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Temporary fix for some of our combat checks not being called properly. A
better fix will be coming soon.
This commit is contained in:
parent
ba7ebe1319
commit
06cf0ff2c2
@ -56,9 +56,9 @@ public class Combat {
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boolean targetIsPlayer = (target.getType() == EntityType.PLAYER);
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boolean targetIsPlayer = (target.getType() == EntityType.PLAYER);
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boolean targetIsTamedPet = (target instanceof Tameable) ? ((Tameable) target).isTamed() : false;
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boolean targetIsTamedPet = (target instanceof Tameable) ? ((Tameable) target).isTamed() : false;
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switch (damager.getType()) {
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switch (event.getDamager().getType()) {
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case PLAYER:
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case PLAYER:
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Player attacker = (Player) damager;
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Player attacker = (Player) event.getDamager();
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if (Misc.isNPCPlayer(attacker)) {
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if (Misc.isNPCPlayer(attacker)) {
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return;
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return;
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@ -133,7 +133,7 @@ public class Combat {
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break;
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break;
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case WOLF:
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case WOLF:
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Wolf wolf = (Wolf) damager;
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Wolf wolf = (Wolf) event.getDamager();
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if (wolf.isTamed() && wolf.getOwner() instanceof Player) {
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if (wolf.isTamed() && wolf.getOwner() instanceof Player) {
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Player master = (Player) wolf.getOwner();
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Player master = (Player) wolf.getOwner();
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@ -158,7 +158,7 @@ public class Combat {
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break;
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break;
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case ARROW:
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case ARROW:
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LivingEntity shooter = ((Arrow) damager).getShooter();
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LivingEntity shooter = ((Arrow) event.getDamager()).getShooter();
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//TODO: Is there a reason we're breaking here instead of returning?
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//TODO: Is there a reason we're breaking here instead of returning?
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if (shooter == null || shooter.getType() != EntityType.PLAYER) {
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if (shooter == null || shooter.getType() != EntityType.PLAYER) {
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@ -184,10 +184,10 @@ public class Combat {
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if (targetIsPlayer) {
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if (targetIsPlayer) {
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Player player = (Player) target;
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Player player = (Player) target;
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if (damager instanceof Player) {
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if (event.getDamager() instanceof Player) {
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if (Swords.pvpEnabled) {
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if (Swords.pvpEnabled) {
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SwordsManager swordsManager = new SwordsManager(player);
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SwordsManager swordsManager = new SwordsManager(player);
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swordsManager.counterAttackChecks((LivingEntity) damager, event.getDamage());
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swordsManager.counterAttackChecks((LivingEntity) event.getDamager(), event.getDamage());
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}
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}
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if (Acrobatics.pvpEnabled) {
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if (Acrobatics.pvpEnabled) {
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@ -201,13 +201,13 @@ public class Combat {
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}
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}
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}
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}
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else {
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else {
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if (Swords.pveEnabled && damager instanceof LivingEntity) {
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if (Swords.pveEnabled && event.getDamager() instanceof LivingEntity) {
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SwordsManager swordsManager = new SwordsManager(player);
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SwordsManager swordsManager = new SwordsManager(player);
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swordsManager.counterAttackChecks((LivingEntity) damager, event.getDamage());
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swordsManager.counterAttackChecks((LivingEntity) event.getDamager(), event.getDamage());
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}
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}
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if (Acrobatics.pveEnabled) {
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if (Acrobatics.pveEnabled) {
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if (!(damager instanceof LightningStrike && Acrobatics.dodgeLightningDisabled)) {
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if (!(event.getDamager() instanceof LightningStrike && Acrobatics.dodgeLightningDisabled)) {
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AcrobaticsManager acrobaticsManager = new AcrobaticsManager(player);
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AcrobaticsManager acrobaticsManager = new AcrobaticsManager(player);
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acrobaticsManager.dodgeCheck(event);
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acrobaticsManager.dodgeCheck(event);
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}
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}
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