Update code style

This commit is contained in:
nossr50
2019-04-24 22:52:53 -07:00
parent dc758a6dfc
commit 02a69cbb05
334 changed files with 4660 additions and 5158 deletions

View File

@@ -37,13 +37,14 @@ import java.util.HashMap;
import java.util.Map;
public final class CombatUtils {
private CombatUtils() {}
private CombatUtils() {
}
private static void processSwordCombat(LivingEntity target, Player player, EntityDamageByEntityEvent event) {
if (event.getCause() == DamageCause.THORNS) {
return;
}
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
SwordsManager swordsManager = mcMMOPlayer.getSwordsManager();
double initialDamage = event.getDamage();
@@ -55,26 +56,23 @@ public final class CombatUtils {
mcMMOPlayer.checkAbilityActivation(PrimarySkillType.SWORDS);
}
if(target.getHealth() - event.getFinalDamage() >= 1)
{
if (target.getHealth() - event.getFinalDamage() >= 1) {
if (swordsManager.canUseRupture()) {
swordsManager.ruptureCheck(target);
}
}
//Add Stab Damage
if(swordsManager.canUseStab())
{
finalDamage+=swordsManager.getStabDamage();
if (swordsManager.canUseStab()) {
finalDamage += swordsManager.getStabDamage();
}
if (swordsManager.canUseSerratedStrike()) {
swordsManager.serratedStrikes(target, initialDamage, modifiers);
}
if(canUseLimitBreak(player, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK))
{
finalDamage+=getLimitBreakDamage(player, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK);
if (canUseLimitBreak(player, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK)) {
finalDamage += getLimitBreakDamage(player, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK);
}
applyScaledModifiers(initialDamage, finalDamage, event);
@@ -85,7 +83,7 @@ public final class CombatUtils {
if (event.getCause() == DamageCause.THORNS) {
return;
}
double initialDamage = event.getDamage();
double finalDamage = initialDamage;
Map<DamageModifier, Double> modifiers = getModifiers(event);
@@ -98,14 +96,13 @@ public final class CombatUtils {
}
if (axesManager.canUseAxeMastery()) {
finalDamage+=axesManager.axeMastery();
finalDamage += axesManager.axeMastery();
}
if (axesManager.canImpact(target)) {
axesManager.impactCheck(target);
}
else if (axesManager.canGreaterImpact(target)) {
finalDamage+=axesManager.greaterImpact(target);
} else if (axesManager.canGreaterImpact(target)) {
finalDamage += axesManager.greaterImpact(target);
}
if (axesManager.canUseSkullSplitter(target)) {
@@ -113,12 +110,11 @@ public final class CombatUtils {
}
if (axesManager.canCriticalHit(target)) {
finalDamage+=axesManager.criticalHit(target, finalDamage);
finalDamage += axesManager.criticalHit(target, finalDamage);
}
if(canUseLimitBreak(player, SubSkillType.AXES_AXES_LIMIT_BREAK))
{
finalDamage+=getLimitBreakDamage(player, SubSkillType.AXES_AXES_LIMIT_BREAK);
if (canUseLimitBreak(player, SubSkillType.AXES_AXES_LIMIT_BREAK)) {
finalDamage += getLimitBreakDamage(player, SubSkillType.AXES_AXES_LIMIT_BREAK);
}
applyScaledModifiers(initialDamage, finalDamage, event);
@@ -140,24 +136,22 @@ public final class CombatUtils {
mcMMOPlayer.checkAbilityActivation(PrimarySkillType.UNARMED);
}
if(unarmedManager.isPunchingCooldownOver())
{
if (unarmedManager.isPunchingCooldownOver()) {
//Only execute bonuses if the player is not spamming
if (unarmedManager.canUseIronArm()) {
finalDamage+=unarmedManager.ironArm();
finalDamage += unarmedManager.ironArm();
}
if (unarmedManager.canUseBerserk()) {
finalDamage+=unarmedManager.berserkDamage(finalDamage);
finalDamage += unarmedManager.berserkDamage(finalDamage);
}
if (unarmedManager.canDisarm(target)) {
unarmedManager.disarmCheck((Player) target);
}
if(canUseLimitBreak(player, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK))
{
finalDamage+=getLimitBreakDamage(player, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK);
if (canUseLimitBreak(player, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK)) {
finalDamage += getLimitBreakDamage(player, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK);
}
}
@@ -180,11 +174,11 @@ public final class CombatUtils {
tamingManager.pummel(target, wolf);
if (tamingManager.canUseSharpenedClaws()) {
finalDamage+=tamingManager.getSharpenedClawsDamage();
finalDamage += tamingManager.getSharpenedClawsDamage();
}
if (tamingManager.canUseGore()) {
finalDamage+=tamingManager.gore(target, initialDamage);
finalDamage += tamingManager.gore(target, initialDamage);
}
applyScaledModifiers(initialDamage, finalDamage, event);
