(initialDamage, finalDamage, event);
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startGainXp(mcMMOPlayer, target, SkillType.UNARMED);
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startGainXp(mcMMOPlayer, target, PrimarySkill.UNARMED);
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}
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private static void processTamingCombat(LivingEntity target, Player master, Wolf wolf, EntityDamageByEntityEvent event) {
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@@ -172,7 +170,7 @@ public final class CombatUtils {
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}
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applyScaledModifiers(initialDamage, finalDamage, event);
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startGainXp(mcMMOPlayer, target, SkillType.TAMING);
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startGainXp(mcMMOPlayer, target, PrimarySkill.TAMING);
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}
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private static void processArcheryCombat(LivingEntity target, Player player, EntityDamageByEntityEvent event, Arrow arrow) {
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@@ -182,7 +180,7 @@ public final class CombatUtils {
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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ArcheryManager archeryManager = mcMMOPlayer.getArcheryManager();
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if (target instanceof Player && SkillType.UNARMED.getPVPEnabled()) {
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if (target instanceof Player && PrimarySkill.UNARMED.getPVPEnabled()) {
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UnarmedManager unarmedManager = UserManager.getPlayer((Player) target).getUnarmedManager();
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if (unarmedManager.canDeflect()) {
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@@ -209,7 +207,7 @@ public final class CombatUtils {
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archeryManager.distanceXpBonus(target, arrow);
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applyScaledModifiers(initialDamage, finalDamage, event);
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startGainXp(mcMMOPlayer, target, SkillType.ARCHERY, arrow.getMetadata(mcMMO.bowForceKey).get(0).asDouble());
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startGainXp(mcMMOPlayer, target, PrimarySkill.ARCHERY, arrow.getMetadata(mcMMO.bowForceKey).get(0).asDouble());
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}
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/**
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@@ -247,29 +245,29 @@ public final class CombatUtils {
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}
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if (ItemUtils.isSword(heldItem)) {
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if (!SkillType.SWORDS.shouldProcess(target)) {
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if (!PrimarySkill.SWORDS.shouldProcess(target)) {
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return;
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}
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if (SkillType.SWORDS.getPermissions(player)) {
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if (PrimarySkill.SWORDS.getPermissions(player)) {
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processSwordCombat(target, player, event);
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}
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}
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else if (ItemUtils.isAxe(heldItem)) {
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if (!SkillType.AXES.shouldProcess(target)) {
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if (!PrimarySkill.AXES.shouldProcess(target)) {
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return;
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}
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if (SkillType.AXES.getPermissions(player)) {
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if (PrimarySkill.AXES.getPermissions(player)) {
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processAxeCombat(target, player, event);
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}
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}
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else if (ItemUtils.isUnarmed(heldItem)) {
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if (!SkillType.UNARMED.shouldProcess(target)) {
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if (!PrimarySkill.UNARMED.shouldProcess(target)) {
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return;
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}
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if (SkillType.UNARMED.getPermissions(player)) {
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if (PrimarySkill.UNARMED.getPermissions(player)) {
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processUnarmedCombat(target, player, event);
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}
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}
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@@ -279,10 +277,10 @@ public final class CombatUtils {
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Wolf wolf = (Wolf) damager;
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AnimalTamer tamer = wolf.getOwner();
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if (tamer != null && tamer instanceof Player && SkillType.TAMING.shouldProcess(target)) {
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if (tamer != null && tamer instanceof Player && PrimarySkill.TAMING.shouldProcess(target)) {
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Player master = (Player) tamer;
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if (!Misc.isNPCEntity(master) && SkillType.TAMING.getPermissions(master)) {
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if (!Misc.isNPCEntity(master) && PrimarySkill.TAMING.getPermissions(master)) {
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processTamingCombat(target, master, wolf, event);
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}
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}
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@@ -291,14 +289,14 @@ public final class CombatUtils {
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Arrow arrow = (Arrow) damager;
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ProjectileSource projectileSource = arrow.getShooter();
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if (projectileSource != null && projectileSource instanceof Player && SkillType.ARCHERY.shouldProcess(target)) {
