mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-28 03:34:43 +02:00
General cleanup to satisfy my OCD a little while longer.
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@ -107,7 +107,7 @@ public class Herbalism {
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randomChance = 75;
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}
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float chance = (float) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * herbLevel);
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float chance = (float) ((MAX_CHANCE / MAX_BONUS_LEVEL) * herbLevel);
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if (chance > MAX_CHANCE) chance = (float) MAX_CHANCE;
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switch (type) {
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@ -125,7 +125,7 @@ public class Herbalism {
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if (b.getType().equals(Material.CACTUS)) {
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mat = Material.CACTUS;
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if (!mcMMO.placeStore.isTrue(b)) {
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if (chance > Misc.getRandom().nextInt(randomChance)) {
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if (chance > Misc.getRandom().nextInt(randomChance)) {
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catciDrops++;
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}
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xp += Config.getInstance().getHerbalismXPCactus();
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@ -185,7 +185,7 @@ public class Herbalism {
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if (b.getType().equals(Material.SUGAR_CANE_BLOCK)) {
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mat = Material.SUGAR_CANE;
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if (!mcMMO.placeStore.isTrue(b)) {
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if (chance > Misc.getRandom().nextInt(randomChance)) {
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if (chance > Misc.getRandom().nextInt(randomChance)) {
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caneDrops++;
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}
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xp += Config.getInstance().getHerbalismXPSugarCane();
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@ -410,8 +410,8 @@ public class Herbalism {
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* @param plugin mcMMO plugin instance
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*/
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private static void greenThumbWheat(Block block, Player player, BlockBreakEvent event, mcMMO plugin) {
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final int MAX_CHANCE = advancedConfig.getGreenThumbChanceMax();
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final int MAX_BONUS_LEVEL = advancedConfig.getGreenThumbMaxLevel();
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final int MAX_CHANCE = advancedConfig.getGreenThumbChanceMax();
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final int MAX_BONUS_LEVEL = advancedConfig.getGreenThumbMaxLevel();
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PlayerProfile profile = Users.getProfile(player);
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int herbLevel = profile.getSkillLevel(SkillType.HERBALISM);
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@ -455,7 +455,7 @@ public class Herbalism {
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}
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float chance = (float) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * herbLevel);
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if (chance > MAX_CHANCE) chance = (float) MAX_CHANCE;
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if (chance > MAX_CHANCE) chance = MAX_CHANCE;
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if (hasSeeds && profile.getAbilityMode(AbilityType.GREEN_TERRA) || hasSeeds && (chance > Misc.getRandom().nextInt(randomChance))) {
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event.setCancelled(true);
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@ -529,7 +529,7 @@ public class Herbalism {
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}
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float chance = (float) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * skillLevel);
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if (chance > MAX_CHANCE) chance = (float) MAX_CHANCE;
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if (chance > MAX_CHANCE) chance = MAX_CHANCE;
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if (chance > Misc.getRandom().nextInt(randomChance)) {
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greenTerraConvert(player, block);
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@ -210,8 +210,8 @@ public class WoodCutting {
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else if (x.getType() == Material.LEAVES) {
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final int SAPLING_DROP_CHANCE = 10;
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//Drop the right type of sapling
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item = (new MaterialData(Material.SAPLING, (byte) (x.getData() & 3))).toItemStack(1);
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//Drop the right type of sapling
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item = (new MaterialData(Material.SAPLING, (byte) (x.getData() & 3))).toItemStack(1);
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Misc.randomDropItem(x.getLocation(), item, SAPLING_DROP_CHANCE);
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@ -7,7 +7,7 @@ public class BiggerBombsEventHandler {
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private ExplosionPrimeEvent event;
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private float radius;
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private float radiusModifier;
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private float radiusModifier;
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protected BiggerBombsEventHandler(MiningManager manager, ExplosionPrimeEvent event) {
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this.skillLevel = manager.getSkillLevel();
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@ -35,7 +35,7 @@ public class Mining {
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* @param player The player to award XP to
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* @param block The block to award XP for
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*/
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protected static void miningXP(Player player, PlayerProfile profile, Block block, Material type) {
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protected static void miningXP(Player player, PlayerProfile profile, Block block, Material type) {
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int xp = 0;
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switch (type) {
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@ -74,7 +74,7 @@ public class SuperBreakerEventHandler {
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return true;
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}
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switch (blockType) {
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case OBSIDIAN:
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if (tier < Mining.DIAMOND_TOOL_TIER) {
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@ -99,7 +99,7 @@ public class SuperBreakerEventHandler {
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}
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/* FALL THROUGH */
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case COAL_ORE:
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case COAL_ORE:
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case ENDER_STONE:
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case GLOWSTONE:
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case MOSSY_COBBLESTONE:
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@ -205,8 +205,8 @@ public class Repair {
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*/
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protected static short repairCalculate(Player player, int skillLevel, short durability, int repairAmount) {
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float bonus;
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if (skillLevel >= REPAIR_MASTERY_MAX_BONUS_LEVEL) bonus = ((float) REPAIR_MASTERY_CHANCE_MAX / 100F);
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else bonus = (((float) skillLevel) / ((float) REPAIR_MASTERY_MAX_BONUS_LEVEL)) * (((float) REPAIR_MASTERY_CHANCE_MAX) / 100F);
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if (skillLevel >= REPAIR_MASTERY_MAX_BONUS_LEVEL) bonus = (REPAIR_MASTERY_CHANCE_MAX / 100F);
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else bonus = (((float) skillLevel) / ((float) REPAIR_MASTERY_MAX_BONUS_LEVEL)) * ((REPAIR_MASTERY_CHANCE_MAX) / 100F);
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if (Permissions.repairMastery(player)) {
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bonus = repairAmount * bonus;
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@ -15,5 +15,5 @@ public class Unarmed {
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public static final int DISARM_MAX_BONUS_LEVEL = advancedConfig.getDeflectMaxBonusLevel();
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public static final int IRON_GRIP_MAX_CHANCE = advancedConfig.getIronGripChanceMax();
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public static final int IRON_GRIP_MAX_BONUS_LEVEL = advancedConfig.getIronGripMaxBonusLevel();
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public static final int IRON_GRIP_MAX_BONUS_LEVEL = advancedConfig.getIronGripMaxBonusLevel();
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}
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