@@ -196,7 +190,7 @@ public final class CombatUtils {
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
ArcheryManager archeryManager = mcMMOPlayer.getArcheryManager();
double finalDamage = event.getDamage();
if (target instanceof Player && PrimarySkillType.UNARMED.getPVPEnabled()) {
@@ -212,20 +206,19 @@ public final class CombatUtils {
}
if (archeryManager.canSkillShot()) {
finalDamage+=archeryManager.skillShot(initialDamage);
finalDamage += archeryManager.skillShot(initialDamage);
}
if (archeryManager.canDaze(target)) {
finalDamage+=archeryManager.daze((Player) target);
finalDamage += archeryManager.daze((Player) target);
}
if (!arrow.hasMetadata(mcMMO.infiniteArrowKey) && archeryManager.canRetrieveArrows()) {
archeryManager.retrieveArrows(target);
}
if(canUseLimitBreak(player, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK))
{
finalDamage+=getLimitBreakDamage(player, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK);
if (canUseLimitBreak(player, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK)) {
finalDamage += getLimitBreakDamage(player, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK);
}
double distanceMultiplier = archeryManager.distanceXpBonusMultiplier(target, arrow);
@@ -305,8 +298,7 @@ public final class CombatUtils {
if (PrimarySkillType.SWORDS.getPermissions(player)) {
processSwordCombat(target, player, event);
}
}
else if (ItemUtils.isAxe(heldItem)) {
} else if (ItemUtils.isAxe(heldItem)) {
if (!PrimarySkillType.AXES.shouldProcess(target)) {
return;
}
@@ -314,8 +306,7 @@ public final class CombatUtils {
if (PrimarySkillType.AXES.getPermissions(player)) {
processAxeCombat(target, player, event);
}
}
else if (ItemUtils.isUnarmed(heldItem)) {
} else if (ItemUtils.isUnarmed(heldItem)) {
if (!PrimarySkillType.UNARMED.shouldProcess(target)) {
return;
}
@@ -324,9 +315,7 @@ public final class CombatUtils {
processUnarmedCombat(target, player, event);
}
}
}
else if (entityType == EntityType.WOLF) {
} else if (entityType == EntityType.WOLF) {
Wolf wolf = (Wolf) damager;
AnimalTamer tamer = wolf.getOwner();
@@ -337,8 +326,7 @@ public final class CombatUtils {
processTamingCombat(target, master, wolf, event);
}
}
}
else if (entityType == EntityType.ARROW) {
} else if (entityType == EntityType.ARROW) {
Arrow arrow = (Arrow) damager;
ProjectileSource projectileSource = arrow.getShooter();
@@ -364,6 +352,7 @@ public final class CombatUtils {
/**
* Checks if player has access to their weapons limit break
*
* @param player target player
* @return true if the player has access to the limit break
*/
@@ -386,8 +375,8 @@ public final class CombatUtils {
/**
* Attempt to damage target for value dmg with reason ENTITY_ATTACK with damager attacker
*
* @param target LivingEntity which to attempt to damage
* @param damage Amount of damage to attempt to do
* @param target LivingEntity which to attempt to damage
* @param damage Amount of damage to attempt to do
* @param attacker Player to pass to event as damager
*/
@Deprecated
@@ -398,8 +387,8 @@ public final class CombatUtils {
/**
* Attempt to damage target for value dmg with reason ENTITY_ATTACK with damager attacker
*
* @param target LivingEntity which to attempt to damage
* @param damage Amount of damage to attempt to do
* @param target LivingEntity which to attempt to damage
* @param damage Amount of damage to attempt to do
* @param attacker Player to pass to event as damager
*/
public static void dealDamage(LivingEntity target, double damage, Map<DamageModifier, Double> modifiers, LivingEntity attacker) {
@@ -414,8 +403,8 @@ public final class CombatUtils {
/**
* Attempt to damage target for value dmg with reason ENTITY_ATTACK with damager attacker
*
* @param target LivingEntity which to attempt to damage
* @param damage Amount of damage to attempt to do
* @param target LivingEntity which to attempt to damage
* @param damage Amount of damage to attempt to do
* @param attacker Player to pass to event as damager
*/
@Deprecated
@@ -424,7 +413,7 @@ public final class CombatUtils {
return;
}
if(canDamage(attacker, target, cause, damage))
if (canDamage(attacker, target, cause, damage))
target.damage(damage);
}
@@ -437,11 +426,9 @@ public final class CombatUtils {
double newHealth = Math.max(0, target.getHealth() - incDmg);
if(newHealth == 0)
{
if (newHealth == 0) {
target.damage(9999, attacker);
}
else
} else
target.setHealth(newHealth);
}
@@ -487,9 +474,9 @@ public final class CombatUtils {
* Apply Area-of-Effect ability actions.
