Minor ImpactEventHandler cleanup

This commit is contained in:
bm01 2013-02-12 19:36:10 +01:00
parent 761fb3b811
commit 048a979375

View File

@ -37,8 +37,11 @@ public class ImpactEventHandler {
for (ItemStack itemStack : entityEquipment.getArmorContents()) { for (ItemStack itemStack : entityEquipment.getArmorContents()) {
if (ItemChecks.isArmor(itemStack)) { if (ItemChecks.isArmor(itemStack)) {
damageArmor(itemStack);
hasArmor = true; hasArmor = true;
if (Misc.getRandom().nextInt(100) < 25) {
damageArmor(itemStack);
}
} }
} }
@ -46,10 +49,6 @@ public class ImpactEventHandler {
} }
private void damageArmor(ItemStack armor) { private void damageArmor(ItemStack armor) {
if (Misc.getRandom().nextInt(100) >= 25) {
return;
}
float modifier = 1; float modifier = 1;
if (armor.containsEnchantment(Enchantment.DURABILITY)) { if (armor.containsEnchantment(Enchantment.DURABILITY)) {