Command format & permission changes, other minor cleanup.

This commit is contained in:
GJ
2012-04-29 22:58:54 -04:00
parent 67de70432c
commit 064fc0a8e2
11 changed files with 113 additions and 63 deletions

View File

@ -1,5 +1,7 @@
package com.gmail.nossr50.commands.skills;
import java.text.DecimalFormat;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
@ -82,25 +84,27 @@ public class AcrobaticsCommand implements CommandExecutor {
}
private void dataCalculations(float skillValue) {
DecimalFormat percent = new DecimalFormat("##0.00%");
if (skillValue >= 1000) {
dodgeChance = "20";
rollChance = "100";
gracefulRollChance = "100";
dodgeChance = "20.00%";
rollChance = "100.00%";
gracefulRollChance = "100.00%";
}
else if (skillValue >= 800) {
dodgeChance = "20";
rollChance = String.valueOf(skillValue / 10);
gracefulRollChance = "100";
dodgeChance = "20.00%";
rollChance = percent.format(skillValue / 1000);
gracefulRollChance = "100.00%";
}
else if (skillValue >= 500) {
dodgeChance = String.valueOf(skillValue / 40);
rollChance = String.valueOf(skillValue / 10);
gracefulRollChance = "100";
dodgeChance = percent.format(skillValue / 4000);
rollChance = percent.format(skillValue / 1000);
gracefulRollChance = "100.00%";
}
else {
dodgeChance = String.valueOf(skillValue / 40);
rollChance = String.valueOf(skillValue / 10);
gracefulRollChance = String.valueOf(skillValue / 5);
dodgeChance = percent.format(skillValue / 4000);
rollChance = percent.format(skillValue / 1000);
gracefulRollChance = percent.format(skillValue / 500);
}
}

View File

@ -1,5 +1,7 @@
package com.gmail.nossr50.commands.skills;
import java.text.DecimalFormat;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
@ -10,6 +12,7 @@ import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.Page;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Users;
public class ArcheryCommand implements CommandExecutor {
@ -18,6 +21,10 @@ public class ArcheryCommand implements CommandExecutor {
private String dazeChance;
private String retrieveChance;
private boolean canSkillShot;
private boolean canDaze;
private boolean canRetrieve;
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (CommandHelper.noConsoleUsage(sender)) {
@ -33,20 +40,43 @@ public class ArcheryCommand implements CommandExecutor {
skillValue = (float) PP.getSkillLevel(SkillType.ARCHERY);
dataCalculations(skillValue);
permissionsCheck(player);
player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Archery.SkillName") }));
player.sendMessage(LocaleLoader.getString("Commands.XPGain", new Object[] { LocaleLoader.getString("Commands.XPGain.Archery") }));
player.sendMessage(LocaleLoader.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.ARCHERY), PP.getSkillXpLevel(SkillType.ARCHERY), PP.getXpToLevel(SkillType.ARCHERY) }));
player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Effects.Effects") }));
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.0"), LocaleLoader.getString("Archery.Effect.1") }));
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.2"), LocaleLoader.getString("Archery.Effect.3") }));
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.4"), LocaleLoader.getString("Archery.Effect.5") }));
if (canSkillShot || canDaze || canRetrieve) {
player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Effects.Effects") }));
}
player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Commands.Stats.Self") }));
player.sendMessage(LocaleLoader.getString("Archery.Combat.SkillshotBonus", new Object[] { skillShotBonus }));
player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }));
player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }));
if (canSkillShot) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.0"), LocaleLoader.getString("Archery.Effect.1") }));
}
if (canDaze) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.2"), LocaleLoader.getString("Archery.Effect.3") }));
}
if (canRetrieve) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.4"), LocaleLoader.getString("Archery.Effect.5") }));
}
if (canSkillShot || canDaze || canRetrieve) {
player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Commands.Stats.Self") }));
}
if (canSkillShot) {
player.sendMessage(LocaleLoader.getString("Archery.Combat.SkillshotBonus", new Object[] { skillShotBonus }));
}
if (canDaze) {
player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }));
}
if (canRetrieve) {
player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }));
}
Page.grabGuidePageForSkill(SkillType.ARCHERY, player, args);
@ -54,15 +84,24 @@ public class ArcheryCommand implements CommandExecutor {
}
private void dataCalculations(float skillValue) {
DecimalFormat percent = new DecimalFormat("##0.00%");
if (skillValue >= 1000) {
skillShotBonus = "200";
dazeChance = "50";
retrieveChance = "100";
skillShotBonus = "200.00%";
dazeChance = "50.00%";
retrieveChance = "100.00%";
}
else {
skillShotBonus = String.valueOf((int) skillValue / 5);
dazeChance = String.valueOf(skillValue / 20);
retrieveChance = String.valueOf(skillValue / 10);
skillShotBonus = percent.format(((int) skillValue / 50) * 0.1D); //TODO: Not sure if this is the best way to calculate this or not...
dazeChance = percent.format(skillValue / 2000);
retrieveChance = percent.format(skillValue / 1000);
}
}
private void permissionsCheck(Player player) {
Permissions permInstance = Permissions.getInstance();
canSkillShot = permInstance.archeryBonus(player);
canDaze = permInstance.daze(player);
canRetrieve = permInstance.trackArrows(player);
}
}