*
* @param attacker The attacking player
* @param target The defending entity
* @param damage The initial damage amount
* @param type The type of skill being used
* @param target The defending entity
* @param damage The initial damage amount
* @param type The type of skill being used
*/
public static void applyAbilityAoE(Player attacker, LivingEntity target, double damage, Map<DamageModifier, Double> modifiers, PrimarySkillType type) {
int numberOfTargets = getTier(attacker.getInventory().getItemInMainHand()); // The higher the weapon tier, the more targets you hit
@@ -510,7 +497,7 @@ public final class CombatUtils {
switch (type) {
case SWORDS:
if (entity instanceof Player) {
NotificationManager.sendPlayerInformation((Player)entity, NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.SS.Struck");
NotificationManager.sendPlayerInformation((Player) entity, NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.SS.Struck");
}
UserManager.getPlayer(attacker).getSwordsManager().ruptureCheck(target);
@@ -518,7 +505,7 @@ public final class CombatUtils {
case AXES:
if (entity instanceof Player) {
NotificationManager.sendPlayerInformation((Player)entity, NotificationType.SUBSKILL_MESSAGE, "Axes.Combat.SS.Struck");
NotificationManager.sendPlayerInformation((Player) entity, NotificationType.SUBSKILL_MESSAGE, "Axes.Combat.SS.Struck");
}
break;
@@ -539,8 +526,8 @@ public final class CombatUtils {
/**
* Start the task that gives combat XP.
*
* @param mcMMOPlayer The attacking player
* @param target The defending entity
* @param mcMMOPlayer The attacking player
* @param target The defending entity
* @param primarySkillType The skill being used
*/
private static void startGainXp(McMMOPlayer mcMMOPlayer, LivingEntity target, PrimarySkillType primarySkillType, double multiplier) {
@@ -558,8 +545,7 @@ public final class CombatUtils {
if (defender.isOnline() && SkillUtils.cooldownExpired(mcMMOPlayer.getRespawnATS(), Misc.PLAYER_RESPAWN_COOLDOWN_SECONDS)) {
baseXP = 20 * ExperienceConfig.getInstance().getPlayerVersusPlayerXP();
}
}
else {
} else {
/*if (mcMMO.getModManager().isCustomEntity(target)) {
baseXP = mcMMO.getModManager().getEntity(target).getXpMultiplier();
}*/
@@ -567,29 +553,21 @@ public final class CombatUtils {
if (target instanceof Animals) {
EntityType type = target.getType();
baseXP = ExperienceConfig.getInstance().getAnimalsXP(type);
}
else if (target instanceof Monster)
{
} else if (target instanceof Monster) {
EntityType type = target.getType();
baseXP = ExperienceConfig.getInstance().getCombatXP(type);
}
else {
} else {
EntityType type = target.getType();
if (ExperienceConfig.getInstance().hasCombatXP(type)) {
if (type == EntityType.IRON_GOLEM)
{
if (type == EntityType.IRON_GOLEM) {
if (!((IronGolem) target).isPlayerCreated()) {
baseXP = ExperienceConfig.getInstance().getCombatXP(type);
}
}
else
{
} else {
baseXP = ExperienceConfig.getInstance().getCombatXP(type);
}
}
else
{
} else {
baseXP = 1.0;
//mcMMO.getModManager().addCustomEntity(target);
}
@@ -627,7 +605,7 @@ public final class CombatUtils {
Player defender = (Player) entity;
//TODO: NPC Interaction?
if(UserManager.getPlayer(defender) == null)
if (UserManager.getPlayer(defender) == null)
return true;
if (!defender.getWorld().getPVP() || defender == player || UserManager.getPlayer(defender).getGodMode()) {
@@ -642,7 +620,7 @@ public final class CombatUtils {
if (!player.canSee(defender)) {
return false;
}
// Spectators should not be affected
if (defender.getGameMode() == GameMode.SPECTATOR) {
return false;
@@ -652,8 +630,7 @@ public final class CombatUtils {
if (getFakeDamageFinalResult(player, entity, 1.0) == 0) {
return false;
}
}
else if (entity instanceof Tameable) {
} else if (entity instanceof Tameable) {
if (isFriendlyPet(player, (Tameable) entity)) {
// isFriendlyPet ensures that the Tameable is: Tamed, owned by a player, and the owner is in the same party
// So we can make some assumptions here, about our casting and our check
@@ -670,7 +647,7 @@ public final class CombatUtils {
/**
* Checks to see if an entity is currently invincible.
