Added support for newer mobs to fishing's shake ability.

This commit is contained in:
Glitchfinder 2012-10-29 14:27:22 -07:00
parent 42aa426991
commit 058dc8c611
2 changed files with 93 additions and 5 deletions

7
pom.xml Normal file → Executable file
View File

@ -121,6 +121,13 @@
<type>jar</type> <type>jar</type>
<scope>compile</scope> <scope>compile</scope>
</dependency> </dependency>
<dependency>
<groupId>org.bukkit</groupId>
<artifactId>craftbukkit</artifactId>
<version>LATEST</version>
<type>jar</type>
<scope>compile</scope>
</dependency>
<dependency> <dependency>
<groupId>org.getspout</groupId> <groupId>org.getspout</groupId>
<artifactId>spoutpluginapi</artifactId> <artifactId>spoutpluginapi</artifactId>

View File

@ -17,6 +17,8 @@ import org.bukkit.event.player.PlayerFishEvent;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import org.bukkit.material.Wool; import org.bukkit.material.Wool;
import org.bukkit.craftbukkit.entity.CraftSkeleton;
import com.gmail.nossr50.config.Config; import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.config.TreasuresConfig; import com.gmail.nossr50.config.TreasuresConfig;
import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.PlayerProfile;
@ -242,7 +244,12 @@ public class Fishing {
break; break;
case CREEPER: case CREEPER:
if (DROP_NUMBER > 99) {
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 4));
}
else {
Misc.dropItem(location, new ItemStack(Material.SULPHUR)); Misc.dropItem(location, new ItemStack(Material.SULPHUR));
}
break; break;
case ENDERMAN: case ENDERMAN:
@ -258,6 +265,18 @@ public class Fishing {
} }
break; break;
case IRON_GOLEM:
if (DROP_NUMBER > 99) {
Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
}
else if (DROP_NUMBER > 90) {
Misc.dropItem(location, new ItemStack(Material.IRON_INGOT));
}
else {
Misc.dropItem(location, new ItemStack(Material.RED_ROSE));
}
break;
case MAGMA_CUBE: case MAGMA_CUBE:
Misc.dropItem(location, new ItemStack(Material.MAGMA_CREAM)); Misc.dropItem(location, new ItemStack(Material.MAGMA_CREAM));
break; break;
@ -309,12 +328,28 @@ public class Fishing {
break; break;
case SKELETON: case SKELETON:
if (DROP_NUMBER > 50) { if(((CraftSkeleton) le).getHandle().getSkeletonType() == 1) {
if (DROP_NUMBER > 97) {
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 1));
}
else if (DROP_NUMBER > 50) {
Misc.dropItem(location, new ItemStack(Material.BONE));
}
else {
Misc.dropItems(location, new ItemStack(Material.COAL), 3);
}
}
else {
if (DROP_NUMBER > 99) {
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM));
}
else if (DROP_NUMBER > 50) {
Misc.dropItem(location, new ItemStack(Material.BONE)); Misc.dropItem(location, new ItemStack(Material.BONE));
} }
else { else {
Misc.dropItems(location, new ItemStack(Material.ARROW), 3); Misc.dropItems(location, new ItemStack(Material.ARROW), 3);
} }
}
break; break;
case SLIME: case SLIME:
@ -343,8 +378,54 @@ public class Fishing {
Misc.dropItem(location, new ItemStack(Material.INK_SACK, 1, (short) 0, (byte) 0x0)); Misc.dropItem(location, new ItemStack(Material.INK_SACK, 1, (short) 0, (byte) 0x0));
break; break;
case WITCH:
final int DROP_NUMBER_2 = random.nextInt(randomChance);
if (DROP_NUMBER > 97) {
if(DROP_NUMBER_2 > 66) {
Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8197));
}
else if(DROP_NUMBER_2 > 33) {
Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8195));
}
else {
Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8194));
}
}
else {
if(DROP_NUMBER_2 > 88) {
Misc.dropItem(location, new ItemStack(Material.GLASS_BOTTLE));
}
else if(DROP_NUMBER_2 > 75) {
Misc.dropItem(location, new ItemStack(Material.GLOWSTONE_DUST));
}
else if(DROP_NUMBER_2 > 63) {
Misc.dropItem(location, new ItemStack(Material.SULPHUR));
}
else if(DROP_NUMBER_2 > 50) {
Misc.dropItem(location, new ItemStack(Material.REDSTONE));
}
else if(DROP_NUMBER_2 > 38) {
Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
}
else if(DROP_NUMBER_2 > 25) {
Misc.dropItem(location, new ItemStack(Material.STICK));
}
else if(DROP_NUMBER_2 > 13) {
Misc.dropItem(location, new ItemStack(Material.SUGAR));
}
else {
Misc.dropItem(location, new ItemStack(Material.POTION));
}
}
break;
case ZOMBIE: case ZOMBIE:
if (DROP_NUMBER > 99) {
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 2));
}
else {
Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH)); Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
}
break; break;
default: default: