mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-27 19:24:44 +02:00
Command format & permission changes, other minor cleanup.
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@ -1,5 +1,7 @@
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package com.gmail.nossr50.commands.skills;
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import java.text.DecimalFormat;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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@ -82,25 +84,27 @@ public class AcrobaticsCommand implements CommandExecutor {
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}
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private void dataCalculations(float skillValue) {
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DecimalFormat percent = new DecimalFormat("##0.00%");
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if (skillValue >= 1000) {
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dodgeChance = "20";
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rollChance = "100";
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gracefulRollChance = "100";
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dodgeChance = "20.00%";
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rollChance = "100.00%";
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gracefulRollChance = "100.00%";
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}
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else if (skillValue >= 800) {
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dodgeChance = "20";
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rollChance = String.valueOf(skillValue / 10);
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gracefulRollChance = "100";
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dodgeChance = "20.00%";
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rollChance = percent.format(skillValue / 1000);
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gracefulRollChance = "100.00%";
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}
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else if (skillValue >= 500) {
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dodgeChance = String.valueOf(skillValue / 40);
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rollChance = String.valueOf(skillValue / 10);
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gracefulRollChance = "100";
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dodgeChance = percent.format(skillValue / 4000);
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rollChance = percent.format(skillValue / 1000);
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gracefulRollChance = "100.00%";
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}
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else {
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dodgeChance = String.valueOf(skillValue / 40);
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rollChance = String.valueOf(skillValue / 10);
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gracefulRollChance = String.valueOf(skillValue / 5);
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dodgeChance = percent.format(skillValue / 4000);
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rollChance = percent.format(skillValue / 1000);
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gracefulRollChance = percent.format(skillValue / 500);
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}
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}
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@ -1,5 +1,7 @@
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package com.gmail.nossr50.commands.skills;
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import java.text.DecimalFormat;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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@ -10,6 +12,7 @@ import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.Page;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Users;
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public class ArcheryCommand implements CommandExecutor {
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@ -18,6 +21,10 @@ public class ArcheryCommand implements CommandExecutor {
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private String dazeChance;
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private String retrieveChance;
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private boolean canSkillShot;
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private boolean canDaze;
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private boolean canRetrieve;
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@Override
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public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
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if (CommandHelper.noConsoleUsage(sender)) {
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@ -33,20 +40,43 @@ public class ArcheryCommand implements CommandExecutor {
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skillValue = (float) PP.getSkillLevel(SkillType.ARCHERY);
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dataCalculations(skillValue);
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permissionsCheck(player);
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player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Archery.SkillName") }));
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player.sendMessage(LocaleLoader.getString("Commands.XPGain", new Object[] { LocaleLoader.getString("Commands.XPGain.Archery") }));
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player.sendMessage(LocaleLoader.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.ARCHERY), PP.getSkillXpLevel(SkillType.ARCHERY), PP.getXpToLevel(SkillType.ARCHERY) }));
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player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Effects.Effects") }));
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.0"), LocaleLoader.getString("Archery.Effect.1") }));
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.2"), LocaleLoader.getString("Archery.Effect.3") }));
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.4"), LocaleLoader.getString("Archery.Effect.5") }));
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if (canSkillShot || canDaze || canRetrieve) {
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player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Effects.Effects") }));
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}
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player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Commands.Stats.Self") }));
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player.sendMessage(LocaleLoader.getString("Archery.Combat.SkillshotBonus", new Object[] { skillShotBonus }));
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player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }));
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player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }));
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if (canSkillShot) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.0"), LocaleLoader.getString("Archery.Effect.1") }));
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}
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if (canDaze) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.2"), LocaleLoader.getString("Archery.Effect.3") }));
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}
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if (canRetrieve) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.4"), LocaleLoader.getString("Archery.Effect.5") }));
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}
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if (canSkillShot || canDaze || canRetrieve) {
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player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Commands.Stats.Self") }));
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}
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if (canSkillShot) {
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player.sendMessage(LocaleLoader.getString("Archery.Combat.SkillshotBonus", new Object[] { skillShotBonus }));
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}
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if (canDaze) {
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player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }));
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}
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if (canRetrieve) {
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player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }));
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}
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Page.grabGuidePageForSkill(SkillType.ARCHERY, player, args);
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@ -54,15 +84,24 @@ public class ArcheryCommand implements CommandExecutor {
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}
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private void dataCalculations(float skillValue) {
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DecimalFormat percent = new DecimalFormat("##0.00%");
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if (skillValue >= 1000) {
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skillShotBonus = "200";
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dazeChance = "50";
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retrieveChance = "100";
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skillShotBonus = "200.00%";
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dazeChance = "50.00%";
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retrieveChance = "100.00%";
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}
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else {
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skillShotBonus = String.valueOf((int) skillValue / 5);
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dazeChance = String.valueOf(skillValue / 20);
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retrieveChance = String.valueOf(skillValue / 10);
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skillShotBonus = percent.format(((int) skillValue / 50) * 0.1D); //TODO: Not sure if this is the best way to calculate this or not...
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dazeChance = percent.format(skillValue / 2000);
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retrieveChance = percent.format(skillValue / 1000);
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}
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}
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private void permissionsCheck(Player player) {
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Permissions permInstance = Permissions.getInstance();
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canSkillShot = permInstance.archeryBonus(player);
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canDaze = permInstance.daze(player);
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canRetrieve = permInstance.trackArrows(player);
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}
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}
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