mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-27 03:04:44 +02:00
Quick and dirty 1.13 update. I.e. it now compiles for 1.13.
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@ -1,15 +1,5 @@
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package com.gmail.nossr50.skills.unarmed;
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import org.bukkit.Material;
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import org.bukkit.block.BlockState;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.material.MaterialData;
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import org.bukkit.material.SmoothBrick;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.AbilityType;
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@ -17,6 +7,7 @@ import com.gmail.nossr50.datatypes.skills.SecondaryAbility;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.datatypes.skills.ToolType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.util.EventUtils;
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import com.gmail.nossr50.util.ItemUtils;
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@ -24,6 +15,13 @@ import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import org.bukkit.Material;
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import org.bukkit.block.BlockState;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.material.MaterialData;
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public class UnarmedManager extends SkillManager {
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public UnarmedManager(McMMOPlayer mcMMOPlayer) {
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@ -64,19 +62,12 @@ public class UnarmedManager extends SkillManager {
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MaterialData data = blockState.getData();
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switch (blockState.getType()) {
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case SMOOTH_BRICK:
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case STONE_BRICKS:
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if (!Unarmed.blockCrackerSmoothBrick) {
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return false;
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}
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// Yes, this is awkward, but it's the *right* way to do it.
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SmoothBrick smoothBrick = (SmoothBrick) data;
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if (smoothBrick.getMaterial() != Material.STONE) {
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return false;
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}
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smoothBrick.setMaterial(Material.COBBLESTONE);
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blockState.setType(Material.CRACKED_STONE_BRICKS);
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return true;
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default:
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