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Refactoring to make my life easier
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@ -2,9 +2,9 @@ package com.gmail.nossr50.skills.unarmed;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.AbilityType;
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import com.gmail.nossr50.datatypes.skills.SecondaryAbility;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.datatypes.skills.SuperAbility;
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import com.gmail.nossr50.datatypes.skills.PrimarySkill;
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import com.gmail.nossr50.datatypes.skills.SubSkill;
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import com.gmail.nossr50.datatypes.skills.ToolType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.mcMMO;
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@ -14,7 +14,7 @@ import com.gmail.nossr50.util.ItemUtils;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.skills.SecondarySkillActivationType;
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import com.gmail.nossr50.util.skills.SubSkillActivationType;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import org.bukkit.Material;
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import org.bukkit.block.BlockState;
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@ -26,7 +26,7 @@ import org.bukkit.block.data.BlockData;
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public class UnarmedManager extends SkillManager {
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public UnarmedManager(McMMOPlayer mcMMOPlayer) {
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super(mcMMOPlayer, SkillType.UNARMED);
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super(mcMMOPlayer, PrimarySkill.UNARMED);
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}
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public boolean canActivateAbility() {
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@ -34,29 +34,29 @@ public class UnarmedManager extends SkillManager {
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}
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public boolean canUseIronArm() {
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return Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.IRON_ARM);
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return Permissions.isSubSkillEnabled(getPlayer(), SubSkill.UNARMED_IRON_ARM);
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}
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public boolean canUseBerserk() {
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return mcMMOPlayer.getAbilityMode(AbilityType.BERSERK) && Permissions.berserk(getPlayer());
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return mcMMOPlayer.getAbilityMode(SuperAbility.BERSERK) && Permissions.berserk(getPlayer());
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}
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public boolean canDisarm(LivingEntity target) {
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return target instanceof Player && ((Player) target).getInventory().getItemInMainHand().getType() != Material.AIR && Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.DISARM);
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return target instanceof Player && ((Player) target).getInventory().getItemInMainHand().getType() != Material.AIR && Permissions.isSubSkillEnabled(getPlayer(), SubSkill.UNARMED_DISARM);
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}
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public boolean canDeflect() {
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Player player = getPlayer();
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return ItemUtils.isUnarmed(player.getInventory().getItemInMainHand()) && Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.DEFLECT);
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return ItemUtils.isUnarmed(player.getInventory().getItemInMainHand()) && Permissions.isSubSkillEnabled(getPlayer(), SubSkill.UNARMED_DEFLECT);
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}
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public boolean canUseBlockCracker() {
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return Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.BLOCK_CRACKER);
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return Permissions.isSubSkillEnabled(getPlayer(), SubSkill.UNARMED_BLOCK_CRACKER);
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}
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public boolean blockCrackerCheck(BlockState blockState) {
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if (!SkillUtils.isActivationSuccessful(SecondarySkillActivationType.ALWAYS_FIRES, SecondaryAbility.BLOCK_CRACKER, getPlayer(), null, 0, 0)) {
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if (!SkillUtils.isActivationSuccessful(SubSkillActivationType.ALWAYS_FIRES, SubSkill.UNARMED_BLOCK_CRACKER, getPlayer(), null, 0, 0)) {
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return false;
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}
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@ -82,7 +82,7 @@ public class UnarmedManager extends SkillManager {
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* @param defender The defending player
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*/
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public void disarmCheck(Player defender) {
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if (SkillUtils.isActivationSuccessful(SecondarySkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SecondaryAbility.DISARM, getPlayer(), this.skill, getSkillLevel(), activationChance) && !hasIronGrip(defender)) {
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if (SkillUtils.isActivationSuccessful(SubSkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkill.UNARMED_DISARM, getPlayer(), this.skill, getSkillLevel(), activationChance) && !hasIronGrip(defender)) {
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if (EventUtils.callDisarmEvent(defender).isCancelled()) {
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return;
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}
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@ -102,7 +102,7 @@ public class UnarmedManager extends SkillManager {
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* Check for arrow deflection.
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*/
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public boolean deflectCheck() {
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if (SkillUtils.isActivationSuccessful(SecondarySkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SecondaryAbility.DEFLECT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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if (SkillUtils.isActivationSuccessful(SubSkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkill.UNARMED_DEFLECT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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getPlayer().sendMessage(LocaleLoader.getString("Combat.ArrowDeflect"));
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return true;
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}
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@ -125,7 +125,7 @@ public class UnarmedManager extends SkillManager {
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* Handle the effects of the Iron Arm ability
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*/
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public double ironArm() {
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if (!SkillUtils.isActivationSuccessful(SecondarySkillActivationType.ALWAYS_FIRES, SecondaryAbility.IRON_ARM, getPlayer(), null, 0, 0)) {
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if (!SkillUtils.isActivationSuccessful(SubSkillActivationType.ALWAYS_FIRES, SubSkill.UNARMED_IRON_ARM, getPlayer(), null, 0, 0)) {
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return 0;
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}
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@ -140,7 +140,7 @@ public class UnarmedManager extends SkillManager {
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* @return true if the defender was not disarmed, false otherwise
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*/
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private boolean hasIronGrip(Player defender) {
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if (!Misc.isNPCEntity(defender) && Permissions.secondaryAbilityEnabled(defender, SecondaryAbility.IRON_GRIP) && SkillUtils.isActivationSuccessful(SecondarySkillActivationType.RANDOM_LINEAR_100_SCALE_NO_CAP, SecondaryAbility.IRON_GRIP, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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if (!Misc.isNPCEntity(defender) && Permissions.isSubSkillEnabled(defender, SubSkill.UNARMED_IRON_GRIP) && SkillUtils.isActivationSuccessful(SubSkillActivationType.RANDOM_LINEAR_100_SCALE_NO_CAP, SubSkill.UNARMED_IRON_GRIP, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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defender.sendMessage(LocaleLoader.getString("Unarmed.Ability.IronGrip.Defender"));
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getPlayer().sendMessage(LocaleLoader.getString("Unarmed.Ability.IronGrip.Attacker"));
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