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if (projectileSource != null && projectileSource instanceof Player && PrimarySkill.ARCHERY.shouldProcess(target)) {
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Player player = (Player) projectileSource;
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if (!Misc.isNPCEntity(player) && SkillType.ARCHERY.getPermissions(player)) {
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if (!Misc.isNPCEntity(player) && PrimarySkill.ARCHERY.getPermissions(player)) {
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processArcheryCombat(target, player, event, arrow);
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}
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if (target.getType() != EntityType.CREEPER && !Misc.isNPCEntity(player) && SkillType.TAMING.getPermissions(player)) {
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if (target.getType() != EntityType.CREEPER && !Misc.isNPCEntity(player) && PrimarySkill.TAMING.getPermissions(player)) {
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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TamingManager tamingManager = mcMMOPlayer.getTamingManager();
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tamingManager.attackTarget(target);
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@@ -323,7 +321,7 @@ public final class CombatUtils {
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}
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if (ItemUtils.isSword(player.getInventory().getItemInMainHand())) {
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if (!SkillType.SWORDS.shouldProcess(target)) {
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if (!PrimarySkill.SWORDS.shouldProcess(target)) {
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return;
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}
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@@ -399,7 +397,7 @@ public final class CombatUtils {
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* @param damage The initial damage amount
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* @param type The type of skill being used
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*/
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public static void applyAbilityAoE(Player attacker, LivingEntity target, double damage, Map<DamageModifier, Double> modifiers, SkillType type) {
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public static void applyAbilityAoE(Player attacker, LivingEntity target, double damage, Map<DamageModifier, Double> modifiers, PrimarySkill type) {
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int numberOfTargets = getTier(attacker.getInventory().getItemInMainHand()); // The higher the weapon tier, the more targets you hit
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double damageAmount = Math.max(damage, 1);
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@@ -440,8 +438,8 @@ public final class CombatUtils {
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}
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}
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public static void startGainXp(McMMOPlayer mcMMOPlayer, LivingEntity target, SkillType skillType) {
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startGainXp(mcMMOPlayer, target, skillType, 1.0);
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public static void startGainXp(McMMOPlayer mcMMOPlayer, LivingEntity target, PrimarySkill primarySkill) {
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startGainXp(mcMMOPlayer, target, primarySkill, 1.0);
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}
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/**
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@@ -449,9 +447,9 @@ public final class CombatUtils {
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*
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* @param mcMMOPlayer The attacking player
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* @param target The defending entity
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* @param skillType The skill being used
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* @param primarySkill The skill being used
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*/
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private static void startGainXp(McMMOPlayer mcMMOPlayer, LivingEntity target, SkillType skillType, double multiplier) {
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private static void startGainXp(McMMOPlayer mcMMOPlayer, LivingEntity target, PrimarySkill primarySkill, double multiplier) {
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double baseXP = 0;
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XPGainReason xpGainReason;
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@@ -518,7 +516,7 @@ public final class CombatUtils {
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baseXP *= multiplier;
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if (baseXP != 0) {
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new AwardCombatXpTask(mcMMOPlayer, skillType, baseXP, target, xpGainReason).runTaskLater(mcMMO.p, 0);
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new AwardCombatXpTask(mcMMOPlayer, primarySkill, baseXP, target, xpGainReason).runTaskLater(mcMMO.p, 0);
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}
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}
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@@ -1,9 +1,9 @@
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package com.gmail.nossr50.util.skills;
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import com.gmail.nossr50.datatypes.skills.PrimarySkill;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.config.experience.ExperienceConfig;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.util.Permissions;
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public final class PerksUtils {
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@@ -44,7 +44,7 @@ public final class PerksUtils {
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return ticks;
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}
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public static float handleXpPerks(Player player, float xp, SkillType skill) {
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public static float handleXpPerks(Player player, float xp, PrimarySkill skill) {
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if (Permissions.customXpBoost(player, skill)) {
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xp *= ExperienceConfig.getInstance().getCustomXpPerkBoost();
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}
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@@ -74,10 +74,10 @@ public final class PerksUtils {
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* Calculate activation chance for a skill.
