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General cleanup to satisfy my OCD a little while longer.
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@ -205,8 +205,8 @@ public class Repair {
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*/
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protected static short repairCalculate(Player player, int skillLevel, short durability, int repairAmount) {
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float bonus;
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if (skillLevel >= REPAIR_MASTERY_MAX_BONUS_LEVEL) bonus = ((float) REPAIR_MASTERY_CHANCE_MAX / 100F);
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else bonus = (((float) skillLevel) / ((float) REPAIR_MASTERY_MAX_BONUS_LEVEL)) * (((float) REPAIR_MASTERY_CHANCE_MAX) / 100F);
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if (skillLevel >= REPAIR_MASTERY_MAX_BONUS_LEVEL) bonus = (REPAIR_MASTERY_CHANCE_MAX / 100F);
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else bonus = (((float) skillLevel) / ((float) REPAIR_MASTERY_MAX_BONUS_LEVEL)) * ((REPAIR_MASTERY_CHANCE_MAX) / 100F);
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if (Permissions.repairMastery(player)) {
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bonus = repairAmount * bonus;
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