Move Salvage checks into our RepairManager

This commit is contained in:
GJ 2013-03-06 10:02:34 -05:00
parent 5f4e269efa
commit 08960a2dbc
4 changed files with 69 additions and 83 deletions

View File

@ -35,8 +35,6 @@ import com.gmail.nossr50.skills.excavation.ExcavationManager;
import com.gmail.nossr50.skills.herbalism.HerbalismManager;
import com.gmail.nossr50.skills.mining.MiningManager;
import com.gmail.nossr50.skills.repair.Repair;
import com.gmail.nossr50.skills.repair.RepairManager;
import com.gmail.nossr50.skills.repair.Salvage;
import com.gmail.nossr50.skills.smelting.SmeltingManager;
import com.gmail.nossr50.skills.unarmed.Unarmed;
import com.gmail.nossr50.skills.woodcutting.Woodcutting;
@ -117,15 +115,7 @@ public class BlockListener implements Listener {
}
if (Repair.anvilMessagesEnabled) {
RepairManager repairManager = UserManager.getPlayer(player).getRepairManager();
int blockID = blockState.getTypeId();
if (blockID == Repair.anvilID) {
repairManager.placedAnvilCheck(blockID);
}
else if (blockID == Salvage.anvilID) {
Salvage.placedAnvilCheck(player, blockID);
}
UserManager.getPlayer(player).getRepairManager().placedAnvilCheck(blockState.getTypeId());
}
}

View File

@ -292,7 +292,7 @@ public class PlayerListener implements Listener {
}
/* SALVAGE CHECKS */
else if (blockID == Salvage.anvilID && Permissions.salvage(player) && Salvage.isSalvageable(heldItem)) {
Salvage.handleSalvage(player, block.getLocation(), heldItem);
UserManager.getPlayer(player).getRepairManager().handleSalvage(block.getLocation(), heldItem);
event.setCancelled(true);
player.updateInventory();
}

View File

@ -3,6 +3,8 @@ package com.gmail.nossr50.skills.repair;
import java.util.Map;
import java.util.Map.Entry;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.enchantments.Enchantment;
@ -13,6 +15,7 @@ import org.getspout.spoutapi.SpoutManager;
import org.getspout.spoutapi.player.SpoutPlayer;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.events.skills.repair.McMMOPlayerRepairCheckEvent;
@ -29,12 +32,21 @@ public class RepairManager extends SkillManager {
super(mcMMOPlayer, SkillType.REPAIR);
}
public void placedAnvilCheck(int anvilId) {
if (anvilId == Repair.anvilID) {
repairAnvilCheck(anvilId);
}
else if (anvilId == Salvage.anvilID) {
salvageAnvilCheck(anvilId);
}
}
/**
* Handles notifications for placing an anvil.
*
* @param anvilID The item ID of the anvil block
*/
public void placedAnvilCheck(int anvilID) {
public void repairAnvilCheck(int anvilID) {
Player player = getPlayer();
if (mcMMOPlayer.getPlacedAnvil()) {
@ -56,6 +68,32 @@ public class RepairManager extends SkillManager {
mcMMOPlayer.togglePlacedAnvil();
}
/**
* Handles notifications for placing an anvil.
*
* @param player The player placing the anvil
* @param anvilID The item ID of the anvil block
*/
public void salvageAnvilCheck(int anvilID) {
Player player = getPlayer();
if (!mcMMOPlayer.getPlacedSalvageAnvil()) {
if (mcMMO.spoutEnabled) {
final SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
if (spoutPlayer.isSpoutCraftEnabled()) {
spoutPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to salvage!", Material.getMaterial(anvilID));
}
}
else {
player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil2"));
}
player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
mcMMOPlayer.togglePlacedSalvageAnvil();
}
}
public void handleRepair(ItemStack item) {
Player player = getPlayer();
int itemId = item.getTypeId();
@ -166,6 +204,32 @@ public class RepairManager extends SkillManager {
item.setDurability(newDurability);
}
public void handleSalvage(Location location, ItemStack item) {
Player player = getPlayer();
if (!Config.getInstance().getSalvageEnabled() || player.getGameMode() != GameMode.SURVIVAL) {
return;
}
if (getSkillLevel() < Salvage.salvageUnlockLevel) {
player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptSalvage"));
return;
}
if (item.getDurability() == 0) {
player.setItemInHand(new ItemStack(Material.AIR));
location.setY(location.getY() + 1);
Misc.dropItems(location, new ItemStack(Salvage.getSalvagedItem(item)), Salvage.getSalvagedAmount(item));
player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
}
else {
player.sendMessage(LocaleLoader.getString("Repair.Skills.NotFullDurability"));
}
}
/**
* Gets the Arcane Forging rank
*

View File

@ -1,83 +1,15 @@
package com.gmail.nossr50.skills.repair;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.getspout.spoutapi.SpoutManager;
import org.getspout.spoutapi.player.SpoutPlayer;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.player.UserManager;
public class Salvage {
public static int salvageUnlockLevel = Config.getInstance().getSalvageUnlockLevel();
public static int anvilID = Config.getInstance().getSalvageAnvilId();
public static void handleSalvage(final Player player, final Location location, final ItemStack item) {
if (!Config.getInstance().getSalvageEnabled()) {
return;
}
if (player.getGameMode() == GameMode.SURVIVAL) {
final int skillLevel = UserManager.getPlayer(player).getProfile().getSkillLevel(SkillType.REPAIR);
if (skillLevel < salvageUnlockLevel) {
player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptSalvage"));
return;
}
final float currentDurability = item.getDurability();
if (currentDurability == 0) {
player.setItemInHand(new ItemStack(Material.AIR));
location.setY(location.getY() + 1);
Misc.dropItems(location, new ItemStack(getSalvagedItem(item)), getSalvagedAmount(item));
player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
}
else {
player.sendMessage(LocaleLoader.getString("Repair.Skills.NotFullDurability"));
}
}
}
/**
* Handles notifications for placing an anvil.
*
* @param player The player placing the anvil
* @param anvilID The item ID of the anvil block
*/
public static void placedAnvilCheck(final Player player, final int anvilID) {
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
if (!mcMMOPlayer.getPlacedSalvageAnvil()) {
if (mcMMO.spoutEnabled) {
final SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
if (spoutPlayer.isSpoutCraftEnabled()) {
spoutPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to salvage!", Material.getMaterial(anvilID));
}
}
else {
player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil2"));
}
player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
mcMMOPlayer.togglePlacedSalvageAnvil();
}
}
/**
* Checks if the item is salvageable.
*
@ -96,7 +28,7 @@ public class Salvage {
return false;
}
private static Material getSalvagedItem(final ItemStack inHand) {
protected static Material getSalvagedItem(final ItemStack inHand) {
if (ItemUtils.isDiamondTool(inHand) || ItemUtils.isDiamondArmor(inHand)) {
return Material.DIAMOND;
}
@ -123,7 +55,7 @@ public class Salvage {
}
}
private static int getSalvagedAmount(final ItemStack inHand) {
protected static int getSalvagedAmount(final ItemStack inHand) {
if (ItemUtils.isPickaxe(inHand) || ItemUtils.isAxe(inHand) || inHand.getType() == Material.BOW || inHand.getType() == Material.BUCKET) {
return 3;
}