Fixed a bug that could prevent a Tree from being removed by Tree Feller

if 2 or more players were using Tree Feller simultaneously
This commit is contained in:
nossr50 2019-07-02 14:46:55 -07:00
parent 4c13c0ec31
commit 0af3c82612
4 changed files with 248 additions and 234 deletions

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@ -1,3 +1,6 @@
Version 2.1.94
Fixed a bug where 2 people using Tree Feller could result in the tree being rejected for being too big
Version 2.1.93 Version 2.1.93
Fixed a bug where players would be told they could not breed summoned animals when the animals weren't summoned (bug didn't actually do anything besides send you a message) Fixed a bug where players would be told they could not breed summoned animals when the animals weren't summoned (bug didn't actually do anything besides send you a message)

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@ -2,7 +2,7 @@
<modelVersion>4.0.0</modelVersion> <modelVersion>4.0.0</modelVersion>
<groupId>com.gmail.nossr50.mcMMO</groupId> <groupId>com.gmail.nossr50.mcMMO</groupId>
<artifactId>mcMMO</artifactId> <artifactId>mcMMO</artifactId>
<version>2.1.93</version> <version>2.1.94-SNAPSHOT</version>
<name>mcMMO</name> <name>mcMMO</name>
<url>https://github.com/mcMMO-Dev/mcMMO</url> <url>https://github.com/mcMMO-Dev/mcMMO</url>
<scm> <scm>

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@ -1,220 +1,27 @@
package com.gmail.nossr50.skills.woodcutting; //package com.gmail.nossr50.skills.woodcutting;
//
import com.gmail.nossr50.config.Config; //import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.config.experience.ExperienceConfig; //import com.gmail.nossr50.config.experience.ExperienceConfig;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType; //import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.mcMMO; //import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.util.BlockUtils; //import com.gmail.nossr50.util.BlockUtils;
import com.gmail.nossr50.util.Misc; //import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.skills.SkillUtils; //import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Material; //import org.bukkit.Material;
import org.bukkit.block.BlockFace; //import org.bukkit.block.BlockFace;
import org.bukkit.block.BlockState; //import org.bukkit.block.BlockState;
import org.bukkit.inventory.ItemStack; //import org.bukkit.inventory.ItemStack;
//
import java.util.ArrayList; //import java.util.ArrayList;
import java.util.List; //import java.util.List;
import java.util.Set; //import java.util.Set;
//
public final class Woodcutting { //public final class Woodcutting {
public static int treeFellerThreshold = Config.getInstance().getTreeFellerThreshold(); // public static int treeFellerThreshold = Config.getInstance().getTreeFellerThreshold();
protected static boolean treeFellerReachedThreshold = false; //
// private Woodcutting() {}
private Woodcutting() {} //
//
/** //
* Retrieves the experience reward from a log //
* //}
* @param blockState Log being broken
* @return Amount of experience
*/
protected static int getExperienceFromLog(BlockState blockState) {
if (mcMMO.getModManager().isCustomLog(blockState)) {
return mcMMO.getModManager().getBlock(blockState).getXpGain();
}
return ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
}
/**
* Retrieves the experience reward from logging via Tree Feller
* Experience is reduced per log processed so far
* Experience is only reduced if the config option to reduce Tree Feller XP is set
* Experience per log will not fall below 1 unless the experience for that log is set to 0 in the config
*
* @param blockState Log being broken
* @param woodCount how many logs have given out XP for this tree feller so far
* @return Amount of experience
*/
protected static int processTreeFellerXPGains(BlockState blockState, int woodCount) {
int rawXP = ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
if(rawXP <= 0)
return 0;
if(ExperienceConfig.getInstance().isTreeFellerXPReduced()) {
int reducedXP = 1 + (woodCount * 5);
rawXP = Math.max(1, rawXP - reducedXP);
return rawXP;
} else {
return ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
}
}
/**
* Checks for double drops
*
* @param blockState Block being broken
*/
protected static void checkForDoubleDrop(BlockState blockState) {
if (mcMMO.getModManager().isCustomLog(blockState) && mcMMO.getModManager().getBlock(blockState).isDoubleDropEnabled()) {
Misc.dropItems(Misc.getBlockCenter(blockState), blockState.getBlock().getDrops());
}
else {
if (Config.getInstance().getWoodcuttingDoubleDropsEnabled(blockState.getBlockData())) {
Misc.dropItems(Misc.getBlockCenter(blockState), blockState.getBlock().getDrops());
}
}
}
/**
* The x/y differences to the blocks in a flat cylinder around the center
* block, which is excluded.