*
* @param entity The {@link LivingEntity} to check
* @param entity The {@link LivingEntity} to check
* @param eventDamage The damage from the event the entity is involved in
* @return true if the entity is invincible, false otherwise
*/
@@ -686,7 +663,7 @@ public final class CombatUtils {
* Checks to see if an entity is currently friendly toward a given player.
*
* @param attacker The player to check.
* @param pet The entity to check.
* @param pet The entity to check.
* @return true if the entity is friendly, false otherwise
*/
public static boolean isFriendlyPet(Player attacker, Tameable pet) {
@@ -810,17 +787,13 @@ public final class CombatUtils {
if (ItemUtils.isWoodTool(inHand)) {
tier = 1;
}
else if (ItemUtils.isStoneTool(inHand)) {
} else if (ItemUtils.isStoneTool(inHand)) {
tier = 2;
}
else if (ItemUtils.isIronTool(inHand)) {
} else if (ItemUtils.isIronTool(inHand)) {
tier = 3;
}
else if (ItemUtils.isGoldTool(inHand)) {
} else if (ItemUtils.isGoldTool(inHand)) {
tier = 1;
}
else if (ItemUtils.isDiamondTool(inHand)) {
} else if (ItemUtils.isDiamondTool(inHand)) {
tier = 4;
}
/*else if (mcMMO.getModManager().isCustomTool(inHand)) {

View File

@@ -12,7 +12,8 @@ import org.bukkit.entity.Player;
public final class ParticleEffectUtils {
private ParticleEffectUtils() {}
private ParticleEffectUtils() {
}
public static void playBleedEffect(LivingEntity livingEntity) {
if (!MainConfig.getInstance().getBleedEffectEnabled()) {

View File

@@ -9,16 +9,15 @@ public final class PerksUtils {
private static final int LUCKY_SKILL_ACTIVATION_CHANCE = 75;
private static final int NORMAL_SKILL_ACTIVATION_CHANCE = 100;
private PerksUtils() {}
private PerksUtils() {
}
public static int handleCooldownPerks(Player player, int cooldown) {
if (Permissions.halvedCooldowns(player)) {
cooldown *= 0.5;
}
else if (Permissions.thirdedCooldowns(player)) {
} else if (Permissions.thirdedCooldowns(player)) {
cooldown *= (2.0 / 3.0);
}
else if (Permissions.quarteredCooldowns(player)) {
} else if (Permissions.quarteredCooldowns(player)) {
cooldown *= 0.75;
}
@@ -32,11 +31,9 @@ public final class PerksUtils {
if (Permissions.twelveSecondActivationBoost(player)) {
ticks += 12;
}
else if (Permissions.eightSecondActivationBoost(player)) {
} else if (Permissions.eightSecondActivationBoost(player)) {
ticks += 8;
}
else if (Permissions.fourSecondActivationBoost(player)) {
} else if (Permissions.fourSecondActivationBoost(player)) {
ticks += 4;
}
@@ -46,23 +43,17 @@ public final class PerksUtils {
public static float handleXpPerks(Player player, float xp, PrimarySkillType skill) {
if (Permissions.customXpBoost(player, skill)) {
xp *= ExperienceConfig.getInstance().getCustomXpPerkBoost();
}
else if (Permissions.quadrupleXp(player, skill)) {
} else if (Permissions.quadrupleXp(player, skill)) {
xp *= 4;
}
else if (Permissions.tripleXp(player, skill)) {
} else if (Permissions.tripleXp(player, skill)) {
xp *= 3;
}
else if (Permissions.doubleAndOneHalfXp(player, skill)) {
} else if (Permissions.doubleAndOneHalfXp(player, skill)) {
xp *= 2.5;
}
else if (Permissions.doubleXp(player, skill)) {
} else if (Permissions.doubleXp(player, skill)) {
xp *= 2;
}
else if (Permissions.oneAndOneHalfXp(player, skill)) {
} else if (Permissions.oneAndOneHalfXp(player, skill)) {
xp *= 1.5;
}
else if (Permissions.oneAndOneTenthXp(player, skill)) {
} else if (Permissions.oneAndOneTenthXp(player, skill)) {
xp *= 1.1;
}
@@ -73,7 +64,7 @@ public final class PerksUtils {
* Calculate activation chance for a skill.
