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Move Salvage checks into our RepairManager
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parent
5f4e269efa
commit
08960a2dbc
@ -35,8 +35,6 @@ import com.gmail.nossr50.skills.excavation.ExcavationManager;
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import com.gmail.nossr50.skills.herbalism.HerbalismManager;
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import com.gmail.nossr50.skills.herbalism.HerbalismManager;
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import com.gmail.nossr50.skills.mining.MiningManager;
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import com.gmail.nossr50.skills.mining.MiningManager;
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import com.gmail.nossr50.skills.repair.Repair;
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import com.gmail.nossr50.skills.repair.Repair;
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import com.gmail.nossr50.skills.repair.RepairManager;
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import com.gmail.nossr50.skills.repair.Salvage;
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import com.gmail.nossr50.skills.smelting.SmeltingManager;
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import com.gmail.nossr50.skills.smelting.SmeltingManager;
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import com.gmail.nossr50.skills.unarmed.Unarmed;
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import com.gmail.nossr50.skills.unarmed.Unarmed;
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import com.gmail.nossr50.skills.woodcutting.Woodcutting;
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import com.gmail.nossr50.skills.woodcutting.Woodcutting;
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@ -117,15 +115,7 @@ public class BlockListener implements Listener {
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}
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}
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if (Repair.anvilMessagesEnabled) {
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if (Repair.anvilMessagesEnabled) {
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RepairManager repairManager = UserManager.getPlayer(player).getRepairManager();
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UserManager.getPlayer(player).getRepairManager().placedAnvilCheck(blockState.getTypeId());
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int blockID = blockState.getTypeId();
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if (blockID == Repair.anvilID) {
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repairManager.placedAnvilCheck(blockID);
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}
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else if (blockID == Salvage.anvilID) {
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Salvage.placedAnvilCheck(player, blockID);
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}
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}
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}
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}
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}
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@ -292,7 +292,7 @@ public class PlayerListener implements Listener {
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}
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}
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/* SALVAGE CHECKS */
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/* SALVAGE CHECKS */
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else if (blockID == Salvage.anvilID && Permissions.salvage(player) && Salvage.isSalvageable(heldItem)) {
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else if (blockID == Salvage.anvilID && Permissions.salvage(player) && Salvage.isSalvageable(heldItem)) {
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Salvage.handleSalvage(player, block.getLocation(), heldItem);
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UserManager.getPlayer(player).getRepairManager().handleSalvage(block.getLocation(), heldItem);
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event.setCancelled(true);
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event.setCancelled(true);
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player.updateInventory();
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player.updateInventory();
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}
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}
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@ -3,6 +3,8 @@ package com.gmail.nossr50.skills.repair;
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import java.util.Map;
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import java.util.Map;
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import java.util.Map.Entry;
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import java.util.Map.Entry;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.Sound;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.enchantments.Enchantment;
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@ -13,6 +15,7 @@ import org.getspout.spoutapi.SpoutManager;
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import org.getspout.spoutapi.player.SpoutPlayer;
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import org.getspout.spoutapi.player.SpoutPlayer;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.events.skills.repair.McMMOPlayerRepairCheckEvent;
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import com.gmail.nossr50.events.skills.repair.McMMOPlayerRepairCheckEvent;
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@ -29,12 +32,21 @@ public class RepairManager extends SkillManager {
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super(mcMMOPlayer, SkillType.REPAIR);
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super(mcMMOPlayer, SkillType.REPAIR);
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}
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}
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public void placedAnvilCheck(int anvilId) {
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if (anvilId == Repair.anvilID) {
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repairAnvilCheck(anvilId);
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}
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else if (anvilId == Salvage.anvilID) {
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salvageAnvilCheck(anvilId);
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}
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}
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/**
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/**
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* Handles notifications for placing an anvil.
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* Handles notifications for placing an anvil.
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*
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*
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* @param anvilID The item ID of the anvil block
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* @param anvilID The item ID of the anvil block
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*/
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*/
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public void placedAnvilCheck(int anvilID) {
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public void repairAnvilCheck(int anvilID) {
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Player player = getPlayer();
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Player player = getPlayer();
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if (mcMMOPlayer.getPlacedAnvil()) {
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if (mcMMOPlayer.getPlacedAnvil()) {
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@ -56,6 +68,32 @@ public class RepairManager extends SkillManager {
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mcMMOPlayer.togglePlacedAnvil();
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mcMMOPlayer.togglePlacedAnvil();
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}
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}
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/**
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* Handles notifications for placing an anvil.
