Dealing with type conversion issues in the skill commands.

This commit is contained in:
Glitchfinder
2012-11-25 16:18:30 -08:00
parent b1cf9d139a
commit 082fa2ca0d
13 changed files with 232 additions and 232 deletions

View File

@ -11,21 +11,21 @@ import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.Misc;
public class AxesCommand extends SkillCommand {
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
private String critChance;
private String bonusDamage;
private String impactDamage;
private String greaterImpactDamage;
private String skullSplitterLength;
private int bonusDamageAxesBonusMax = advancedConfig.getBonusDamageAxesBonusMax();
private int bonusDamageAxesMaxBonusLevel = advancedConfig.getBonusDamageAxesMaxBonusLevel();
private double critMaxChance = advancedConfig.getAxesCriticalChance();
private int critMaxBonusLevel = advancedConfig.getAxesCriticalMaxBonusLevel();
private int greaterImpactIncreaseLevel = advancedConfig.getGreaterImpactIncreaseLevel();
// private double greaterImpactModifier = advancedConfig.getGreaterImpactModifier();
private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
private int bonusDamageAxesBonusMax = advancedConfig.getBonusDamageAxesBonusMax();
private int bonusDamageAxesMaxBonusLevel = advancedConfig.getBonusDamageAxesMaxBonusLevel();
private double critMaxChance = advancedConfig.getAxesCriticalChance();
private int critMaxBonusLevel = advancedConfig.getAxesCriticalMaxBonusLevel();
private int greaterImpactIncreaseLevel = advancedConfig.getGreaterImpactIncreaseLevel();
// private double greaterImpactModifier = advancedConfig.getGreaterImpactModifier();
private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
private boolean canSkullSplitter;
private boolean canCritical;
@ -39,17 +39,17 @@ public class AxesCommand extends SkillCommand {
@Override
protected void dataCalculations() {
DecimalFormat df = new DecimalFormat("#.0");
int skillCheck = Misc.skillCheck((int)skillValue, critMaxBonusLevel);
DecimalFormat df = new DecimalFormat("#.0");
int skillCheck = Misc.skillCheck((int)skillValue, critMaxBonusLevel);
impactDamage = String.valueOf(1 + ((int) skillValue / greaterImpactIncreaseLevel));
skullSplitterLength = String.valueOf(2 + ((int) skillValue / abilityLengthIncreaseLevel));
greaterImpactDamage = "2";
impactDamage = String.valueOf(1 + ((double) skillValue / (double) greaterImpactIncreaseLevel));
skullSplitterLength = String.valueOf(2 + ((double) skillValue / (double) abilityLengthIncreaseLevel));
greaterImpactDamage = "2";
if (skillValue >= critMaxBonusLevel) critChance = df.format(critMaxChance);
else critChance = String.valueOf((critMaxChance / critMaxBonusLevel) * (float)skillCheck);
if (skillValue >= bonusDamageAxesMaxBonusLevel) bonusDamage = String.valueOf(bonusDamageAxesBonusMax);
else bonusDamage = String.valueOf((int) skillValue / (bonusDamageAxesMaxBonusLevel / bonusDamageAxesBonusMax));
if (skillValue >= critMaxBonusLevel) critChance = df.format(critMaxChance);
else critChance = String.valueOf(((double) critMaxChance / (double) critMaxBonusLevel) * (double) skillCheck);
if (skillValue >= bonusDamageAxesMaxBonusLevel) bonusDamage = String.valueOf(bonusDamageAxesBonusMax);
else bonusDamage = String.valueOf((double) skillValue / ((double) bonusDamageAxesMaxBonusLevel / (double) bonusDamageAxesBonusMax));
}
@Override