*/
private static final int[][] directions = {
new int[] {-2, -1}, new int[] {-2, 0}, new int[] {-2, 1},
new int[] {-1, -2}, new int[] {-1, -1}, new int[] {-1, 0}, new int[] {-1, 1}, new int[] {-1, 2},
new int[] { 0, -2}, new int[] { 0, -1}, new int[] { 0, 1}, new int[] { 0, 2},
new int[] { 1, -2}, new int[] { 1, -1}, new int[] { 1, 0}, new int[] { 1, 1}, new int[] { 1, 2},
new int[] { 2, -1}, new int[] { 2, 0}, new int[] { 2, 1},
};
/**
* Processes Tree Feller in a recursive manner
*
* @param blockState Block being checked
* @param treeFellerBlocks List of blocks to be removed
*/
/*
* Algorithm: An int[][] of X/Z directions is created on static class
* initialization, representing a cylinder with radius of about 2 - the
* (0,0) center and all (+-2, +-2) corners are omitted.
*
* handleBlock() returns a boolean, which is used for the sole purpose of
* switching between these two behaviors:
*
* (Call blockState "this log" for the below explanation.)
*
* [A] There is another log above this log (TRUNK)
* Only the flat cylinder in the directions array is searched.
* [B] There is not another log above this log (BRANCH AND TOP)
* The cylinder in the directions array is extended up and down by 1
* block in the Y-axis, and the block below this log is checked as
* well. Due to the fact that the directions array will catch all
* blocks on a red mushroom, the special method for it is eliminated.
*
* This algorithm has been shown to achieve a performance of 2-5
* milliseconds on regular trees and 10-15 milliseconds on jungle trees
* once the JIT has optimized the function (use the ability about 4 times
* before taking measurements).
*/
protected static void processTree(BlockState blockState, Set<BlockState> treeFellerBlocks) {
List<BlockState> futureCenterBlocks = new ArrayList<BlockState>();
// Check the block up and take different behavior (smaller search) if it's a log
if (handleBlock(blockState.getBlock().getRelative(BlockFace.UP).getState(), futureCenterBlocks, treeFellerBlocks)) {
for (int[] dir : directions) {
handleBlock(blockState.getBlock().getRelative(dir[0], 0, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
if (treeFellerReachedThreshold) {
return;
}
}
}
else {
// Cover DOWN
handleBlock(blockState.getBlock().getRelative(BlockFace.DOWN).getState(), futureCenterBlocks, treeFellerBlocks);
// Search in a cube
for (int y = -1; y <= 1; y++) {
for (int[] dir : directions) {
handleBlock(blockState.getBlock().getRelative(dir[0], y, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
if (treeFellerReachedThreshold) {
return;
}
}
}
}
// Recursive call for each log found
for (BlockState futureCenterBlock : futureCenterBlocks) {
if (treeFellerReachedThreshold) {
return;
}
processTree(futureCenterBlock, treeFellerBlocks);
}
}
/**
* Handles the durability loss
*
* @param treeFellerBlocks List of blocks to be removed
* @param inHand tool being used
* @return True if the tool can sustain the durability loss
*/
protected static boolean handleDurabilityLoss(Set<BlockState> treeFellerBlocks, ItemStack inHand) {
//Treat the NBT tag for unbreakable and the durability enchant differently
if(inHand.getItemMeta() != null && inHand.getItemMeta().isUnbreakable()) {
return true;
}
short durabilityLoss = 0;
Material type = inHand.getType();
for (BlockState blockState : treeFellerBlocks) {
if (BlockUtils.isLog(blockState)) {
durabilityLoss += Config.getInstance().getAbilityToolDamage();
}
}
SkillUtils.handleDurabilityChange(inHand, durabilityLoss);
return (inHand.getDurability() < (mcMMO.getRepairableManager().isRepairable(type) ? mcMMO.getRepairableManager().getRepairable(type).getMaximumDurability() : type.getMaxDurability()));
}
/**
* Handle a block addition to the list of blocks to be removed and to the
* list of blocks used for future recursive calls of
* 'processTree()'
*
* @param blockState Block to be added
* @param futureCenterBlocks List of blocks that will be used to call
* 'processTree()'
* @param treeFellerBlocks List of blocks to be removed
* @return true if and only if the given blockState was a Log not already
* in treeFellerBlocks.