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*
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* @param player Player to check the activation chance for
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* @param skill SkillType to check the activation chance of
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* @param skill PrimarySkill to check the activation chance of
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* @return the activation chance with "lucky perk" accounted for
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*/
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public static int handleLuckyPerks(Player player, SkillType skill) {
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public static int handleLuckyPerks(Player player, PrimarySkill skill) {
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if (Permissions.lucky(player, skill)) {
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return LUCKY_SKILL_ACTIVATION_CHANCE;
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}
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@@ -1,7 +1,7 @@
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package com.gmail.nossr50.util.skills;
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import com.gmail.nossr50.datatypes.skills.SecondaryAbility;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkill;
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import com.gmail.nossr50.datatypes.skills.PrimarySkill;
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import java.util.HashMap;
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@@ -19,13 +19,13 @@ import java.util.HashMap;
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//TODO: Propagate events when milestones are achieved
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//TODO: Update existing parts of the codebase to use this where appropriate
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public class SkillMilestoneManager {
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public static final HashMap<SkillType, SecondaryAbility> subskillMilestones;
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public static final HashMap<PrimarySkill, SubSkill> subskillMilestones;
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static {
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//Init our maps
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subskillMilestones = new HashMap<>();
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for(SkillType skillType : SkillType.values())
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for(PrimarySkill primarySkill : PrimarySkill.values())
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{
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//TODO: Setup these values
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}
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@@ -4,11 +4,11 @@ import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.config.HiddenConfig;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.AbilityType;
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import com.gmail.nossr50.datatypes.skills.SecondaryAbility;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.events.skills.secondaryabilities.SecondaryAbilityEvent;
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import com.gmail.nossr50.events.skills.secondaryabilities.SecondaryAbilityWeightedActivationCheckEvent;
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import com.gmail.nossr50.datatypes.skills.SuperAbility;
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import com.gmail.nossr50.datatypes.skills.PrimarySkill;
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import com.gmail.nossr50.datatypes.skills.SubSkill;
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import com.gmail.nossr50.events.skills.secondaryabilities.SubSkillEvent;
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import com.gmail.nossr50.events.skills.secondaryabilities.SubSkillWeightedActivationCheckEvent;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.EventUtils;
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@@ -32,7 +32,7 @@ import java.util.ArrayList;
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import java.util.List;
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public class SkillUtils {
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public static int handleFoodSkills(Player player, SkillType skill, int eventFoodLevel, int baseLevel, int maxLevel, int rankChange) {
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public static int handleFoodSkills(Player player, PrimarySkill skill, int eventFoodLevel, int baseLevel, int maxLevel, int rankChange) {
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int skillLevel = UserManager.getPlayer(player).getSkillLevel(skill);
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int currentFoodLevel = player.getFoodLevel();
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@@ -80,7 +80,7 @@ public class SkillUtils {
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* @return true if this is a valid skill, false otherwise
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*/
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public static boolean isSkill(String skillName) {
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return Config.getInstance().getLocale().equalsIgnoreCase("en_US") ? SkillType.getSkill(skillName) != null : isLocalizedSkill(skillName);
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return Config.getInstance().getLocale().equalsIgnoreCase("en_US") ? PrimarySkill.getSkill(skillName) != null : isLocalizedSkill(skillName);
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}
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public static void sendSkillMessage(Player player, String message) {
