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Add snow to excavation. No treasures will drop from snow by default,
but they can be added to the treasures.yml file by specifying "Drops_From: Snow: true" Adds #1229
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01a1cf5765
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@ -8,6 +8,7 @@ Key:
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- Removal
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- Removal
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Version 1.4.07-dev
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Version 1.4.07-dev
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+ Added snow to excavation
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! Improved profile saving
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! Improved profile saving
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! Updated localization files
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! Updated localization files
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@ -25,13 +25,14 @@ import com.gmail.nossr50.datatypes.treasure.Treasure;
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public class TreasureConfig extends ConfigLoader {
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public class TreasureConfig extends ConfigLoader {
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private static TreasureConfig instance;
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private static TreasureConfig instance;
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public List<ExcavationTreasure> excavationFromDirt = new ArrayList<ExcavationTreasure>();
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public List<ExcavationTreasure> excavationFromDirt = new ArrayList<ExcavationTreasure>();
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public List<ExcavationTreasure> excavationFromGrass = new ArrayList<ExcavationTreasure>();
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public List<ExcavationTreasure> excavationFromGrass = new ArrayList<ExcavationTreasure>();
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public List<ExcavationTreasure> excavationFromSand = new ArrayList<ExcavationTreasure>();
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public List<ExcavationTreasure> excavationFromSand = new ArrayList<ExcavationTreasure>();
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public List<ExcavationTreasure> excavationFromGravel = new ArrayList<ExcavationTreasure>();
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public List<ExcavationTreasure> excavationFromGravel = new ArrayList<ExcavationTreasure>();
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public List<ExcavationTreasure> excavationFromClay = new ArrayList<ExcavationTreasure>();
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public List<ExcavationTreasure> excavationFromClay = new ArrayList<ExcavationTreasure>();
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public List<ExcavationTreasure> excavationFromMycel = new ArrayList<ExcavationTreasure>();
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public List<ExcavationTreasure> excavationFromMycel = new ArrayList<ExcavationTreasure>();
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public List<ExcavationTreasure> excavationFromSoulSand = new ArrayList<ExcavationTreasure>();
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public List<ExcavationTreasure> excavationFromSoulSand = new ArrayList<ExcavationTreasure>();
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public List<ExcavationTreasure> excavationFromSnow = new ArrayList<ExcavationTreasure>();
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public List<HylianTreasure> hylianFromBushes = new ArrayList<HylianTreasure>();
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public List<HylianTreasure> hylianFromBushes = new ArrayList<HylianTreasure>();
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public List<HylianTreasure> hylianFromFlowers = new ArrayList<HylianTreasure>();
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public List<HylianTreasure> hylianFromFlowers = new ArrayList<HylianTreasure>();
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@ -248,6 +249,10 @@ public class TreasureConfig extends ConfigLoader {
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eTreasure.setDropsFromSoulSand();
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eTreasure.setDropsFromSoulSand();
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}
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}
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if (config.getBoolean("Treasures." + treasureName + ".Drops_From.Snow", false)) {
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eTreasure.setDropsFromSnow();
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}
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if (config.getBoolean("Treasures." + treasureName + ".Drops_From.Bushes", false)) {
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if (config.getBoolean("Treasures." + treasureName + ".Drops_From.Bushes", false)) {
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hTreasure.setDropsFromBushes();
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hTreasure.setDropsFromBushes();
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}
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}
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@ -437,6 +442,10 @@ public class TreasureConfig extends ConfigLoader {
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if (eTreasure.getDropsFromSoulSand()) {
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if (eTreasure.getDropsFromSoulSand()) {
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excavationFromSoulSand.add(eTreasure);
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excavationFromSoulSand.add(eTreasure);
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}
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}
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if (eTreasure.getDropsFromSnow()) {
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excavationFromSnow.add(eTreasure);
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}
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}
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}
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}
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}
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}
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}
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@ -3,7 +3,7 @@ package com.gmail.nossr50.datatypes.treasure;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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public class ExcavationTreasure extends Treasure {
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public class ExcavationTreasure extends Treasure {
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// dirt | grass | sand | gravel | clay | mycel | soulsand
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// dirt | grass | sand | gravel | clay | mycel | soulsand | snow
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// 00000001 - dirt 1
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// 00000001 - dirt 1
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// 00000010 - grass 2
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// 00000010 - grass 2
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// 00000100 - sand 4
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// 00000100 - sand 4
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@ -11,6 +11,7 @@ public class ExcavationTreasure extends Treasure {
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// 00010000 - clay 16
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// 00010000 - clay 16
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// 00100000 - mycel 32
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// 00100000 - mycel 32
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// 01000000 - soulsand 64
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// 01000000 - soulsand 64
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// 10000000 - snow 128
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private byte dropsFrom = 0x0;
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private byte dropsFrom = 0x0;
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public ExcavationTreasure(ItemStack drop, int xp, double dropChance, int dropLevel) {
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public ExcavationTreasure(ItemStack drop, int xp, double dropChance, int dropLevel) {
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@ -55,6 +56,10 @@ public class ExcavationTreasure extends Treasure {
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return getDropFromMask(64);
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return getDropFromMask(64);
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}
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}
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public boolean getDropsFromSnow() {
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return getDropFromMask(128);
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}
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private boolean getDropFromMask(int mask) {
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private boolean getDropFromMask(int mask) {
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return ((dropsFrom & mask) > 0) ? true : false;
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return ((dropsFrom & mask) > 0) ? true : false;
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}
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}
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@ -88,6 +93,10 @@ public class ExcavationTreasure extends Treasure {
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setDropFromMask(64);
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setDropFromMask(64);
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}
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}
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public void setDropsFromSnow() {
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setDropFromMask(128);
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}
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private void setDropFromMask(int mask) {
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private void setDropFromMask(int mask) {
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dropsFrom |= mask;
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dropsFrom |= mask;
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}
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}
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@ -121,6 +130,10 @@ public class ExcavationTreasure extends Treasure {
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unsetDropFromMask(64);
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unsetDropFromMask(64);
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}
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}
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public void unsetDropsFromSnow() {
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unsetDropFromMask(128);
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}
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private void unsetDropFromMask(int mask) {
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private void unsetDropFromMask(int mask) {
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dropsFrom &= ~mask;
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dropsFrom &= ~mask;
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}
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}
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@ -180,6 +180,8 @@ public final class BlockUtils {
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case GRAVEL:
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case GRAVEL:
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case MYCEL:
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case MYCEL:
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case SAND:
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case SAND:
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case SNOW:
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case SNOW_BLOCK:
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case SOUL_SAND:
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case SOUL_SAND:
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return true;
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return true;
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@ -313,6 +313,8 @@ Experience:
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Gravel: 40
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Gravel: 40
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Mycel: 40
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Mycel: 40
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Sand: 40
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Sand: 40
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Snow: 20
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Snow_Block: 40
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Soul_Sand: 40
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Soul_Sand: 40
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Woodcutting:
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Woodcutting:
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Oak: 70
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Oak: 70
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