*
* @param player Player to check the activation chance for
* @param skill PrimarySkillType to check the activation chance of
* @param skill PrimarySkillType to check the activation chance of
* @return the activation chance with "lucky perk" accounted for
*/
public static int handleLuckyPerks(Player player, PrimarySkillType skill) {

View File

@@ -19,27 +19,23 @@ public class RankUtils {
private static int count = 0;
/**
*
* @param plugin plugin instance ref
* @param mcMMOPlayer target player
* @param plugin plugin instance ref
* @param mcMMOPlayer target player
* @param primarySkillType
* @param newLevel the new level of this skill
* @param newLevel the new level of this skill
*/
public static void executeSkillUnlockNotifications(Plugin plugin, McMMOPlayer mcMMOPlayer, PrimarySkillType primarySkillType, int newLevel)
{
for(SubSkillType subSkillType : primarySkillType.getSkillAbilities())
{
public static void executeSkillUnlockNotifications(Plugin plugin, McMMOPlayer mcMMOPlayer, PrimarySkillType primarySkillType, int newLevel) {
for (SubSkillType subSkillType : primarySkillType.getSkillAbilities()) {
int playerRankInSkill = getRank(mcMMOPlayer.getPlayer(), subSkillType);
HashMap<Integer, Integer> innerMap = subSkillRanks.get(subSkillType.toString());
//If the skill doesn't have registered ranks gtfo
if(innerMap == null || innerMap.get(playerRankInSkill) == null)
if (innerMap == null || innerMap.get(playerRankInSkill) == null)
continue;
//The players level is the exact level requirement for this skill
if(newLevel == innerMap.get(playerRankInSkill))
{
if (newLevel == innerMap.get(playerRankInSkill)) {
SkillUnlockNotificationTask skillUnlockNotificationTask = new SkillUnlockNotificationTask(mcMMOPlayer, subSkillType, newLevel);
skillUnlockNotificationTask.runTaskLater(plugin, (count * 100));
@@ -49,32 +45,27 @@ public class RankUtils {
}
}
public static void resetUnlockDelayTimer()
{
public static void resetUnlockDelayTimer() {
count = 0;
}
/* NEW SYSTEM */
private static void addRanks(AbstractSubSkill abstractSubSkill)
{
private static void addRanks(AbstractSubSkill abstractSubSkill) {
//Fill out the rank array
for(int i = 0; i < abstractSubSkill.getNumRanks(); i++)
{
for (int i = 0; i < abstractSubSkill.getNumRanks(); i++) {
//This adds the highest ranks first
addRank(abstractSubSkill, abstractSubSkill.getNumRanks()-i);
addRank(abstractSubSkill, abstractSubSkill.getNumRanks() - i);
//TODO: Remove debug code
/*System.out.println("DEBUG: Adding rank "+(numRanks-i)+" to "+subSkillType.toString());*/
}
}
private static void addRanks(SubSkillType subSkillType)
{
private static void addRanks(SubSkillType subSkillType) {
//Fill out the rank array
for(int i = 0; i < subSkillType.getNumRanks(); i++)
{
for (int i = 0; i < subSkillType.getNumRanks(); i++) {
//This adds the highest ranks first
addRank(subSkillType, subSkillType.getNumRanks()-i);
addRank(subSkillType, subSkillType.getNumRanks() - i);
//TODO: Remove debug code
/*System.out.println("DEBUG: Adding rank "+(numRanks-i)+" to "+subSkillType.toString());*/
@@ -84,27 +75,24 @@ public class RankUtils {
/**
* Populates the ranks for every skill we know about
*/
public static void populateRanks()
{
for(SubSkillType subSkillType : SubSkillType.values())
{
public static void populateRanks() {
for (SubSkillType subSkillType : SubSkillType.values()) {
addRanks(subSkillType);
}
for(AbstractSubSkill abstractSubSkill : InteractionManager.getSubSkillList())
{
for (AbstractSubSkill abstractSubSkill : InteractionManager.getSubSkillList()) {
addRanks(abstractSubSkill);
}
}
/**
* Returns whether or not the player has unlocked the first rank in target subskill
* @param player the player
*
* @param player the player
* @param subSkillType the target subskill
* @return true if the player has at least one rank in the skill
*/
public static boolean hasUnlockedSubskill(Player player, SubSkillType subSkillType)
{
