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Refactoring to make my life easier
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@ -3,10 +3,10 @@ package com.gmail.nossr50.commands.skills;
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import java.util.ArrayList;
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import java.util.List;
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import com.gmail.nossr50.datatypes.skills.PrimarySkill;
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import com.gmail.nossr50.datatypes.skills.SubSkill;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.datatypes.skills.SecondaryAbility;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.archery.Archery;
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import com.gmail.nossr50.util.Permissions;
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@ -23,7 +23,7 @@ public class ArcheryCommand extends SkillCommand {
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private boolean canRetrieve;
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public ArcheryCommand() {
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super(SkillType.ARCHERY);
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super(PrimarySkill.ARCHERY);
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}
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@Override
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@ -34,16 +34,16 @@ public class ArcheryCommand extends SkillCommand {
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skillShotBonus = percent.format(Math.min(bonus, Archery.skillShotMaxBonusPercentage));
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}
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// DAZE
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// ARCHERY_DAZE
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if (canDaze) {
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String[] dazeStrings = calculateAbilityDisplayValues(skillValue, SecondaryAbility.DAZE, isLucky);
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String[] dazeStrings = calculateAbilityDisplayValues(skillValue, SubSkill.ARCHERY_DAZE, isLucky);
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dazeChance = dazeStrings[0];
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dazeChanceLucky = dazeStrings[1];
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}
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// RETRIEVE
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// ARCHERY_RETRIEVE
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if (canRetrieve) {
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String[] retrieveStrings = calculateAbilityDisplayValues(skillValue, SecondaryAbility.RETRIEVE, isLucky);
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String[] retrieveStrings = calculateAbilityDisplayValues(skillValue, SubSkill.ARCHERY_RETRIEVE, isLucky);
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retrieveChance = retrieveStrings[0];
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retrieveChanceLucky = retrieveStrings[1];
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}
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@ -51,9 +51,9 @@ public class ArcheryCommand extends SkillCommand {
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@Override
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protected void permissionsCheck(Player player) {
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canSkillShot = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.SKILL_SHOT);
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canDaze = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.DAZE);
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canRetrieve = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.RETRIEVE);
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canSkillShot = Permissions.isSubSkillEnabled(player, SubSkill.ARCHERY_SKILL_SHOT);
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canDaze = Permissions.isSubSkillEnabled(player, SubSkill.ARCHERY_DAZE);
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canRetrieve = Permissions.isSubSkillEnabled(player, SubSkill.ARCHERY_RETRIEVE);
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}
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@Override
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