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Merge branch 'master' of github.com:mcMMO-Dev/mcMMO into configurable
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@@ -1,6 +1,5 @@
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package com.gmail.nossr50.skills.salvage;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.interactions.NotificationType;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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@@ -88,16 +87,14 @@ public class SalvageManager extends SkillManager {
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return;
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}
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int maxAmountSalvageable = Salvage.calculateSalvageableAmount(item.getDurability(), salvageable.getMaximumDurability(), salvageable.getMaximumQuantity());
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int potentialSalvageYield = Salvage.calculateSalvageableAmount(item.getDurability(), salvageable.getMaximumDurability(), salvageable.getMaximumQuantity());
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int salvageableAmount = maxAmountSalvageable;
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if (salvageableAmount == 0) {
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if (potentialSalvageYield <= 0) {
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mcMMO.getNotificationManager().sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Salvage.Skills.TooDamaged");
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return;
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}
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salvageableAmount = Math.min(salvageableAmount, getSalvageableAmount()); // Always get at least something back, if you're capable of salvaging it.
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potentialSalvageYield = Math.min(potentialSalvageYield, getSalvageLimit()); // Always get at least something back, if you're capable of salvaging it.
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player.getInventory().setItemInMainHand(new ItemStack(Material.AIR));
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location.add(0.5, 1, 0.5);
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@@ -114,7 +111,7 @@ public class SalvageManager extends SkillManager {
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int lotteryResults = 1;
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int chanceOfSuccess = 99;
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for(int x = 0; x < salvageableAmount-1; x++) {
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for(int x = 0; x < potentialSalvageYield-1; x++) {
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if(RandomChanceUtil.rollDice(chanceOfSuccess, 100)) {
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chanceOfSuccess-=2;
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@@ -124,9 +121,9 @@ public class SalvageManager extends SkillManager {
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}
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}
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if(lotteryResults == salvageableAmount && salvageableAmount != 1 && RankUtils.isPlayerMaxRankInSubSkill(player, SubSkillType.SALVAGE_ARCANE_SALVAGE)) {
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if(lotteryResults == potentialSalvageYield && potentialSalvageYield != 1 && RankUtils.isPlayerMaxRankInSubSkill(player, SubSkillType.SALVAGE_ARCANE_SALVAGE)) {
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mcMMO.getNotificationManager().sendPlayerInformationChatOnly(player, "Salvage.Skills.Lottery.Perfect", String.valueOf(lotteryResults), StringUtils.getPrettyItemString(item.getType()));
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} else if(RankUtils.isPlayerMaxRankInSubSkill(player, SubSkillType.SALVAGE_ARCANE_SALVAGE) || salvageableAmount == 1) {
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} else if(salvageable.getMaximumQuantity() == 1 || getSalvageLimit() >= salvageable.getMaximumQuantity()) {
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mcMMO.getNotificationManager().sendPlayerInformationChatOnly(player, "Salvage.Skills.Lottery.Normal", String.valueOf(lotteryResults), StringUtils.getPrettyItemString(item.getType()));
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} else {
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mcMMO.getNotificationManager().sendPlayerInformationChatOnly(player, "Salvage.Skills.Lottery.Untrained", String.valueOf(lotteryResults), StringUtils.getPrettyItemString(item.getType()));
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@@ -143,7 +140,7 @@ public class SalvageManager extends SkillManager {
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Misc.dropItem(location, enchantBook);
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}
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Misc.dropItems(location, salvageResults, 1);
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Misc.spawnItemTowardsLocation(location, player.getLocation().add(0, 0.25, 0), salvageResults);
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// BWONG BWONG BWONG - CLUNK!
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if (mcMMO.getConfigManager().getConfigSalvage().getGeneral().isAnvilUseSounds()) {
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@@ -159,8 +156,8 @@ public class SalvageManager extends SkillManager {
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return Math.min((((Salvage.salvageMaxPercentage / Salvage.salvageMaxPercentageLevel) * getSkillLevel()) / 100.0D), Salvage.salvageMaxPercentage / 100.0D);
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}*/
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public int getSalvageableAmount() {
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return (RankUtils.getRank(getPlayer(), SubSkillType.SALVAGE_ARCANE_SALVAGE));
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public int getSalvageLimit() {
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return (RankUtils.getRank(getPlayer(), SubSkillType.SALVAGE_SCRAP_COLLECTOR));
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}
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/**
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