public static boolean hasUnlockedSubskill(Player player, SubSkillType subSkillType) {
int curRank = getRank(player, subSkillType);
//-1 means the skill has no unlockable levels and is therefor unlocked
@@ -113,12 +101,12 @@ public class RankUtils {
/**
* Returns whether or not the player has unlocked the first rank in target subskill
* @param player the player
*
* @param player the player
* @param abstractSubSkill the target subskill
* @return true if the player has at least one rank in the skill
*/
public static boolean hasUnlockedSubskill(Player player, AbstractSubSkill abstractSubSkill)
{
public static boolean hasUnlockedSubskill(Player player, AbstractSubSkill abstractSubSkill) {
int curRank = getRank(player, abstractSubSkill);
//-1 means the skill has no unlockable levels and is therefor unlocked
@@ -127,69 +115,68 @@ public class RankUtils {
/**
* Returns whether or not the player has reached the specified rank in target subskill
* @param rank the target rank
* @param player the player
*
* @param rank the target rank
* @param player the player
* @param subSkillType the target subskill
* @return true if the player is at least that rank in this subskill
*/
public static boolean hasReachedRank(int rank, Player player, SubSkillType subSkillType)
{
public static boolean hasReachedRank(int rank, Player player, SubSkillType subSkillType) {
return getRank(player, subSkillType) >= rank;
}
/**
* Returns whether or not the player has reached the specified rank in target subskill
* @param rank the target rank
* @param player the player
*
* @param rank the target rank
* @param player the player
* @param abstractSubSkill the target subskill
* @return true if the player is at least that rank in this subskill
*/
public static boolean hasReachedRank(int rank, Player player, AbstractSubSkill abstractSubSkill)
{
public static boolean hasReachedRank(int rank, Player player, AbstractSubSkill abstractSubSkill) {
return getRank(player, abstractSubSkill) >= rank;
}
/**
* Gets the current rank of the subskill for the player
* @param player The player in question
*
* @param player The player in question
* @param subSkillType Target subskill
* @return The rank the player currently has achieved in this skill. -1 for skills without ranks.
*/
public static int getRank(Player player, SubSkillType subSkillType)
{
public static int getRank(Player player, SubSkillType subSkillType) {
String skillName = subSkillType.toString();
int numRanks = subSkillType.getNumRanks();
if(subSkillRanks == null)
if (subSkillRanks == null)
subSkillRanks = new HashMap<>();
if(numRanks == 0)
if (numRanks == 0)
return -1; //-1 Means the skill doesn't have ranks
if(subSkillRanks.get(skillName) == null && numRanks > 0)
if (subSkillRanks.get(skillName) == null && numRanks > 0)
addRanks(subSkillType);
//Get our rank map
HashMap<Integer, Integer> rankMap = subSkillRanks.get(skillName);
if(UserManager.getPlayer(player) == null)
if (UserManager.getPlayer(player) == null)
return 0;
//Skill level of parent skill
int currentSkillLevel = UserManager.getPlayer(player).getSkillLevel(subSkillType.getParentSkill());
for(int i = 0; i < numRanks; i++)
{
for (int i = 0; i < numRanks; i++) {
//Compare against the highest to lowest rank in that order
int rank = numRanks-i;
int rank = numRanks - i;
int unlockLevel = getRankUnlockLevel(subSkillType, rank);
//If we check all ranks and still cannot unlock the skill, we return rank 0
if(rank == 0)
if (rank == 0)
return 0;
//True if our skill level can unlock the current rank
if(currentSkillLevel >= unlockLevel)
if (currentSkillLevel >= unlockLevel)
return rank;
}
@@ -198,45 +185,44 @@ public class RankUtils {
/**
* Gets the current rank of the subskill for the player
* @param player The player in question
*
* @param player The player in question
* @param abstractSubSkill Target subskill
* @return The rank the player currently has achieved in this skill. -1 for skills without ranks.
