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https://github.com/mcMMO-Dev/mcMMO.git
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Finish off FishingManager.
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@@ -2,11 +2,19 @@ package com.gmail.nossr50.skills.fishing;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import org.bukkit.Material;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Sheep;
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import org.bukkit.entity.Skeleton;
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import org.bukkit.entity.Skeleton.SkeletonType;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.config.AdvancedConfig;
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@@ -17,6 +25,7 @@ import com.gmail.nossr50.datatypes.treasure.FishingTreasure;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.skills.fishing.Fishing.Tier;
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import com.gmail.nossr50.skills.utilities.CombatTools;
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import com.gmail.nossr50.skills.utilities.SkillTools;
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import com.gmail.nossr50.skills.utilities.SkillType;
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import com.gmail.nossr50.util.ItemChecks;
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@@ -24,11 +33,15 @@ import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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public class FishingManager extends SkillManager {
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public FishingManager(McMMOPlayer mcMMOPlayer) {
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super(mcMMOPlayer, SkillType.FISHING);
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}
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public boolean canShake(Entity target) {
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Player player = getPlayer();
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return target instanceof LivingEntity && SkillTools.unlockLevelReached(player, skill, AdvancedConfig.getInstance().getShakeUnlockLevel()) && Permissions.shake(player);
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}
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/**
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* Handle the Fisherman's Diet ability
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*
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@@ -82,6 +95,71 @@ public class FishingManager extends SkillManager {
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return experience * getVanillaXpMultiplier();
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}
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/**
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* Handle the Shake ability
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*
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* @param mob The {@link LivingEntity} affected by the ability
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*/
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public void shakeCheck(LivingEntity target) {
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if (SkillTools.activationSuccessful(getPlayer(), skill, getShakeProbability())) {
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Map<ItemStack, Integer> possibleDrops = new HashMap<ItemStack, Integer>();
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Fishing.findPossibleDrops(target, possibleDrops);
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if (possibleDrops.isEmpty()) {
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return;
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}
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ItemStack drop = Fishing.chooseDrop(possibleDrops);
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// It's possible that chooseDrop returns null if the sum of probability in possibleDrops is inferior than 100
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if (drop == null) {
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return;
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}
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// Extra processing depending on the mob and drop type
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switch (target.getType()) {
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case SHEEP:
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Sheep sheep = (Sheep) target;
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if (drop.getType() == Material.WOOL) {
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if (sheep.isSheared()) {
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return;
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}
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drop.setDurability(sheep.getColor().getWoolData());
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sheep.setSheared(true);
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}
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break;
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case SKELETON:
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Skeleton skeleton = (Skeleton) target;
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if (skeleton.getSkeletonType() == SkeletonType.WITHER) {
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switch (drop.getType()) {
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case SKULL_ITEM:
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drop.setDurability((short) 1);
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break;
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case ARROW:
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drop.setType(Material.COAL);
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break;
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default:
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break;
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}
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}
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break;
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default:
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break;
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}
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Misc.dropItem(target.getLocation(), drop);
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CombatTools.dealDamage(target, target.getMaxHealth() / 4); // Make it so you can shake a mob no more than 4 times.
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}
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}
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/**
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* Process the Treasure Hunter ability for Fishing
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*
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@@ -190,6 +268,22 @@ public class FishingManager extends SkillManager {
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return 0;
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}
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/**
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* Gets the Shake Mob probability
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*
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* @return Shake Mob probability
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*/
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public int getShakeProbability() {
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int skillLevel = getSkillLevel();
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for (Tier tier : Tier.values()) {
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if (skillLevel >= tier.getLevel()) {
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return tier.getShakeChance();
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}
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}
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return 0;
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}
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/**
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* Gets the vanilla XP multiplier
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