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Don't need that anymore.
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package com.gmail.nossr50.skills.archery;
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import org.bukkit.event.entity.EntityDamageEvent;
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public class SkillShotEventHandler {
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private ArcheryManager manager;
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private EntityDamageEvent event;
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protected double damageBonusPercent;
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protected SkillShotEventHandler(ArcheryManager manager, EntityDamageEvent event) {
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this.manager = manager;
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this.event = event;
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}
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protected void calculateDamageBonus() {
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this.damageBonusPercent = ((manager.getSkillLevel() / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage);
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if (damageBonusPercent > Archery.skillShotMaxBonusPercentage) {
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damageBonusPercent = Archery.skillShotMaxBonusPercentage;
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}
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}
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protected void modifyEventDamage() {
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int damage = event.getDamage();
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int archeryBonus = (int) (damage * damageBonusPercent);
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event.setDamage(damage + archeryBonus);
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}
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}
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