General cleanup to satisfy my OCD a little while longer.

This commit is contained in:
GJ
2013-01-21 17:22:54 -05:00
parent 900623461a
commit 0711454e31
37 changed files with 180 additions and 163 deletions

View File

@ -95,21 +95,21 @@ public class AcrobaticsCommand extends SkillCommand {
if (canRoll) {
if (lucky)
player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Chance", new Object[] { rollChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { rollChanceLucky }));
else
else
player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Chance", new Object[] { rollChance }));
}
if (canGracefulRoll) {
if (lucky)
player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.GraceChance", new Object[] { gracefulRollChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { gracefulRollChanceLucky }));
else
else
player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.GraceChance", new Object[] { gracefulRollChance }));
}
if (canDodge) {
if (lucky)
player.sendMessage(LocaleLoader.getString("Acrobatics.DodgeChance", new Object[] { dodgeChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { dodgeChanceLucky }));
else
else
player.sendMessage(LocaleLoader.getString("Acrobatics.DodgeChance", new Object[] { dodgeChance }));
}
}

View File

@ -89,21 +89,21 @@ public class ArcheryCommand extends SkillCommand {
@Override
protected void statsDisplay() {
if (canSkillShot) {
player.sendMessage(LocaleLoader.getString("Archery.Combat.SkillshotBonus", new Object[] { skillShotBonus }));
player.sendMessage(LocaleLoader.getString("Archery.Combat.SkillshotBonus", new Object[] { skillShotBonus }));
}
if (canDaze) {
if (lucky)
player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { dazeChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }));
player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { dazeChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }));
}
if (canRetrieve) {
if (lucky)
player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { retrieveChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }));
player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { retrieveChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }));
}
}
}