Refactoring to make my life easier

This commit is contained in:
nossr50
2018-12-29 05:24:55 -08:00
parent 35368db05d
commit 0d260a74c9
126 changed files with 1471 additions and 1408 deletions

View File

@ -2,9 +2,9 @@ package com.gmail.nossr50.skills.unarmed;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.AbilityType;
import com.gmail.nossr50.datatypes.skills.SecondaryAbility;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.datatypes.skills.SuperAbility;
import com.gmail.nossr50.datatypes.skills.PrimarySkill;
import com.gmail.nossr50.datatypes.skills.SubSkill;
import com.gmail.nossr50.datatypes.skills.ToolType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.mcMMO;
@ -14,7 +14,7 @@ import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.skills.SecondarySkillActivationType;
import com.gmail.nossr50.util.skills.SubSkillActivationType;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Material;
import org.bukkit.block.BlockState;
@ -26,7 +26,7 @@ import org.bukkit.block.data.BlockData;
public class UnarmedManager extends SkillManager {
public UnarmedManager(McMMOPlayer mcMMOPlayer) {
super(mcMMOPlayer, SkillType.UNARMED);
super(mcMMOPlayer, PrimarySkill.UNARMED);
}
public boolean canActivateAbility() {
@ -34,29 +34,29 @@ public class UnarmedManager extends SkillManager {
}
public boolean canUseIronArm() {
return Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.IRON_ARM);
return Permissions.isSubSkillEnabled(getPlayer(), SubSkill.UNARMED_IRON_ARM);
}
public boolean canUseBerserk() {
return mcMMOPlayer.getAbilityMode(AbilityType.BERSERK) && Permissions.berserk(getPlayer());
return mcMMOPlayer.getAbilityMode(SuperAbility.BERSERK) && Permissions.berserk(getPlayer());
}
public boolean canDisarm(LivingEntity target) {
return target instanceof Player && ((Player) target).getInventory().getItemInMainHand().getType() != Material.AIR && Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.DISARM);
return target instanceof Player && ((Player) target).getInventory().getItemInMainHand().getType() != Material.AIR && Permissions.isSubSkillEnabled(getPlayer(), SubSkill.UNARMED_DISARM);
}
public boolean canDeflect() {
Player player = getPlayer();
return ItemUtils.isUnarmed(player.getInventory().getItemInMainHand()) && Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.DEFLECT);
return ItemUtils.isUnarmed(player.getInventory().getItemInMainHand()) && Permissions.isSubSkillEnabled(getPlayer(), SubSkill.UNARMED_DEFLECT);
}
public boolean canUseBlockCracker() {
return Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.BLOCK_CRACKER);
return Permissions.isSubSkillEnabled(getPlayer(), SubSkill.UNARMED_BLOCK_CRACKER);
}
public boolean blockCrackerCheck(BlockState blockState) {
if (!SkillUtils.isActivationSuccessful(SecondarySkillActivationType.ALWAYS_FIRES, SecondaryAbility.BLOCK_CRACKER, getPlayer(), null, 0, 0)) {
if (!SkillUtils.isActivationSuccessful(SubSkillActivationType.ALWAYS_FIRES, SubSkill.UNARMED_BLOCK_CRACKER, getPlayer(), null, 0, 0)) {
return false;
}
@ -82,7 +82,7 @@ public class UnarmedManager extends SkillManager {
* @param defender The defending player
*/
public void disarmCheck(Player defender) {
if (SkillUtils.isActivationSuccessful(SecondarySkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SecondaryAbility.DISARM, getPlayer(), this.skill, getSkillLevel(), activationChance) && !hasIronGrip(defender)) {
if (SkillUtils.isActivationSuccessful(SubSkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkill.UNARMED_DISARM, getPlayer(), this.skill, getSkillLevel(), activationChance) && !hasIronGrip(defender)) {
if (EventUtils.callDisarmEvent(defender).isCancelled()) {
return;
}
@ -102,7 +102,7 @@ public class UnarmedManager extends SkillManager {
* Check for arrow deflection.
*/
public boolean deflectCheck() {
if (SkillUtils.isActivationSuccessful(SecondarySkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SecondaryAbility.DEFLECT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (SkillUtils.isActivationSuccessful(SubSkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkill.UNARMED_DEFLECT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
getPlayer().sendMessage(LocaleLoader.getString("Combat.ArrowDeflect"));
return true;
}
@ -125,7 +125,7 @@ public class UnarmedManager extends SkillManager {
* Handle the effects of the Iron Arm ability
*/
public double ironArm() {
if (!SkillUtils.isActivationSuccessful(SecondarySkillActivationType.ALWAYS_FIRES, SecondaryAbility.IRON_ARM, getPlayer(), null, 0, 0)) {
if (!SkillUtils.isActivationSuccessful(SubSkillActivationType.ALWAYS_FIRES, SubSkill.UNARMED_IRON_ARM, getPlayer(), null, 0, 0)) {
return 0;
}
@ -140,7 +140,7 @@ public class UnarmedManager extends SkillManager {
* @return true if the defender was not disarmed, false otherwise
*/
private boolean hasIronGrip(Player defender) {
if (!Misc.isNPCEntity(defender) && Permissions.secondaryAbilityEnabled(defender, SecondaryAbility.IRON_GRIP) && SkillUtils.isActivationSuccessful(SecondarySkillActivationType.RANDOM_LINEAR_100_SCALE_NO_CAP, SecondaryAbility.IRON_GRIP, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (!Misc.isNPCEntity(defender) && Permissions.isSubSkillEnabled(defender, SubSkill.UNARMED_IRON_GRIP) && SkillUtils.isActivationSuccessful(SubSkillActivationType.RANDOM_LINEAR_100_SCALE_NO_CAP, SubSkill.UNARMED_IRON_GRIP, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
defender.sendMessage(LocaleLoader.getString("Unarmed.Ability.IronGrip.Defender"));
getPlayer().sendMessage(LocaleLoader.getString("Unarmed.Ability.IronGrip.Attacker"));