Refactoring to make my life easier

This commit is contained in:
nossr50
2018-12-29 05:24:55 -08:00
parent 35368db05d
commit 0d260a74c9
126 changed files with 1471 additions and 1408 deletions

View File

@ -3,10 +3,10 @@ package com.gmail.nossr50.commands.skills;
import java.util.ArrayList;
import java.util.List;
import com.gmail.nossr50.datatypes.skills.PrimarySkill;
import com.gmail.nossr50.datatypes.skills.SubSkill;
import org.bukkit.entity.Player;
import com.gmail.nossr50.datatypes.skills.SecondaryAbility;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.axes.Axes;
import com.gmail.nossr50.util.Permissions;
@ -26,7 +26,7 @@ public class AxesCommand extends SkillCommand {
private boolean canGreaterImpact;
public AxesCommand() {
super(SkillType.AXES);
super(PrimarySkill.AXES);
}
@Override
@ -45,7 +45,7 @@ public class AxesCommand extends SkillCommand {
// CRITICAL HIT
if (canCritical) {
String[] criticalHitStrings = calculateAbilityDisplayValues(skillValue, SecondaryAbility.CRITICAL_HIT, isLucky);
String[] criticalHitStrings = calculateAbilityDisplayValues(skillValue, SubSkill.AXES_CRITICAL_HIT, isLucky);
critChance = criticalHitStrings[0];
critChanceLucky = criticalHitStrings[1];
}
@ -59,10 +59,10 @@ public class AxesCommand extends SkillCommand {
@Override
protected void permissionsCheck(Player player) {
canSkullSplitter = Permissions.skullSplitter(player);
canCritical = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.CRITICAL_HIT);
canAxeMastery = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.AXE_MASTERY);
canImpact = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.ARMOR_IMPACT);
canGreaterImpact = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.GREATER_IMPACT);
canCritical = Permissions.isSubSkillEnabled(player, SubSkill.AXES_CRITICAL_HIT);
canAxeMastery = Permissions.isSubSkillEnabled(player, SubSkill.AXES_AXE_MASTERY);
canImpact = Permissions.isSubSkillEnabled(player, SubSkill.AXES_ARMOR_IMPACT);
canGreaterImpact = Permissions.isSubSkillEnabled(player, SubSkill.AXES_GREATER_IMPACT);
}
@Override