*/
public static int getRank(Player player, AbstractSubSkill abstractSubSkill)
{
public static int getRank(Player player, AbstractSubSkill abstractSubSkill) {
String skillName = abstractSubSkill.getConfigKeyName();
int numRanks = abstractSubSkill.getNumRanks();
if(subSkillRanks == null)
if (subSkillRanks == null)
subSkillRanks = new HashMap<>();
if(numRanks == 0)
if (numRanks == 0)
return -1; //-1 Means the skill doesn't have ranks
if(subSkillRanks.get(skillName) == null && numRanks > 0)
if (subSkillRanks.get(skillName) == null && numRanks > 0)
addRanks(abstractSubSkill);
//Get our rank map
HashMap<Integer, Integer> rankMap = subSkillRanks.get(skillName);
if(UserManager.getPlayer(player) == null)
if (UserManager.getPlayer(player) == null)
return 0;
//Skill level of parent skill
int currentSkillLevel = UserManager.getPlayer(player).getSkillLevel(abstractSubSkill.getPrimarySkill());
for(int i = 0; i < numRanks; i++)
{
for (int i = 0; i < numRanks; i++) {
//Compare against the highest to lowest rank in that order
int rank = numRanks-i;
int rank = numRanks - i;
int unlockLevel = getRankUnlockLevel(abstractSubSkill, rank);
//If we check all ranks and still cannot unlock the skill, we return rank 0
if(rank == 0)
if (rank == 0)
return 0;
//True if our skill level can unlock the current rank
if(currentSkillLevel >= unlockLevel)
if (currentSkillLevel >= unlockLevel)
return rank;
}
@@ -245,11 +231,11 @@ public class RankUtils {
/**
* Adds ranks to our map
*
* @param abstractSubSkill The subskill to add ranks for
* @param rank The rank to add
* @param rank The rank to add
*/
private static void addRank(AbstractSubSkill abstractSubSkill, int rank)
{
private static void addRank(AbstractSubSkill abstractSubSkill, int rank) {
initMaps(abstractSubSkill.getConfigKeyName());
HashMap<Integer, Integer> rankMap = subSkillRanks.get(abstractSubSkill.getConfigKeyName());
@@ -258,8 +244,7 @@ public class RankUtils {
}
@Deprecated
private static void addRank(SubSkillType subSkillType, int rank)
{
private static void addRank(SubSkillType subSkillType, int rank) {
initMaps(subSkillType.toString());
HashMap<Integer, Integer> rankMap = subSkillRanks.get(subSkillType.toString());
@@ -293,68 +278,65 @@ public class RankUtils {
/**
* Gets the unlock level for a specific rank in a subskill
*
* @param subSkillType The target subskill
* @param rank The target rank
* @param rank The target rank
* @return The level at which this rank unlocks
*/
@Deprecated
public static int getRankUnlockLevel(SubSkillType subSkillType, int rank)
{
public static int getRankUnlockLevel(SubSkillType subSkillType, int rank) {
return RankConfig.getInstance().getSubSkillUnlockLevel(subSkillType, rank);
}
public static int getRankUnlockLevel(AbstractSubSkill abstractSubSkill, int rank)
{
public static int getRankUnlockLevel(AbstractSubSkill abstractSubSkill, int rank) {
return RankConfig.getInstance().getSubSkillUnlockLevel(abstractSubSkill, rank);
}
/**
* Get the level at which a skill is unlocked for a player (this is the first rank of a skill)
*
* @param subSkillType target subskill
* @return The unlock requirements for rank 1 in this skill
*/
public static int getUnlockLevel(SubSkillType subSkillType)
{
public static int getUnlockLevel(SubSkillType subSkillType) {
return RankConfig.getInstance().getSubSkillUnlockLevel(subSkillType, 1);
}
/**
* Get the level at which a skill is unlocked for a player (this is the first rank of a skill)
*
* @param abstractSubSkill target subskill
* @return The unlock requirements for rank 1 in this skill
*/
public static int getUnlockLevel(AbstractSubSkill abstractSubSkill)
{
public static int getUnlockLevel(AbstractSubSkill abstractSubSkill) {
return RankConfig.getInstance().getSubSkillUnlockLevel(abstractSubSkill, 1);
}
/**
* Get the highest rank of a subskill
*
* @param subSkillType target subskill
* @return the last rank of a subskill
*/
public static int getHighestRank(SubSkillType subSkillType)
{
public static int getHighestRank(SubSkillType subSkillType) {
return subSkillType.getNumRanks();
}
public static String getHighestRankStr(SubSkillType subSkillType)
{
public static String getHighestRankStr(SubSkillType subSkillType) {
return String.valueOf(subSkillType.getNumRanks());
}
/**
* Get the highest rank of a subskill
*
* @param abstractSubSkill target subskill
* @return the last rank of a subskill
*/
public static int getHighestRank(AbstractSubSkill abstractSubSkill)
{
public static int getHighestRank(AbstractSubSkill abstractSubSkill) {
return abstractSubSkill.getNumRanks();
}
public static int getSuperAbilityUnlockRequirement(SuperAbilityType superAbilityType)
{
public static int getSuperAbilityUnlockRequirement(SuperAbilityType superAbilityType) {
return getRankUnlockLevel(superAbilityType.getSubSkillTypeDefinition(), 1);
}
}

View File

@@ -47,9 +47,8 @@ public class SkillUtils {
int length;
if(abilityLengthCap > 0)
{
length = (int) Math.min(abilityLengthCap, 2 + (skillValue / abilityLengthVar));
if (abilityLengthCap > 0) {
length = (int) Math.min(abilityLengthCap, 2 + (skillValue / abilityLengthVar));
} else {
length = 2 + (int) (skillValue / abilityLengthVar);
}
@@ -60,7 +59,7 @@ public class SkillUtils {
length = Math.min(length, maxLength);
}
return new String[] { String.valueOf(length), String.valueOf(enduranceLength) };
return new String[]{String.valueOf(length), String.valueOf(enduranceLength)};
}
/*
@@ -73,7 +72,7 @@ public class SkillUtils {
int currentFoodLevel = player.getFoodLevel();
int foodChange = eventFoodLevel - currentFoodLevel;
foodChange+=curRank;
foodChange += curRank;
return currentFoodLevel + foodChange;
}
@@ -82,9 +81,8 @@ public class SkillUtils {
* Calculate the time remaining until the cooldown expires.
