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Refactoring to make my life easier
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@ -3,10 +3,10 @@ package com.gmail.nossr50.commands.skills;
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import java.util.ArrayList;
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import java.util.List;
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import com.gmail.nossr50.datatypes.skills.PrimarySkill;
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import com.gmail.nossr50.datatypes.skills.SubSkill;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.datatypes.skills.SecondaryAbility;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.unarmed.Unarmed;
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import com.gmail.nossr50.util.Permissions;
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@ -29,7 +29,7 @@ public class UnarmedCommand extends SkillCommand {
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private boolean canIronGrip;
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public UnarmedCommand() {
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super(SkillType.UNARMED);
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super(PrimarySkill.UNARMED);
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}
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@Override
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@ -41,16 +41,16 @@ public class UnarmedCommand extends SkillCommand {
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berserkLengthEndurance = berserkStrings[1];
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}
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// DISARM
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// UNARMED_DISARM
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if (canDisarm) {
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String[] disarmStrings = calculateAbilityDisplayValues(skillValue, SecondaryAbility.DISARM, isLucky);
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String[] disarmStrings = calculateAbilityDisplayValues(skillValue, SubSkill.UNARMED_DISARM, isLucky);
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disarmChance = disarmStrings[0];
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disarmChanceLucky = disarmStrings[1];
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}
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// DEFLECT
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// UNARMED_DEFLECT
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if (canDeflect) {
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String[] deflectStrings = calculateAbilityDisplayValues(skillValue, SecondaryAbility.DEFLECT, isLucky);
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String[] deflectStrings = calculateAbilityDisplayValues(skillValue, SubSkill.UNARMED_DEFLECT, isLucky);
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deflectChance = deflectStrings[0];
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deflectChanceLucky = deflectStrings[1];
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}
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@ -62,7 +62,7 @@ public class UnarmedCommand extends SkillCommand {
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// IRON GRIP
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if (canIronGrip) {
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String[] ironGripStrings = calculateAbilityDisplayValues(skillValue, SecondaryAbility.IRON_GRIP, isLucky);
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String[] ironGripStrings = calculateAbilityDisplayValues(skillValue, SubSkill.UNARMED_IRON_GRIP, isLucky);
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ironGripChance = ironGripStrings[0];
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ironGripChanceLucky = ironGripStrings[1];
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}
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@ -71,10 +71,10 @@ public class UnarmedCommand extends SkillCommand {
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@Override
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protected void permissionsCheck(Player player) {
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canBerserk = Permissions.berserk(player);
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canIronArm = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.IRON_ARM);
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canDeflect = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.DEFLECT);
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canDisarm = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.DISARM);
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canIronGrip = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.IRON_GRIP);
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canIronArm = Permissions.isSubSkillEnabled(player, SubSkill.UNARMED_IRON_ARM);
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canDeflect = Permissions.isSubSkillEnabled(player, SubSkill.UNARMED_DEFLECT);
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canDisarm = Permissions.isSubSkillEnabled(player, SubSkill.UNARMED_DISARM);
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canIronGrip = Permissions.isSubSkillEnabled(player, SubSkill.UNARMED_IRON_GRIP);
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// TODO: Apparently we forgot about block cracker?
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}
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