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The other way leaks memory like a sieve.
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@ -383,8 +383,11 @@ public final class CombatUtils {
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int numberOfTargets = Misc.getTier(attacker.getItemInHand()); // The higher the weapon tier, the more targets you hit
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int damageAmount = Math.max(damage, 1);
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while (numberOfTargets > 0) {
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for (Entity entity : target.getNearbyEntities(2.5, 2.5, 2.5)) {
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if (numberOfTargets <= 0) {
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break;
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}
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if (Misc.isNPCEntity(entity) || !(entity instanceof LivingEntity) || !shouldBeAffected(attacker, entity)) {
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continue;
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}
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@ -416,7 +419,6 @@ public final class CombatUtils {
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numberOfTargets--;
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}
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}
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}
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public static void startGainXp(McMMOPlayer mcMMOPlayer, LivingEntity target, SkillType skillType) {
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startGainXp(mcMMOPlayer, target, skillType, 1.0);
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