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Change some checks around in /addlevels for readability.
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@ -23,13 +23,19 @@ public class AddlevelsCommand implements CommandExecutor{
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switch (args.length) {
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switch (args.length) {
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case 2:
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case 2:
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if (sender instanceof Player) {
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if (!(sender instanceof Player)) {
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return false;
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}
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if (!SkillTools.isSkill(args[0])) {
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if (!SkillTools.isSkill(args[0])) {
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sender.sendMessage(LocaleLoader.getString("Commands.Skill.Invalid"));
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sender.sendMessage(LocaleLoader.getString("Commands.Skill.Invalid"));
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return true;
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return true;
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}
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}
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if (Misc.isInt(args[1])) {
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if (!Misc.isInt(args[1])) {
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return false;
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}
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levels = Integer.valueOf(args[1]);
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levels = Integer.valueOf(args[1]);
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skill = SkillTools.getSkillType(args[0]);
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skill = SkillTools.getSkillType(args[0]);
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profile = Users.getPlayer((Player) sender).getProfile();
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profile = Users.getPlayer((Player) sender).getProfile();
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@ -43,11 +49,6 @@ public class AddlevelsCommand implements CommandExecutor{
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profile.addLevels(skill, levels);
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profile.addLevels(skill, levels);
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return true;
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return true;
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}
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}
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else {
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return false;
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}
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case 3:
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case 3:
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if (!Permissions.hasPermission(sender, "mcmmo.commands.addlevels.others")) {
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if (!Permissions.hasPermission(sender, "mcmmo.commands.addlevels.others")) {
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@ -86,7 +87,7 @@ public class AddlevelsCommand implements CommandExecutor{
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profile.addLevels(skill, levels);
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profile.addLevels(skill, levels);
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// Check if the player is online before we try to send them a message.
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// TODO: Is it even possible for the player to be offline at this point?
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if (player.isOnline()) {
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if (player.isOnline()) {
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if (skill.equals(SkillType.ALL)) {
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if (skill.equals(SkillType.ALL)) {
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player.sendMessage(LocaleLoader.getString("Commands.addlevels.AwardAll.1", new Object[] {levels}));
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player.sendMessage(LocaleLoader.getString("Commands.addlevels.AwardAll.1", new Object[] {levels}));
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