*
* @param deactivatedTimeStamp Time of deactivation
* @param cooldown The length of the cooldown
* @param player The Player to check for cooldown perks
*
* @param cooldown The length of the cooldown
* @param player The Player to check for cooldown perks
* @return the number of seconds remaining before the cooldown expires
*/
public static int calculateTimeLeft(long deactivatedTimeStamp, int cooldown, Player player) {
@@ -96,8 +94,7 @@ public class SkillUtils {
* This does NOT account for cooldown perks!
*
* @param deactivatedTimeStamp Time of deactivation in seconds
* @param cooldown The length of the cooldown in seconds
*
* @param cooldown The length of the cooldown in seconds
* @return true if the cooldown is expired
*/
public static boolean cooldownExpired(long deactivatedTimeStamp, int cooldown) {
@@ -207,8 +204,7 @@ public class SkillUtils {
if (efficiencyLevel <= AdvancedConfig.getInstance().getEnchantBuff()) {
itemMeta.removeEnchant(Enchantment.DIG_SPEED);
}
else {
} else {
itemMeta.addEnchant(Enchantment.DIG_SPEED, efficiencyLevel - AdvancedConfig.getInstance().getEnchantBuff(), true);
}
@@ -225,9 +221,9 @@ public class SkillUtils {
/**
* Modify the durability of an ItemStack.
*
* @param itemStack The ItemStack which durability should be modified
* @param itemStack The ItemStack which durability should be modified
* @param durabilityModifier the amount to modify the durability by
* @param maxDamageModifier the amount to adjust the max damage by
* @param maxDamageModifier the amount to adjust the max damage by
*/
public static void handleDurabilityChange(ItemStack itemStack, int durabilityModifier, double maxDamageModifier) {
if (itemStack.hasItemMeta() && itemStack.getItemMeta().isUnbreakable()) {
@@ -254,26 +250,19 @@ public class SkillUtils {
protected static Material getRepairAndSalvageItem(ItemStack inHand) {
if (ItemUtils.isDiamondTool(inHand) || ItemUtils.isDiamondArmor(inHand)) {
return Material.DIAMOND;
}
else if (ItemUtils.isGoldTool(inHand) || ItemUtils.isGoldArmor(inHand)) {
} else if (ItemUtils.isGoldTool(inHand) || ItemUtils.isGoldArmor(inHand)) {
return Material.GOLD_INGOT;
}
else if (ItemUtils.isIronTool(inHand) || ItemUtils.isIronArmor(inHand)) {
} else if (ItemUtils.isIronTool(inHand) || ItemUtils.isIronArmor(inHand)) {
return Material.IRON_INGOT;
}
else if (ItemUtils.isStoneTool(inHand)) {
} else if (ItemUtils.isStoneTool(inHand)) {
return Material.COBBLESTONE;
}
else if (ItemUtils.isWoodTool(inHand)) {
} else if (ItemUtils.isWoodTool(inHand)) {
return Material.OAK_WOOD;
}
else if (ItemUtils.isLeatherArmor(inHand)) {
} else if (ItemUtils.isLeatherArmor(inHand)) {
return Material.LEATHER;
}
else if (ItemUtils.isStringTool(inHand)) {
} else if (ItemUtils.isStringTool(inHand)) {
return Material.STRING;
}
else {
} else {
return null;
}
}
@@ -302,8 +291,7 @@ public class SkillUtils {
quantity += ingredient.getAmount();
}
}
}
else if (recipe instanceof ShapedRecipe) {
} else if (recipe instanceof ShapedRecipe) {
for (ItemStack ingredient : ((ShapedRecipe) recipe).getIngredientMap().values()) {
if (ingredient != null && (repairMaterial == null || ingredient.getType() == repairMaterial) && (repairMetadata == -1 || ingredient.getType().equals(repairMaterial))) {
quantity += ingredient.getAmount();