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@@ -130,7 +130,7 @@ public class SkillUtils {
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}
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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SkillType skill = mcMMOPlayer.getAbilityMode(AbilityType.SUPER_BREAKER) ? SkillType.MINING : SkillType.EXCAVATION;
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PrimarySkill skill = mcMMOPlayer.getAbilityMode(SuperAbility.SUPER_BREAKER) ? PrimarySkill.MINING : PrimarySkill.EXCAVATION;
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int ticks = PerksUtils.handleActivationPerks(player, 2 + (mcMMOPlayer.getSkillLevel(skill) / AdvancedConfig.getInstance().getAbilityLength()), skill.getAbility().getMaxLength()) * Misc.TICK_CONVERSION_FACTOR;
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PotionEffect abilityBuff = new PotionEffect(PotionEffectType.FAST_DIGGING, duration + ticks, amplifier + 10);
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@@ -199,7 +199,7 @@ public class SkillUtils {
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/**
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* Checks whether or not the given skill succeeds
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* @param skillAbility The ability corresponding to this check
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* @param subSkill The ability corresponding to this check
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* @param player The player whose skill levels we are checking against
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* @param skillLevel The skill level of the corresponding skill
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* @param activationChance used to determine activation chance
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@@ -207,9 +207,9 @@ public class SkillUtils {
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* @param maxLevel maximum skill level bonus
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* @return true if random chance succeeds and the event isn't cancelled
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*/
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private static boolean performRandomSkillCheck(SecondaryAbility skillAbility, Player player, int skillLevel, int activationChance, double maxChance, int maxLevel) {
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private static boolean performRandomSkillCheck(SubSkill subSkill, Player player, int skillLevel, int activationChance, double maxChance, int maxLevel) {
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double chance = (maxChance / maxLevel) * Math.min(skillLevel, maxLevel) / activationChance;
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return performRandomSkillCheckStatic(skillAbility, player, activationChance, chance);
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return performRandomSkillCheckStatic(subSkill, player, activationChance, chance);
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}
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/**
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@@ -224,34 +224,34 @@ public class SkillUtils {
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* Random skills check for success based on numbers and then fire a cancellable event, if that event is not cancelled they succeed
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* All other skills just fire the cancellable event and succeed if it is not cancelled
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*
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* @param skillAbility The identifier for this specific sub-skill
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* @param subSkill The identifier for this specific sub-skill
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* @param player The owner of this sub-skill
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* @param skill The identifier for the parent of our sub-skill
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* @param activationChance This is the value that we roll against, 100 is normal, and 75 is for lucky perk
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* @param secondarySkillActivationType this value represents what kind of activation procedures this sub-skill uses
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* @param subskillActivationType this value represents what kind of activation procedures this sub-skill uses
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* @return returns true if all conditions are met and they event is not cancelled
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*/
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public static boolean isActivationSuccessful(SecondarySkillActivationType secondarySkillActivationType, SecondaryAbility skillAbility, Player player,
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SkillType skill, int skillLevel, int activationChance)
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public static boolean isActivationSuccessful(SubSkillActivationType subskillActivationType, SubSkill subSkill, Player player,
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PrimarySkill skill, int skillLevel, int activationChance)
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{
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//Maximum chance to succeed
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double maxChance = AdvancedConfig.getInstance().getMaxChance(skillAbility);
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double maxChance = AdvancedConfig.getInstance().getMaxChance(subSkill);
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//Maximum roll we can make
