Fix: player is no longer immune to projectiles shot by themselves (#4856)

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nopeless 2023-01-28 13:57:31 -06:00 committed by GitHub
parent 965540dfaf
commit 08b08b1285
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@ -362,40 +362,30 @@ public class EntityListener implements Listener {
//Friendly fire checks //Friendly fire checks
if (defender instanceof Player defendingPlayer) { if (defender instanceof Player defendingPlayer) {
Player attackingPlayer;
//If the attacker is a Player or a projectile belonging to a player //If the attacker is a Player or a projectile belonging to a player
if(attacker instanceof Projectile || attacker instanceof Player) { if(attacker instanceof Projectile projectile) {
if(attacker instanceof Projectile projectile) { if(projectile.getShooter() instanceof Player attackingPlayer && !attackingPlayer.equals(defendingPlayer)) {
if(((Projectile) attacker).getShooter() instanceof Player) { //Check for party friendly fire and cancel the event
attackingPlayer = (Player) projectile.getShooter(); if (checkParties(event, defendingPlayer, attackingPlayer)) {
return;
}
}
//Check for party friendly fire and cancel the event //Deflect checks
if (checkParties(event, defendingPlayer, attackingPlayer)) final McMMOPlayer mcMMOPlayer = UserManager.getPlayer(defendingPlayer);
{ if (mcMMOPlayer != null) {
UnarmedManager unarmedManager = mcMMOPlayer.getUnarmedManager();
if (unarmedManager.canDeflect()) {
if (projectile instanceof Arrow && unarmedManager.deflectCheck()) {
event.setCancelled(true);
return; return;
} }
} }
//Deflect checks
final McMMOPlayer mcMMOPlayer = UserManager.getPlayer(defendingPlayer);
if (mcMMOPlayer != null) {
UnarmedManager unarmedManager = mcMMOPlayer.getUnarmedManager();
if (unarmedManager.canDeflect()) {
if (projectile instanceof Arrow && unarmedManager.deflectCheck()) {
event.setCancelled(true);
return;
}
}
}
} else {
attackingPlayer = (Player) attacker;
//Check for party friendly fire and cancel the event
if (checkParties(event, defendingPlayer, attackingPlayer))
return;
} }
} else if (attacker instanceof Player attackingPlayer){
if (checkParties(event, defendingPlayer, attackingPlayer))
return;
} }
} }