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https://github.com/mcMMO-Dev/mcMMO.git
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Refactoring to make my life easier
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@ -2,16 +2,16 @@ package com.gmail.nossr50.skills.axes;
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import java.util.Map;
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import com.gmail.nossr50.util.skills.SecondarySkillActivationType;
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import com.gmail.nossr50.datatypes.skills.SubSkill;
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import com.gmail.nossr50.util.skills.SubSkillActivationType;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageEvent.DamageModifier;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.AbilityType;
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import com.gmail.nossr50.datatypes.skills.SecondaryAbility;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.datatypes.skills.SuperAbility;
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import com.gmail.nossr50.datatypes.skills.PrimarySkill;
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import com.gmail.nossr50.datatypes.skills.ToolType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.SkillManager;
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@ -24,27 +24,27 @@ import com.gmail.nossr50.util.skills.SkillUtils;
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public class AxesManager extends SkillManager {
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public AxesManager(McMMOPlayer mcMMOPlayer) {
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super(mcMMOPlayer, SkillType.AXES);
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super(mcMMOPlayer, PrimarySkill.AXES);
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}
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public boolean canUseAxeMastery() {
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return Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.AXE_MASTERY);
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return Permissions.isSubSkillEnabled(getPlayer(), SubSkill.AXES_AXE_MASTERY);
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}
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public boolean canCriticalHit(LivingEntity target) {
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return target.isValid() && Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.CRITICAL_HIT);
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return target.isValid() && Permissions.isSubSkillEnabled(getPlayer(), SubSkill.AXES_CRITICAL_HIT);
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}
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public boolean canImpact(LivingEntity target) {
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return target.isValid() && Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.ARMOR_IMPACT) && Axes.hasArmor(target);
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return target.isValid() && Permissions.isSubSkillEnabled(getPlayer(), SubSkill.AXES_ARMOR_IMPACT) && Axes.hasArmor(target);
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}
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public boolean canGreaterImpact(LivingEntity target) {
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return target.isValid() && Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.GREATER_IMPACT) && !Axes.hasArmor(target);
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return target.isValid() && Permissions.isSubSkillEnabled(getPlayer(), SubSkill.AXES_GREATER_IMPACT) && !Axes.hasArmor(target);
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}
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public boolean canUseSkullSplitter(LivingEntity target) {
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return target.isValid() && mcMMOPlayer.getAbilityMode(AbilityType.SKULL_SPLITTER) && Permissions.skullSplitter(getPlayer());
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return target.isValid() && mcMMOPlayer.getAbilityMode(SuperAbility.SKULL_SPLITTER) && Permissions.skullSplitter(getPlayer());
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}
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public boolean canActivateAbility() {
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@ -55,7 +55,7 @@ public class AxesManager extends SkillManager {
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* Handle the effects of the Axe Mastery ability
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*/
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public double axeMastery() {
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if (!SkillUtils.isActivationSuccessful(SecondarySkillActivationType.ALWAYS_FIRES, SecondaryAbility.AXE_MASTERY, getPlayer(), null, 0, 0)) {
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if (!SkillUtils.isActivationSuccessful(SubSkillActivationType.ALWAYS_FIRES, SubSkill.AXES_AXE_MASTERY, getPlayer(), null, 0, 0)) {
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return 0;
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}
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@ -69,7 +69,7 @@ public class AxesManager extends SkillManager {
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* @param damage The amount of damage initially dealt by the event
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*/
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public double criticalHit(LivingEntity target, double damage) {
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if (!SkillUtils.isActivationSuccessful(SecondarySkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SecondaryAbility.CRITICAL_HIT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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if (!SkillUtils.isActivationSuccessful(SubSkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkill.AXES_CRITICAL_HIT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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return 0;
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}
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@ -105,7 +105,7 @@ public class AxesManager extends SkillManager {
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for (ItemStack armor : target.getEquipment().getArmorContents()) {
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if (armor != null && ItemUtils.isArmor(armor)) {
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if (SkillUtils.isActivationSuccessful(SecondarySkillActivationType.RANDOM_STATIC_CHANCE, SecondaryAbility.ARMOR_IMPACT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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if (SkillUtils.isActivationSuccessful(SubSkillActivationType.RANDOM_STATIC_CHANCE, SubSkill.AXES_ARMOR_IMPACT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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SkillUtils.handleDurabilityChange(armor, durabilityDamage, Axes.impactMaxDurabilityModifier);
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}
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}
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@ -119,7 +119,7 @@ public class AxesManager extends SkillManager {
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*/
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public double greaterImpact(LivingEntity target) {
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//static chance (3rd param)
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if (!SkillUtils.isActivationSuccessful(SecondarySkillActivationType.RANDOM_STATIC_CHANCE, SecondaryAbility.GREATER_IMPACT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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if (!SkillUtils.isActivationSuccessful(SubSkillActivationType.RANDOM_STATIC_CHANCE, SubSkill.AXES_GREATER_IMPACT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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return 0;
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}
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