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*
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* @param player The player placing the anvil
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* @param anvilID The item ID of the anvil block
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*/
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public void salvageAnvilCheck(int anvilID) {
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Player player = getPlayer();
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if (!mcMMOPlayer.getPlacedSalvageAnvil()) {
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if (mcMMO.spoutEnabled) {
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final SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
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if (spoutPlayer.isSpoutCraftEnabled()) {
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spoutPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to salvage!", Material.getMaterial(anvilID));
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}
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}
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else {
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player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil2"));
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}
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player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
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mcMMOPlayer.togglePlacedSalvageAnvil();
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}
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}
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public void handleRepair(ItemStack item) {
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public void handleRepair(ItemStack item) {
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Player player = getPlayer();
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Player player = getPlayer();
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int itemId = item.getTypeId();
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int itemId = item.getTypeId();
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@ -166,6 +204,32 @@ public class RepairManager extends SkillManager {
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item.setDurability(newDurability);
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item.setDurability(newDurability);
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}
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}
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public void handleSalvage(Location location, ItemStack item) {
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Player player = getPlayer();
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if (!Config.getInstance().getSalvageEnabled() || player.getGameMode() != GameMode.SURVIVAL) {
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return;
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}
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if (getSkillLevel() < Salvage.salvageUnlockLevel) {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptSalvage"));
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return;
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}
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if (item.getDurability() == 0) {
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player.setItemInHand(new ItemStack(Material.AIR));
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location.setY(location.getY() + 1);
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Misc.dropItems(location, new ItemStack(Salvage.getSalvagedItem(item)), Salvage.getSalvagedAmount(item));
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player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
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player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.NotFullDurability"));
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}
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}
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/**
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/**
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* Gets the Arcane Forging rank
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* Gets the Arcane Forging rank
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*
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*
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@ -1,83 +1,15 @@
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package com.gmail.nossr50.skills.repair;
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package com.gmail.nossr50.skills.repair;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.getspout.spoutapi.SpoutManager;
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import org.getspout.spoutapi.player.SpoutPlayer;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.ItemUtils;
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import com.gmail.nossr50.util.ItemUtils;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.player.UserManager;
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public class Salvage {
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public class Salvage {
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public static int salvageUnlockLevel = Config.getInstance().getSalvageUnlockLevel();
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public static int salvageUnlockLevel = Config.getInstance().getSalvageUnlockLevel();
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public static int anvilID = Config.getInstance().getSalvageAnvilId();
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public static int anvilID = Config.getInstance().getSalvageAnvilId();
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public static void handleSalvage(final Player player, final Location location, final ItemStack item) {
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if (!Config.getInstance().getSalvageEnabled()) {
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return;
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}
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if (player.getGameMode() == GameMode.SURVIVAL) {
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final int skillLevel = UserManager.getPlayer(player).getProfile().getSkillLevel(SkillType.REPAIR);
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if (skillLevel < salvageUnlockLevel) {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptSalvage"));
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return;
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}
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final float currentDurability = item.getDurability();
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if (currentDurability == 0) {
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player.setItemInHand(new ItemStack(Material.AIR));
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location.setY(location.getY() + 1);
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Misc.dropItems(location, new ItemStack(getSalvagedItem(item)), getSalvagedAmount(item));
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player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
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player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.NotFullDurability"));
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}
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}
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}
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/**
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* Handles notifications for placing an anvil.
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*
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* @param player The player placing the anvil
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* @param anvilID The item ID of the anvil block
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*/
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public static void placedAnvilCheck(final Player player, final int anvilID) {
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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if (!mcMMOPlayer.getPlacedSalvageAnvil()) {
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if (mcMMO.spoutEnabled) {
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final SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
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if (spoutPlayer.isSpoutCraftEnabled()) {
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spoutPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to salvage!", Material.getMaterial(anvilID));
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}
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}
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else {
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player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil2"));
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}
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player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
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mcMMOPlayer.togglePlacedSalvageAnvil();
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}
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}
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/**
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/**
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* Checks if the item is salvageable.
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* Checks if the item is salvageable.
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*
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*
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@ -96,7 +28,7 @@ public class Salvage {
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return false;
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return false;
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}
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}
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private static Material getSalvagedItem(final ItemStack inHand) {
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protected static Material getSalvagedItem(final ItemStack inHand) {
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if (ItemUtils.isDiamondTool(inHand) || ItemUtils.isDiamondArmor(inHand)) {
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if (ItemUtils.isDiamondTool(inHand) || ItemUtils.isDiamondArmor(inHand)) {
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return Material.DIAMOND;
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return Material.DIAMOND;
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}
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}
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@ -123,7 +55,7 @@ public class Salvage {
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}
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}
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}
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}
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private static int getSalvagedAmount(final ItemStack inHand) {
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protected static int getSalvagedAmount(final ItemStack inHand) {
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if (ItemUtils.isPickaxe(inHand) || ItemUtils.isAxe(inHand) || inHand.getType() == Material.BOW || inHand.getType() == Material.BUCKET) {
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if (ItemUtils.isPickaxe(inHand) || ItemUtils.isAxe(inHand) || inHand.getType() == Material.BOW || inHand.getType() == Material.BUCKET) {
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return 3;
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return 3;
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}
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}
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