*/
private static boolean handleBlock(BlockState blockState, List<BlockState> futureCenterBlocks, Set<BlockState> treeFellerBlocks) {
if (treeFellerBlocks.contains(blockState) || mcMMO.getPlaceStore().isTrue(blockState)) {
return false;
}
// Without this check Tree Feller propagates through leaves until the threshold is hit
if (treeFellerBlocks.size() > treeFellerThreshold) {
treeFellerReachedThreshold = true;
}
if (BlockUtils.isLog(blockState)) {
treeFellerBlocks.add(blockState);
futureCenterBlocks.add(blockState);
return true;
}
else if (BlockUtils.isLeaves(blockState)) {
treeFellerBlocks.add(blockState);
return false;
}
return false;
}
}

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@ -1,5 +1,7 @@
package com.gmail.nossr50.skills.woodcutting; package com.gmail.nossr50.skills.woodcutting;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.config.experience.ExperienceConfig;
import com.gmail.nossr50.datatypes.experience.XPGainReason; import com.gmail.nossr50.datatypes.experience.XPGainReason;
import com.gmail.nossr50.datatypes.interactions.NotificationType; import com.gmail.nossr50.datatypes.interactions.NotificationType;
import com.gmail.nossr50.datatypes.player.McMMOPlayer; import com.gmail.nossr50.datatypes.player.McMMOPlayer;
@ -14,19 +16,39 @@ import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.skills.CombatUtils; import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.RankUtils; import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillActivationType; import com.gmail.nossr50.util.skills.SkillActivationType;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.block.Block; import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.BlockState; import org.bukkit.block.BlockState;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import java.util.ArrayList;
import java.util.HashSet; import java.util.HashSet;
import java.util.List;
import java.util.Set; import java.util.Set;
public class WoodcuttingManager extends SkillManager { public class WoodcuttingManager extends SkillManager {
private boolean treeFellerReachedThreshold = false;
private static int treeFellerThreshold; //TODO: Shared setting, will be removed in 2.2
/**
* The x/y differences to the blocks in a flat cylinder around the center
* block, which is excluded.
