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Dealing with type conversion issues in the skill commands.
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@ -10,7 +10,7 @@ import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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public class UnarmedCommand extends SkillCommand {
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AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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private String berserkLength;
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private String deflectChance;
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private String disarmChance;
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@ -22,7 +22,7 @@ public class UnarmedCommand extends SkillCommand {
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private float deflectMaxLevel = advancedConfig.getDeflectMaxBonusLevel();
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private float ironArmMaxBonus = advancedConfig.getIronArmBonus();
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private int ironArmIncreaseLevel = advancedConfig.getIronArmIncreaseLevel();
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private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
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private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
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private boolean canBerserk;
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private boolean canDisarm;
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@ -35,17 +35,17 @@ public class UnarmedCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("#.0");
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berserkLength = String.valueOf(2 + ((int) skillValue / abilityLengthIncreaseLevel));
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DecimalFormat df = new DecimalFormat("#.0");
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berserkLength = String.valueOf(2 + ((double) skillValue / (double) abilityLengthIncreaseLevel));
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if(skillValue >= disarmMaxLevel) disarmChance = df.format(disarmChanceMax);
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else disarmChance = df.format((disarmChanceMax / disarmMaxLevel) * skillValue);
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else disarmChance = df.format(((double) disarmChanceMax / (double) disarmMaxLevel) * (double) skillValue);
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if(skillValue >= deflectMaxLevel) deflectChance = df.format(deflectChanceMax);
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else deflectChance = df.format((deflectChanceMax / deflectMaxLevel) * skillValue);
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else deflectChance = df.format(((double) deflectChanceMax / (double) deflectMaxLevel) * (double) skillValue);
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if (skillValue >= 250) ironArmBonus = String.valueOf(ironArmMaxBonus);
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else ironArmBonus = String.valueOf(3 + ((int) skillValue / ironArmIncreaseLevel));
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else ironArmBonus = String.valueOf(3 + ((double) skillValue / (double) ironArmIncreaseLevel));
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}
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@Override
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