|
||||
int maxBonusLevel = AdvancedConfig.getInstance().getMaxBonusLevel(skillAbility);
|
||||
int maxBonusLevel = AdvancedConfig.getInstance().getMaxBonusLevel(subSkill);
|
||||
|
||||
switch(secondarySkillActivationType)
|
||||
switch(subskillActivationType)
|
||||
{
|
||||
//100 Skill = Guaranteed
|
||||
case RANDOM_LINEAR_100_SCALE_NO_CAP:
|
||||
return performRandomSkillCheck(skillAbility, player, skillLevel, PerksUtils.handleLuckyPerks(player, skill), 100.0D, 100);
|
||||
return performRandomSkillCheck(subSkill, player, skillLevel, PerksUtils.handleLuckyPerks(player, skill), 100.0D, 100);
|
||||
case RANDOM_LINEAR_100_SCALE_WITH_CAP:
|
||||
return performRandomSkillCheck(skillAbility, player, skillLevel, PerksUtils.handleLuckyPerks(player, skill), AdvancedConfig.getInstance().getMaxChance(skillAbility), AdvancedConfig.getInstance().getMaxBonusLevel(skillAbility));
|
||||
return performRandomSkillCheck(subSkill, player, skillLevel, PerksUtils.handleLuckyPerks(player, skill), AdvancedConfig.getInstance().getMaxChance(subSkill), AdvancedConfig.getInstance().getMaxBonusLevel(subSkill));
|
||||
case RANDOM_STATIC_CHANCE:
|
||||
//Grab the static activation chance of this skill
|
||||
double staticRoll = getSecondaryAbilityStaticChance(skillAbility) / activationChance;
|
||||
return performRandomSkillCheckStatic(skillAbility, player, activationChance, staticRoll);
|
||||
double staticRoll = getSecondaryAbilityStaticChance(subSkill) / activationChance;
|
||||
return performRandomSkillCheckStatic(subSkill, player, activationChance, staticRoll);
|
||||
case ALWAYS_FIRES:
|
||||
SecondaryAbilityEvent event = EventUtils.callSecondaryAbilityEvent(player, skillAbility);
|
||||
SubSkillEvent event = EventUtils.callSubSkillEvent(player, subSkill);
|
||||
return !event.isCancelled();
|
||||
default:
|
||||
return false;
|
||||
@@ -260,18 +260,18 @@ public class SkillUtils {
|
||||
|
||||
/**
|
||||
* Grabs static activation rolls for Secondary Abilities
|
||||
* @param secondaryAbility The secondary ability to grab properties of
|
||||
* @param subSkill The secondary ability to grab properties of
|
||||
* @return The static activation roll involved in the RNG calculation
|
||||
*/
|
||||
public static double getSecondaryAbilityStaticChance(SecondaryAbility secondaryAbility)
|
||||
public static double getSecondaryAbilityStaticChance(SubSkill subSkill)
|
||||
{
|
||||
switch(secondaryAbility)
|
||||
switch(subSkill)
|
||||
{
|
||||
case ARMOR_IMPACT:
|
||||
case AXES_ARMOR_IMPACT:
|
||||
return AdvancedConfig.getInstance().getImpactChance();
|
||||
case GREATER_IMPACT:
|
||||
case AXES_GREATER_IMPACT:
|
||||
return AdvancedConfig.getInstance().getGreaterImpactChance();
|
||||
case FAST_FOOD:
|
||||
case TAMING_FAST_FOOD:
|
||||
return AdvancedConfig.getInstance().getFastFoodChance();
|
||||
default:
|
||||
return 100.0D;
|
||||
@@ -280,26 +280,26 @@ public class SkillUtils {
|
||||
|
||||
/**
|
||||
* Used to determine whether or not a sub-skill activates from random chance (using static values)
|
||||
* @param skillAbility The identifier for this specific sub-skill
|
||||
* @param subSkill The identifier for this specific sub-skill
|
||||
* @param player The owner of this sub-skill
|
||||
* @param activationChance This is the value that we roll against, 100 is normal, and 75 is for lucky perk
|
||||
* @param chance This is the static modifier for our random calculations
|
||||
* @return true if random chance was successful and the event wasn't cancelled
|
||||
*/
|
||||
private static boolean performRandomSkillCheckStatic(SecondaryAbility skillAbility, Player player, int activationChance, double chance) {
|
||||
SecondaryAbilityWeightedActivationCheckEvent event = new SecondaryAbilityWeightedActivationCheckEvent(player, skillAbility, chance);
|
||||
private static boolean performRandomSkillCheckStatic(SubSkill subSkill, Player player, int activationChance, double chance) {
|
||||
SubSkillWeightedActivationCheckEvent event = new SubSkillWeightedActivationCheckEvent(player, subSkill, chance);
|
||||
mcMMO.p.getServer().getPluginManager().callEvent(event);
|
||||
return (event.getChance() * activationChance) > Misc.getRandom().nextInt(activationChance) && !event.isCancelled();
|
||||
}
|
||||
|
||||
public static boolean treasureDropSuccessful(Player player, double dropChance, int activationChance) {
|
||||
SecondaryAbilityWeightedActivationCheckEvent event = new SecondaryAbilityWeightedActivationCheckEvent(player, SecondaryAbility.EXCAVATION_TREASURE_HUNTER, dropChance / activationChance);
|
||||
SubSkillWeightedActivationCheckEvent event = new SubSkillWeightedActivationCheckEvent(player, SubSkill.EXCAVATION_TREASURE_HUNTER, dropChance / activationChance);
|
||||
mcMMO.p.getServer().getPluginManager().callEvent(event);
|
||||
return (event.getChance() * activationChance) > (Misc.getRandom().nextDouble() * activationChance) && !event.isCancelled();
|
||||
}
|
||||
|
||||
private static boolean isLocalizedSkill(String skillName) {
|
||||
for (SkillType skill : SkillType.values()) {
|
||||
for (PrimarySkill skill : PrimarySkill.values()) {
|
||||
if (skillName.equalsIgnoreCase(LocaleLoader.getString(StringUtils.getCapitalized(skill.toString()) + ".SkillName"))) {
|
||||
return true;
|
||||
}
|
||||
|
@@ -3,7 +3,7 @@ package com.gmail.nossr50.util.skills;
|
||||
/**
|
||||
* Defines the type of random calculations to use with a given skill
|
||||
*/
|
||||
public enum SecondarySkillActivationType {
|
||||
public enum SubSkillActivationType {
|
||||
RANDOM_LINEAR_100_SCALE_NO_CAP, //A skill level of 100 would guarantee the proc with this
|
||||
RANDOM_LINEAR_100_SCALE_WITH_CAP, //This one is based on a scale of 1-100 but with a specified cap for max bonus
|
||||
RANDOM_STATIC_CHANCE, //The skill always has a SPECIFIC chance to succeed
|
Reference in New Issue
Block a user