*/
private static final int[][] directions = {
new int[] {-2, -1}, new int[] {-2, 0}, new int[] {-2, 1},
new int[] {-1, -2}, new int[] {-1, -1}, new int[] {-1, 0}, new int[] {-1, 1}, new int[] {-1, 2},
new int[] { 0, -2}, new int[] { 0, -1}, new int[] { 0, 1}, new int[] { 0, 2},
new int[] { 1, -2}, new int[] { 1, -1}, new int[] { 1, 0}, new int[] { 1, 1}, new int[] { 1, 2},
new int[] { 2, -1}, new int[] { 2, 0}, new int[] { 2, 1},
};
public WoodcuttingManager(McMMOPlayer mcMMOPlayer) { public WoodcuttingManager(McMMOPlayer mcMMOPlayer) {
super(mcMMOPlayer, PrimarySkillType.WOODCUTTING); super(mcMMOPlayer, PrimarySkillType.WOODCUTTING);
treeFellerThreshold = Config.getInstance().getTreeFellerThreshold();
} }
public boolean canUseLeafBlower(ItemStack heldItem) { public boolean canUseLeafBlower(ItemStack heldItem) {
@ -52,7 +74,7 @@ public class WoodcuttingManager extends SkillManager {
* @param blockState Block being broken * @param blockState Block being broken
*/ */
public void woodcuttingBlockCheck(BlockState blockState) { public void woodcuttingBlockCheck(BlockState blockState) {
int xp = Woodcutting.getExperienceFromLog(blockState); int xp = getExperienceFromLog(blockState);
switch (blockState.getType()) { switch (blockState.getType()) {
case BROWN_MUSHROOM_BLOCK: case BROWN_MUSHROOM_BLOCK:
@ -61,7 +83,7 @@ public class WoodcuttingManager extends SkillManager {
default: default:
if (canGetDoubleDrops()) { if (canGetDoubleDrops()) {
Woodcutting.checkForDoubleDrop(blockState); checkForDoubleDrop(blockState);
} }
} }
@ -77,20 +99,20 @@ public class WoodcuttingManager extends SkillManager {
Player player = getPlayer(); Player player = getPlayer();
Set<BlockState> treeFellerBlocks = new HashSet<BlockState>(); Set<BlockState> treeFellerBlocks = new HashSet<BlockState>();
Woodcutting.treeFellerReachedThreshold = false; treeFellerReachedThreshold = false;
Woodcutting.processTree(blockState, treeFellerBlocks); processTree(blockState, treeFellerBlocks);
// If the player is trying to break too many blocks // If the player is trying to break too many blocks
if (Woodcutting.treeFellerReachedThreshold) { if (treeFellerReachedThreshold) {
Woodcutting.treeFellerReachedThreshold = false; treeFellerReachedThreshold = false;
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Woodcutting.Skills.TreeFeller.Threshold"); NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Woodcutting.Skills.TreeFeller.Threshold");
return; return;
} }
// If the tool can't sustain the durability loss // If the tool can't sustain the durability loss
if (!Woodcutting.handleDurabilityLoss(treeFellerBlocks, player.getInventory().getItemInMainHand())) { if (!handleDurabilityLoss(treeFellerBlocks, player.getInventory().getItemInMainHand())) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Woodcutting.Skills.TreeFeller.Splinter"); NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Woodcutting.Skills.TreeFeller.Splinter");
double health = player.getHealth(); double health = player.getHealth();
@ -102,8 +124,135 @@ public class WoodcuttingManager extends SkillManager {
return; return;
} }
dropBlocks(treeFellerBlocks); dropTreeFellerLootFromBlocks(treeFellerBlocks);
Woodcutting.treeFellerReachedThreshold = false; // Reset the value after we're done with Tree Feller each time. treeFellerReachedThreshold = false; // Reset the value after we're done with Tree Feller each time.
}
/**
* Processes Tree Feller in a recursive manner
*
* @param blockState Block being checked
* @param treeFellerBlocks List of blocks to be removed
*/
/*
* Algorithm: An int[][] of X/Z directions is created on static class
* initialization, representing a cylinder with radius of about 2 - the
* (0,0) center and all (+-2, +-2) corners are omitted.
*
* processTreeFellerTargetBlock() returns a boolean, which is used for the sole purpose of
* switching between these two behaviors:
*
* (Call blockState "this log" for the below explanation.)
*
* [A] There is another log above this log (TRUNK)
* Only the flat cylinder in the directions array is searched.
* [B] There is not another log above this log (BRANCH AND TOP)
* The cylinder in the directions array is extended up and down by 1
* block in the Y-axis, and the block below this log is checked as
* well. Due to the fact that the directions array will catch all
* blocks on a red mushroom, the special method for it is eliminated.
