More Axe restructuring, changing some config values from int to double,

added function to duplicate code.
This commit is contained in:
GJ
2013-01-14 11:55:43 -05:00
parent dd766d5363
commit 0587741437
8 changed files with 120 additions and 94 deletions

View File

@ -47,8 +47,8 @@ Skills:
# SkillShot_IncreasePercentage: This is a percentage value, 0.1 = 10%
# SkillShot_MaxBonus: When the SkillShot_MaxBonus has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
SkillShot_IncreaseLevel: 50
SkillShot_IncreasePercentage: 0.1D
SkillShot_MaxBonus: 2.0D
SkillShot_IncreasePercentage: 0.1
SkillShot_MaxBonus: 2.0
# Daze_MaxChance: Maximum chance of causing daze to opponents
# Daze_MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance"
@ -77,7 +77,7 @@ Skills:
# Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
AxesCritical_PVP_Modifier: 1.5
AxesCritical_PVE_Modifier: 2
AxesCritical_PVE_Modifier: 2.0
# GreaterImpact_Chance: Chance of hitting with GreaterImpact, knocksbacks mobs
# GreaterImpact_KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is