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More Axe restructuring, changing some config values from int to double,
added function to duplicate code.
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@ -47,8 +47,8 @@ Skills:
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# SkillShot_IncreasePercentage: This is a percentage value, 0.1 = 10%
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# SkillShot_MaxBonus: When the SkillShot_MaxBonus has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
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SkillShot_IncreaseLevel: 50
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SkillShot_IncreasePercentage: 0.1D
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SkillShot_MaxBonus: 2.0D
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SkillShot_IncreasePercentage: 0.1
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SkillShot_MaxBonus: 2.0
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# Daze_MaxChance: Maximum chance of causing daze to opponents
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# Daze_MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance"
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@ -77,7 +77,7 @@ Skills:
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# Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
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AxesCritical_PVP_Modifier: 1.5
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AxesCritical_PVE_Modifier: 2
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AxesCritical_PVE_Modifier: 2.0
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# GreaterImpact_Chance: Chance of hitting with GreaterImpact, knocksbacks mobs
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# GreaterImpact_KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
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