*
* This algorithm has been shown to achieve a performance of 2-5
* milliseconds on regular trees and 10-15 milliseconds on jungle trees
* once the JIT has optimized the function (use the ability about 4 times
* before taking measurements).
*/
private void processTree(BlockState blockState, Set<BlockState> treeFellerBlocks) {
List<BlockState> futureCenterBlocks = new ArrayList<BlockState>();
// Check the block up and take different behavior (smaller search) if it's a log
if (processTreeFellerTargetBlock(blockState.getBlock().getRelative(BlockFace.UP).getState(), futureCenterBlocks, treeFellerBlocks)) {
for (int[] dir : directions) {
processTreeFellerTargetBlock(blockState.getBlock().getRelative(dir[0], 0, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
if (treeFellerReachedThreshold) {
return;
}
}
}
else {
// Cover DOWN
processTreeFellerTargetBlock(blockState.getBlock().getRelative(BlockFace.DOWN).getState(), futureCenterBlocks, treeFellerBlocks);
// Search in a cube
for (int y = -1; y <= 1; y++) {
for (int[] dir : directions) {
processTreeFellerTargetBlock(blockState.getBlock().getRelative(dir[0], y, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
if (treeFellerReachedThreshold) {
return;
}
}
}
}
// Recursive call for each log found
for (BlockState futureCenterBlock : futureCenterBlocks) {
if (treeFellerReachedThreshold) {
return;
}
processTree(futureCenterBlock, treeFellerBlocks);
}
}
/**
* Handles the durability loss
*
* @param treeFellerBlocks List of blocks to be removed
* @param inHand tool being used
* @return True if the tool can sustain the durability loss
*/
private static boolean handleDurabilityLoss(Set<BlockState> treeFellerBlocks, ItemStack inHand) {
//Treat the NBT tag for unbreakable and the durability enchant differently
if(inHand.getItemMeta() != null && inHand.getItemMeta().isUnbreakable()) {
return true;
}
short durabilityLoss = 0;
Material type = inHand.getType();
for (BlockState blockState : treeFellerBlocks) {
if (BlockUtils.isLog(blockState)) {
durabilityLoss += Config.getInstance().getAbilityToolDamage();
}
}
SkillUtils.handleDurabilityChange(inHand, durabilityLoss);
return (inHand.getDurability() < (mcMMO.getRepairableManager().isRepairable(type) ? mcMMO.getRepairableManager().getRepairable(type).getMaximumDurability() : type.getMaxDurability()));
}
/**
* Handle a block addition to the list of blocks to be removed and to the
* list of blocks used for future recursive calls of
* 'processTree()'
*
* @param blockState Block to be added
* @param futureCenterBlocks List of blocks that will be used to call
* 'processTree()'
* @param treeFellerBlocks List of blocks to be removed
* @return true if and only if the given blockState was a Log not already
* in treeFellerBlocks.
*/
private boolean processTreeFellerTargetBlock(BlockState blockState, List<BlockState> futureCenterBlocks, Set<BlockState> treeFellerBlocks) {
if (treeFellerBlocks.contains(blockState) || mcMMO.getPlaceStore().isTrue(blockState)) {
return false;
}
// Without this check Tree Feller propagates through leaves until the threshold is hit
if (treeFellerBlocks.size() > treeFellerThreshold) {
treeFellerReachedThreshold = true;
}
if (BlockUtils.isLog(blockState)) {
treeFellerBlocks.add(blockState);
futureCenterBlocks.add(blockState);
return true;
}
else if (BlockUtils.isLeaves(blockState)) {
treeFellerBlocks.add(blockState);
return false;
}
return false;
} }
/** /**
@ -111,7 +260,7 @@ public class WoodcuttingManager extends SkillManager {
* *
* @param treeFellerBlocks List of blocks to be dropped * @param treeFellerBlocks List of blocks to be dropped
*/ */
private void dropBlocks(Set<BlockState> treeFellerBlocks) { private void dropTreeFellerLootFromBlocks(Set<BlockState> treeFellerBlocks) {
Player player = getPlayer(); Player player = getPlayer();
int xp = 0; int xp = 0;
int processedLogCount = 0; int processedLogCount = 0;
@ -127,16 +276,16 @@ public class WoodcuttingManager extends SkillManager {
//TODO: Update this to drop the correct items/blocks via NMS //TODO: Update this to drop the correct items/blocks via NMS
if (material == Material.BROWN_MUSHROOM_BLOCK || material == Material.RED_MUSHROOM_BLOCK) { if (material == Material.BROWN_MUSHROOM_BLOCK || material == Material.RED_MUSHROOM_BLOCK) {
xp += Woodcutting.processTreeFellerXPGains(blockState, processedLogCount); xp += processTreeFellerXPGains(blockState, processedLogCount);
Misc.dropItems(Misc.getBlockCenter(blockState), block.getDrops()); Misc.dropItems(Misc.getBlockCenter(blockState), block.getDrops());
} else if (mcMMO.getModManager().isCustomLeaf(blockState)) { } else if (mcMMO.getModManager().isCustomLeaf(blockState)) {
Misc.dropItems(Misc.getBlockCenter(blockState), block.getDrops()); Misc.dropItems(Misc.getBlockCenter(blockState), block.getDrops());
} else { } else {
if (BlockUtils.isLog(blockState)) { if (BlockUtils.isLog(blockState)) {
if (canGetDoubleDrops()) { if (canGetDoubleDrops()) {
Woodcutting.checkForDoubleDrop(blockState); checkForDoubleDrop(blockState);
} }
xp += Woodcutting.processTreeFellerXPGains(blockState, processedLogCount); xp += processTreeFellerXPGains(blockState, processedLogCount);
Misc.dropItems(Misc.getBlockCenter(blockState), block.getDrops()); Misc.dropItems(Misc.getBlockCenter(blockState), block.getDrops());
} }
if (BlockUtils.isLeaves(blockState)) { if (BlockUtils.isLeaves(blockState)) {
@ -151,4 +300,59 @@ public class WoodcuttingManager extends SkillManager {
applyXpGain(xp, XPGainReason.PVE); applyXpGain(xp, XPGainReason.PVE);
} }
/**
* Retrieves the experience reward from logging via Tree Feller
* Experience is reduced per log processed so far
* Experience is only reduced if the config option to reduce Tree Feller XP is set
* Experience per log will not fall below 1 unless the experience for that log is set to 0 in the config
*
* @param blockState Log being broken
* @param woodCount how many logs have given out XP for this tree feller so far
* @return Amount of experience
*/
private static int processTreeFellerXPGains(BlockState blockState, int woodCount) {
int rawXP = ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
if(rawXP <= 0)
return 0;
if(ExperienceConfig.getInstance().isTreeFellerXPReduced()) {
int reducedXP = 1 + (woodCount * 5);
rawXP = Math.max(1, rawXP - reducedXP);
return rawXP;
} else {
return ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
}
}
/**
* Retrieves the experience reward from a log
*
* @param blockState Log being broken
* @return Amount of experience
*/
protected static int getExperienceFromLog(BlockState blockState) {
if (mcMMO.getModManager().isCustomLog(blockState)) {
return mcMMO.getModManager().getBlock(blockState).getXpGain();
}
return ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
}
/**
* Checks for double drops
*
* @param blockState Block being broken
*/
protected static void checkForDoubleDrop(BlockState blockState) {
if (mcMMO.getModManager().isCustomLog(blockState) && mcMMO.getModManager().getBlock(blockState).isDoubleDropEnabled()) {
Misc.dropItems(Misc.getBlockCenter(blockState), blockState.getBlock().getDrops());
}
else {
if (Config.getInstance().getWoodcuttingDoubleDropsEnabled(blockState.getBlockData())) {
Misc.dropItems(Misc.getBlockCenter(blockState), blockState.getBlock().getDrops());
}
}
}
} }